How is he an idiot? I get that he's an asshole, I personally think how shitty of him just leaving his responsibility at SGS, but he's definitely not an idiot. Otherwise, he wouldn't be standing where he's right now.And fact that Free Drones supported by Gorsky (he is idiot and asshole, btw), don't help situation.
Protip: disable auto-saves. Makes loading new zones MUCH, MUCH faster.- Situation when you tossed like a baseball ball around whole Underrail through thousands loading screens (thank God, loading screens is relatively short) only for confirmation your own actions, "yeah I contacted that guy, he told me that you did job, now go and tell him *something* and you can come back for reward". Once or twice I was annoyed by this.
Have you joined the secret faction?- Six and his dialogues. Dialogues look pointless, because 99% of them "I don't want to tell why you need to do this" and other 1% shitting on human race and main character. Sometimes he even makes main character look like chosen one, which oppose everything that was before. And most important you can't kill this fucker, because he have plot armor thicker than wall of bunker.
Ah, so you don't like the part where you have to go back and forth between the combinator and the scanner.I just think that this puzzle would be better if at least scanner was in same room or building with combinator, so you can recheck scanning results without running back and forth. I don't think any scientist in his right mind would build mutagen scanner room as far from mutagen laboratory as possible in conditions of underground facility, where every meter counts. If we speaking in terms of realism, ofc. Plus "Undo" option in combinator will save a lot of time too.Mutagen puzzle is awesome and you're wrong.
Common, you really think any person with half of brain would trade life in SGS on living in shitty conditions of Drop Zone? Even if his gang become major power, there no mention that this is improved life in Drop Zone, he and his gang still living in shithole, while oligarchs laugh at him in their mansions. Not to mention that in Omega station he almost got his group in raider ambush, he was just lucky that defense systems on second level was active and raiders had trouble to overcome them.How is he an idiot?
Yes and I had so much fun during their quest line, is this somehow influence Six behavior? Because I doubt it would.Have you joined the secret faction?
I did, but I still wandered back in forth, just to check on mistakes (and there was mistakes, I would say). And absence of "Undo" button didn't enhanced my experience too. Maybe someone like this puzzle, but for me mutagen puzzle wasn't the best part of game. Sorry.Ah, so you don't like the part where you have to go back and forth between the combinator and the scanner.
Should've write all the combination down a sheet of paper
Wait, so doing mutagen puzzle wasn't strong requirement? Holy shit, I am stupid, because I thought that mutagen puzzle weakened monster, so you can actually go into his chamber. I thought otherwise my character will be scared like Old Jonas did and run away or even worse, become mind controlled, so I started to prepare compound. Holy shit, I feel so foolish right now, but still - even if you can avoid this puzzle it's isn't the best puzzle in gaming history imho.If you have to do the mutagen puzzle your build got cucked by Underrail's balance, just one-round the big baddie.
Gorsky is a type of person that won't sit in a safe place when there is some action going on. That's why he left SGS for Core City under a specious excuse.Common, you really think any person with half of brain would trade life in SGS on living in shitty conditions of Drop Zone? Even if his gang become major power, there no mention that this is improved life in Drop Zone, he and his gang still living in shithole, while oligarchs laugh at him in their mansions. Not to mention that in Omega station he almost got his group in raider ambush, he was just lucky that defense systems on second level was active and raiders had trouble to overcome them.How is he an idiot?
http://www.underrail.com/wiki/index.php?title=Endings#Core_CityCommon, you really think any person with half of brain would trade life in SGS on living in shitty conditions of Drop Zone? Even if his gang become major power, there no mention that this is improved life in Drop Zone, he and his gang still living in shithole, while oligarchs laugh at him in their mansions. Not to mention that in Omega station he almost got his group in raider ambush, he was just lucky that defense systems on second level was active and raiders had trouble to overcome them.
