So I finished this game and I would say that in general I like Underrail and its very good game, maybe even best among games that I played recently (in my opinion ofc, I can be wrong). Although there still flaws in game (but which game isn't flawed in some way, right?), overall I had fun during whole game and only one time I almost ragequited at one moment (fucking mutagen puzzle).
I am too tired right now (and my skills in English isn't on level of Shakespeare, as some people might notice) to write a big ass review, so I put shortly things I liked/disliked and felt weird in this game:
Things I liked:
-Oddity system is awesome, it's very addictive and fun.
-Turn based combat. Despite my avatar picture, I prefer turn based combat in isometric RPG over real-time-with-pause, since I have more control on what the hell going on during battle. It's sad that only few devs doing games in turn-based, others trying to sell "just like Baldur's Gate" games and it's getting boring.
- Flexibility in character creation and very big amount of play styles. I mean, Guns and magic featured in one game! Oh, sorry, not magic, psionic abilities, but you get my point. And not just guns, but energy weapons too! Although I was using pure psi build, I already can say that someday I will replay with different character. This game definitely has replayability potential.
- Original setting, not just "another Fallout, but in x country".
There actually many things that I liked, but I promised a short comment, so to the weird or neutral things we go:
- No pocket flashlight or mobile projectors during whole game. I mean, everyone using flares and night vision, but no flashlights? Perhaps there a problem with realization of dynamic light on current engine and with small team, but still looks weird. I didn't dislike this, just noticed (or I just stupid and there flashlight somewhere?)
- Weird looking Upperrail, I mean, cataclysm happened thousands years ago and Biocorp fallen many years ago too, but Upperrail still got not looted Mall with clothes. And tunnels so bright, they have a better lightning than some ex-Biocorp stations, lol. It's not bad, just weird.
Maybe there something else was a miss, but I forgot, now to disliked part:
- The whole Protectorat vs Free Drones situation is almost one sided in terms that person who wrote dialogues to Free Drones made them look like characters from caricature on Islamic terrorist, while Protectorate on the other hand wasn't so extreme. Maybe I wrong, but seems author a bit biased against anarchy and this influenced writing. And fact that Free Drones supported by Gorsky (he is idiot and asshole, btw), don't help situation.
- Situation when you tossed like a baseball ball around whole Underrail through thousands loading screens (thank God, loading screens is relatively short) only for confirmation your own actions, "yeah I contacted that guy, he told me that you did job, now go and tell him *something* and you can come back for reward". Once or twice I was annoyed by this.
- Six and his dialogues. Dialogues look pointless, because 99% of them "I don't want to tell why you need to do this" and other 1% shitting on human race and main character. Sometimes he even makes main character look like chosen one, which oppose everything that was before. And most important you can't kill this fucker, because he have plot armor thicker than wall of bunker.
- Fucking mutagen puzzle.
But even with all things that I disliked about this game, it’s still nice game and I think Underrail deserve place in codex top50 rpgs.