Sykar
Arcane
You found a corpse and it was a new experience? Damn pacifists!
I guess this means the hopper remains uncaught.
What do you mean 'when this was added'? He was there since release, as far as I know. I ambushed him on my way to Balor.
There are only 3 psi-beetles in the building, placed quite spaciously from one another. This is just another case of you sucking at timing your point n' clicking. Or you could've increase your Stealth skill from leveling or buy +Stealth and/or +AGI gears (if you haven't already). Of course, simply sneaking around them might not be the best because you could get Newton killed, so one of them is isolated and could easily be cornered, while the other two can be lured near an explosive barrel and, voila, cleared up abandoned building.My complaints remain the same. Stealth was useful for capturing hoppers, but not so much when it came to the psi beetles in the building, which were health sponges even though I bought the highest damage guns available.
Belive it or not I didn't see it in 5 years before.In any case, every time a human enemy gets orange eye they WILL approach the location where you gets them orange eye, iirc.
Heh, then you're in for some surprise. If you haven't knew already, I also forgot to mention that EVERY enemy, whether organic or mechanical, when they are near one another and you trigger one of them to orange eye, they all get orange eye.Belive it or not I didn't see it in 5 years before.
It is a first one I saw who doing like that.
I I noticed this long ago, but this watchman behavior really surprised me.EVERY enemy, whether organic or mechanical, when they are near one another and you trigger one of them to orange eye, they all get orange eye.
I checked it and you are wrong - no one from that point behaved like this.In any case, every time a human enemy gets orange eye they WILL approach the location where you gets them orange eye, iirc.
Hmm.... now that I try to remember, it was actually with the Junkyard muties - the ones who are still sane enough to wield weapons. I was snooping about, when I got too close to one of their dogs, triggered red eye with them, and had combat initiated. However, the dog was too far to reach me, so I stay in stealth state. Then, one of the muties approach, having orange eye, whispering, "Hmm...", giving the impression that they would behave that way.I checked it and you are wrong - no one from that point behaved like this.
Only this one watcher.
Hmm.... now that I try to remember, it was actually with the Junkyard muties - the ones who are still sane enough to wield weapons. I was snooping about, when I got too close to one of their dogs, triggered red eye with them, and had combat initiated. However, the dog was too far to reach me, so I stay in stealth state. Then, one of the muties approach, having orange eye, whispering, "Hmm...", giving the impression that they would behave that way.I checked it and you are wrong - no one from that point behaved like this.
Only this one watcher.
I have to test this further. Maybe it's because the game's version is currently experimental?
Eh? What do you mean by that? The game's no longer in experimental version, or enemy AI behaving 'that' way is not the case anymore?Not anymore.
Eh? What do you mean by that? The game's no longer in experimental version, or enemy AI behaving 'that' way is not the case anymore?Not anymore.
Dammit. I'm still playing experimental right now. If I switch off the beta participation now, would it mess up the saves I made? Styg ?The former; no longer experimental.
this is an Important Question.Has anyone figured out if there is a way to bring back the old font?
Never complained about it, but now everyone's stuck with Comic Sans.
Dammit. I'm still playing experimental right now. If I switch off the beta participation now, would it mess up the saves I made? Styg ?The former; no longer experimental.
Styg I have strange results in enemy scripts - e.g. I found watcher this post and every time he got orange eye he chased my char.
I tested, but other has inconstancy in such behavior - they only act like this if you switched to turn-based mode while they have orange eye, but not always.
I'm asking just to be sure it isn't bugged, so if dont want to spoil their scripts don't tell anything.