At least for a while... Because for one oligarch, however, the game got personal.”“Not long after Edmund was killed, an unfortunate accident befell Simmons' son Miland as well... Knowing this was the work of Archibald's lackeys, the head of Coretech sent in a suicidal drone in attempt to end Knight's life.”“The attempt was unsuccessful and, despite Edstrom's attempts to broker peace between the them, the two organizations entered an open war, plunging Core City into chaos once again.”
- Sets Core City in chaos condition:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
“One organization thrived in this chaos - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.”
- Complete Zone Rats questline
- Gorsky is alive
- Core City in chaos:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
“With Sneaky and Dan at his side, and enjoying the general support of zoners and other poor inhabitants of the city, Gorsky managed to quickly establish the Silver Hand as a recognized contender in Core City, rivaling even the oligarchs themselves.”
- Sets Silver Hand becomes a major powercondition:
- Complete Zone Rats questline
- Gorsky is alive
- Core City in chaos:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
- Sneaky is alive
- Dan is alive
- Dan joined Gorsky in Core City
“With Dan at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.”
- Complete Zone Rats questline
- Gorsky is alive
- Core City in chaos:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
- Sneaky is dead
- Dan is alive
- Dan rejoined Gorsky in Core City
“With Sneaky at his side, Gorsky managed to quickly establish the Silver Hand. Due to enjoying the general support of zoners and other poor inhabitants of the city, the organization managed to carve out a small piece of Core City for itself.”
- Complete Zone Rats questline
- Gorsky is alive
- Core City in chaos:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
- Dan is dead or didn't rejoin Gorsky
- Sneaky is alive
“Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of Zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.”
- Complete Zone Rats questline
- Gorsky is alive
- Core City in chaos:
- Archibald Knight is alive
- Archibald Knight knows Miland killed Edmund
- Dan is dead or didn't rejoin Gorsky
- Sneaky is dead
“One organization sought to challenge the balance of power in the city, though - the Silver Hand, formed from the Zone Rats gang and lead by Gorsky, who left SGS to pursue his ambition of taking control of Core City.”“Though met with fierce opposition from the established oligarchs, the organization still survived and, due to enjoying the general support of zoners and other poor inhabitants of the city, managed to carve out a small piece of Core City for itself.”
- Complete Zone Rats questline
- Gorsky is alive
- Core City not in chaos
I wouldn't deny that the dialogue with Six down at DC is pretty shitty in how it was executed. However, having finished the game twice, the first one not joining the secret faction, while the second one I joined them, I'll say having encountered Six prior to DC actually gave a lot more context to his behavior. Especially if you encounter him inYes and I had so much fun during their quest line, is this somehow influence Six behavior? Because I doubt it would.
How is he not helpful? Ignoring all the obnoxious stuff he says, he actually give you a clear layout of the whole area, and even give the first hint toThis Six dude isn't helpful too.
Hold up. It might not be literally the best, but it's pretty damn close. Definitely one of the best puzzles ever in a story-driven video game, leaving puzzle games aside.isn't the best puzzle in gaming history imho
Common, you really think any person with half of brain would trade life in SGS on living in shitty conditions of Drop Zone? Even if his gang become major power, there no mention that this is improved life in Drop Zone, he and his gang still living in shithole, while oligarchs laugh at him in their mansions. Not to mention that in Omega station he almost got his group in raider ambush, he was just lucky that defense systems on second level was active and raiders had trouble to overcome them.How is he an idiot?
Yes and I had so much fun during their quest line, is this somehow influence Six behavior? Because I doubt it would.Have you joined the secret faction?
I did, but I still wandered back in forth, just to check on mistakes (and there was mistakes, I would say). And absence of "Undo" button didn't enhanced my experience too. Maybe someone like this puzzle, but for me mutagen puzzle wasn't the best part of game. Sorry.Ah, so you don't like the part where you have to go back and forth between the combinator and the scanner.
