Please stop smelling your own farts because one game's time wasting mechanics are different than another's. The answer to time wasting mechanics isn't to ignore them because the game can get easy real fast (if you don't fuck up your build) but rather to not have them at all.
(especially when we're talking about a game that's unplayable without cheat engine)
That still sounds like your brain is still on MMOs, but okay.
The original argument was about Underrail's trading being better because you need to spend extra time to acquire lots of money compared to other games.
See, you're looking at it the wrong way. If merchants offer ALL items ALL the time, while you get to sell ALL items ALL the time, the fucking economy will broke, and if the devs let it this way, two kind of complains will emerge:
- Maximum weight is getting in the way of bringing all the loot. Because merchants offer ALL items ALL the time, players can't get the all simply because they're being restricted by maximum weight.
- The economy is broken. Because merchants are willing to buy ALL items ALL the time, players can simply go on a quest, looting literally everything that's not nailed to the floors and the walls, and gain infinite money before progressing even past early game
Underrail's system circumvent both this problem, simply by forcing players to NOT taking everything that's not nailed, thinking what kind of stuff they want to craft, only selling the most valuable items at the least weight, and loot accordingly.
Spoiler Alert: It's not unless you also consider that one other game that lets you pick up tons of mostly worthless clutter and haul it to a merchant as a "step above".
Huh? The fuck are you talking about here? If we're talking about a game that lets you pick up tons of mostly worthless clutter and haul it to a merchant as a 'step above', many games fit the bills. Fucking New Vegas fit the bills, and it encourage degenerate behaviorist by allowing you to sell literally everything at every merchant.
It's not about weight at all, that's retarded.
A single electronic item from mid-game on buy out the puny 500 coins merchants have, without even investing into mercantile. Those are the worst offenders, which is why joining Coretech is so attractive (and them being right next to the elevator, not 3 loading screens awy like JKK).
Weren't orcinator specifically talking about that? Maybe not actually about weight, but he/she/it's talking about the tedium of having to walk back and forth the merchants, so it's related to weight.
I agree that, when thinking in terms of value vs. weight, shit loads of items in Underrail can break the economy by allowing you to wipe out a merchants cash in a single trading session. orcinator, however, was complaining about how having to wait for restocks are is extra layer of tedium, when one could simply continuing on to progress the playthrough, instead of waiting around like a fucktard whose brain is on MMOs.