Should've write all the combination down a sheet of paper
As I said, I didn't put my opinion on pedestal and claimed that my opinion is absolute. It's good that there people who liked this puzzle, but I didn't liked it, sorry. And I don't want that puzzle removed, especially after knowing that this puzzle need mostly for weak builds and not strong requirement.Hold up. It might not be literally the best, but it's pretty damn close. Definitely one of the best puzzles ever in a story-driven video game, leaving puzzle games aside.
It's properly integrated into the game world unlike some other puzzles you see in games (solve this sudoku to hack shit because that makes sense right?) It's a good puzzle in the sense that it's challenging without requiring any specific knowledge/education, only the simple combination rules and logical thinking - a smart kid can solve it if you explain the rules. And the technical implementation is unequalled. Without too much sperging about pointless and trivial details, I'll just say it's quite unique rather than some stock puzzle. The unlimited number of potential combinations makes it nigh impossible to bruteforce. It's generally resistant to low-effort programmatic solving attempts, despite being comparatively easy and fun to reason about as a human. That's good design to me. I also like how you have the solution (Exitus-1) to begin with, you just have to find a way to replicate it. Not even the way, but a way - each puzzle has multiple, usually unlimited, solutions. That entirely eliminates the possibility of cheating by digging up the solution from game data. Honestly, I believe Styg will never outdo the mutagen puzzle. Its design has some accidental strokes of genius (as well as accidental flaws.)
That said, the whole "write a bunch of shit down and stop playing to solve it outside the game" aspect of Underrail's puzzles isn't ideal IMHO. But I reckon that's how it has to be if you want actual thought-provoking puzzles in games that aren't devoted to puzzle mechanics. Expedition will have more of that... btw, did you guys notice that the latest experimental version lets you Ctrl+C dialog text?
Or it is not obvious nuance and just your assumptions about Gorsky's intention and state of SGS? I mean, one of ending slides clearly tell that he left SGS for his ambitions, nothing more. And how exactly forming a gang in Core City (ruled by oligarchs who don't want share profits with Protectorate, btw) and starting a chaos in relatively stable neutral station will protect SGS? More like Protectorate will take city under control during time when oligarchs and Gorsky's bandits will wage war and SGS will be left alone against powerful Protectorate.Him being in Core City is for the sole reason of protecting SGS. The end goal is to kick the Protectorate to the curb which he considers a major if not THE major threat in south Underrail as should have been evident when you call in the council meeting to deal with the Junkyard problem. Aligning with the oligarchs is not an option so who is left in Core City? "Freelancers" and as it so happens he had some ties with some people in Core city and establishes a gang. The main failing here is not Gorsky or his merry band but that the quest line is incomplete for whatever reason.
That you miss this rather obvious nuance means that you either were not paying attention to Gorksy, or you did not really understand anything about what is going on with SGS.
I'd say the ending slides came out that way simply because Gorsky decided to go that way after the words came out that Tanner is gone, and that Tanner is a questionable persona. Have Tanner stayed, and is actually legit, Gorsky might've done things differently in the ending slides. Still, I pretty much agree with Sykar. It's definitely an incomplete storyline, because unless you fuck up Core City by stirring up the Oligarchs, it definitely doesn't make sense how the support of the Zoners can change anything.Or it is not obvious nuance and just your assumptions about Gorsky's intention and state of SGS? I mean, one of ending slides clearly tell that he left SGS for his ambitions, nothing more. And how exactly forming a gang in Core City (ruled by oligarchs who don't want share profits with Protectorate, btw) and starting a chaos in relatively stable neutral station will protect SGS? More like Protectorate will take city under control during time when oligarchs and Gorsky's bandits will wage war and SGS will be left alone against powerful Protectorate.
All these "if Tanner stayed" and etc., just assumptions based on another assumption that Tanner wanted to expand SGS influence in first place. Even without plot twist in the end of the game, Tanner stated before that he doesn't have grudge against protectorate and MAYBE even join Union on beneficial terms, one major obstacle was people who had a problems with Protectorate and Tanner was afraid to lose them.I'd say the ending slides came out that way simply because Gorsky decided to go that way after the words came out that Tanner is gone, and that Tanner is a questionable persona. Have Tanner stayed, and is actually legit, Gorsky might've done things differently in the ending slides. Still, I pretty much agree with Sykar. It's definitely an incomplete storyline, because unless you fuck up Core City by stirring up the Oligarchs, it definitely doesn't make sense how the support of the Zoners can change anything.
Anyway, in your playthrough you might left the Protectorate alone that they get to take Core City, or even help them influence Junkyard. But, luckily, in others playthrough people can simply help Black Eels by bringing SGS into the gang-war (or don't let the gang-war happen at all), and also help the Free Drones to take control of SRO (and the decision of helping Free Drones comes with preventing the Protectorate from taking over Rail Crossing). Not to mention you can also decide to stay in SGS as a pro-Free Drones/anti-Protectorate councillor, so that can help the Oligarchs vs. Gorsky to happen 'peacefully
Or it is not obvious nuance and just your assumptions about Gorsky's intention and state of SGS? I mean, one of ending slides clearly tell that he left SGS for his ambitions, nothing more. And how exactly forming a gang in Core City (ruled by oligarchs who don't want share profits with Protectorate, btw) and starting a chaos in relatively stable neutral station will protect SGS? More like Protectorate will take city under control during time when oligarchs and Gorsky's bandits will wage war and SGS will be left alone against powerful Protectorate.Him being in Core City is for the sole reason of protecting SGS. The end goal is to kick the Protectorate to the curb which he considers a major if not THE major threat in south Underrail as should have been evident when you call in the council meeting to deal with the Junkyard problem. Aligning with the oligarchs is not an option so who is left in Core City? "Freelancers" and as it so happens he had some ties with some people in Core city and establishes a gang. The main failing here is not Gorsky or his merry band but that the quest line is incomplete for whatever reason.
That you miss this rather obvious nuance means that you either were not paying attention to Gorksy, or you did not really understand anything about what is going on with SGS.
Of course it is. If you allied with Protectorate and stayed at SGS as a councilor, Gorsky will "denounce you publicly and declare himself your enemy". Which, given your new position, is effectively the same as declaring SGS itself his enemy.The only point which is speculative if his disdain for them is stronger than his loyalty to SGS.
I didn't fucking denied that Gorsky hates Protectorate, I ACTUALLY tried both variants with Black Eels: help from SGS or Protectorate (just to see outcome in short time). I said (maybe in not obvious manner, but still) in comment that you quoted that Gorsky don't care about SGS protection, he cares only about his ambitions and hatred towards Protectorate. I know that this is hard to admit, but ending slides speak for itself.No not really. If you have actually played through Junkyard completely you would know just how much Gorsky loathes the Protectorate no ifs or buts. The only point which is speculative if his disdain for them is stronger than his loyalty to SGS. Sadly we never get an answer because the story is cut short, simple as that.
As to the rest, no one said that Gorsky founding his own gang was a particular smart move, I merely explained the obvious reasoning behind it.
I didn't fucking denied that Gorsky hates Protectorate, I ACTUALLY tried both variants with Black Eels: help from SGS or Protectorate (just to see outcome in short time). I said (maybe in not obvious manner, but still) in comment that you quoted that Gorsky don't care about SGS protection, he cares only about his ambitions and hatred towards Protectorate. I know that this is hard to admit, but ending slides speak for itself.No not really. If you have actually played through Junkyard completely you would know just how much Gorsky loathes the Protectorate no ifs or buts. The only point which is speculative if his disdain for them is stronger than his loyalty to SGS. Sadly we never get an answer because the story is cut short, simple as that.
As to the rest, no one said that Gorsky founding his own gang was a particular smart move, I merely explained the obvious reasoning behind it.