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Underrail: The Incline Awakens

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
One of the nice advantages of playing a pure psyker with fairly high Will is that you'll resist stuns and so on quite frequently.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
I'm playing 10 agi with max dodge/evasion, infused siphoner tabi boots and leather armor. I'm still getting hit.
Right, that's how it's supposed to work. If you wouldn't get hit it would be a bit broken. The question is how often you get hit, not whether you get hit or not. In the alpha dodge and evasion was quite reliable, you were missed about 5 or 8 times as often as you got hit.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I'm playing 10 agi with max dodge/evasion, infused siphoner tabi boots and leather armor. I'm still getting hit.
Right, that's how it's supposed to work. If you wouldn't get hit it would be a bit broken. The question is how often you get hit, not whether you get hit or not. In the alpha dodge and evasion was quite reliable, you were missed about 5 or 8 times as often as you got hit.

Welp, I got a few skill points to spare so I put some on Biology to make myself some Jumping Beans. +25% Was it? Now I'm not getting hit, Hee hee.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Stealth play in this game is god like. Level and quest design and oddity system is awesome for stealth. Probably this game is at its best with a stealth focused character.
 

Nar-Speth

Literate
Joined
Oct 16, 2015
Messages
7
Location
Poland
Had to kill dude away from others, blown him up with grenade in the next room. I guess it works too.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Two super cool things I noticed with my stealth guy about sound detection system(it is awesome):
#1 If you find yourself alone with enemy and can kill him silently nobody else will come looking. Did this more than once in Junkyard and Depot A (latter I found myself in a room with Sentry Bot with other Sentry Bots patrolling just outside the room and I managed to kill him before the Bot got to fire his shots and make lots of noise).
#2 If you plant mines and leave the immediate area, once someone steps on it and gets blown up everyone in the area will go there to investigate but none of them will automatically see you or know where you are. You can use this to stealth through other areas they were at previously.

And unrelated #3: Flashbangs are stealther best friend as they allow him to incapacitate whole groups of enemies and go back to stealth :)
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I'll add my own pro tip on that stealth tips of yours:

If you find yourself in a room with 3 guys- One with a gun, one with a knife, and one with a crossbow take out the guy with the gun first. You'll find that backup isn't going to arrive for them once the real fighting starts because their weapons are quiet as well.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I'll add my own pro tip on that stealth tips of yours:

If you find yourself in a room with 3 guys- One with a gun, one with a knife, and one with a crossbow take out the guy with the gun first. You'll find that backup isn't going to arrive for them once the real fighting starts because their weapons are quiet as well.
Unless crossbow guy has shock bolts and he stuns you :D
I raise Evasion more than Dodge on my character so I usually kill melee enemies first. I do this because I got so many tools to slow down melee and kite well while I cannot do that to enemy ranged guys.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I'll add my own pro tip on that stealth tips of yours:

If you find yourself in a room with 3 guys- One with a gun, one with a knife, and one with a crossbow take out the guy with the gun first. You'll find that backup isn't going to arrive for them once the real fighting starts because their weapons are quiet as well.
Unless crossbow guy has shock bolts and he stuns you :D
I raise Evasion more than Dodge on my character so I usually kill melee enemies first. I do this because I got so many tools to slow down melee and kite well while I cannot do that to enemy ranged guys.

True. Though usually I can kill one and stun one out of stealth. Cut Throat gunner, sprint(adrenaline if needed), run to crossbowman to taser/dirty kick. Knife guy hurts, true. They can bypass shields and and put debuffs on you. But they're still less of a threat than a gunman shooting you and bringing reinforcements or a crossbowman stunning you through your shield.
 

Soph

Educated
Joined
Apr 12, 2015
Messages
62
I'll add my own pro tip on that stealth tips of yours:

If you find yourself in a room with 3 guys- One with a gun, one with a knife, and one with a crossbow take out the guy with the gun first. You'll find that backup isn't going to arrive for them once the real fighting starts because their weapons are quiet as well.

Don't they just call for help? I've learned that isolating + fast kill as a stealthy character is the best, even if you make noise you can get away before reinforcements arrive. The 3 guys in a room I usually just leave for last trapping with mines / beartraps the entrance and making some noise.

Now my build is terrible, I wanted to see how the game would roll with sort of a randomly generated character, so had my little brother decide what I'd get.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I LOVE SETTING PEOPLE ON FIRE WITH FIRE MAGIC THERMAL PSI STUFF
I love how some creatures like rathounds have aversions towards some elements and if you use fire vs them they all go into fear mode and run away. Fuck, why more games didnt' have this?
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I'll add my own pro tip on that stealth tips of yours:

If you find yourself in a room with 3 guys- One with a gun, one with a knife, and one with a crossbow take out the guy with the gun first. You'll find that backup isn't going to arrive for them once the real fighting starts because their weapons are quiet as well.

Don't they just call for help? I've learned that isolating + fast kill as a stealthy character is the best, even if you make noise you can get away before reinforcements arrive. The 3 guys in a room I usually just leave for last trapping with mines / beartraps the entrance and making some noise.

Now my build is terrible, I wanted to see how the game would roll with sort of a randomly generated character, so had my little brother decide what I'd get.

As long as there is no noise, there is no backup. Unless the backup sees you directly, nope.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
fuck YES

nzD2Vba.jpg
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,392
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I LOVE SETTING PEOPLE ON FIRE WITH FIRE MAGIC THERMAL PSI STUFF
I love how some creatures like rathounds have aversions towards some elements and if you use fire vs them they all go into fear mode and run away. Fuck, why more games didnt' have this?

I found that being set aflame has this effect on most living things, but you're right, rathounds already panic when I use a fire spell psi power in their vicinity. Haven't noticed any other elements doing fear effects yet, though - but maybe later in the game some creatures will be afraid of ice?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Traffic jam. I killed the hunter in the room proper, can't move because she netted me, and none of us can aim at each other. I guess tight corners allow everyone to just relax for a bit in the middle of a pitched battle. To top it off, one of the two remaining guys used Adrenaline, and it wore off right as I became disentangled. :lol:

Huge advantage for me, since I'm full psi and am regenerating while I wait.

Edit: The end of that fight, during which almost the entire map lined up single-file to fight me in that room, showed that Cryostasis is a bit flawed in that if you use it on the last enemy standing. Combat is force-ended and if they recover before your start combat cooldown is ended, they will immediately re-initiate combat and get the jump on you. I remember people having similar issues with flashbangs in the past. In my opinion, combat should never be force-ended if enemies remain on the map.

451e506384.png
 
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Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I LOVE SETTING PEOPLE ON FIRE WITH FIRE MAGIC THERMAL PSI STUFF
I love how some creatures like rathounds have aversions towards some elements and if you use fire vs them they all go into fear mode and run away. Fuck, why more games didnt' have this?

I found that being set aflame has this effect on most living things, but you're right, rathounds already panic when I use a fire spell psi power in their vicinity. Haven't noticed any other elements doing fear effects yet, though - but maybe later in the game some creatures will be afraid of ice?

Throwing a flare to them scares them too :D
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Traffic jam. I killed the hunter in the room proper, can't move because she netted me, and none of us can aim at each other. I guess tight corners allow everyone to just relax for a bit in the middle of a pitched battle. To top it off, one of the two remaining guys used Adrenaline, and it wore off right as I became disentangled. :lol:

Huge advantage for me, since I'm full psi and am regenerating while I wait.

Edit: The end of that fight, during which the entire lined up single-file to fight me in that room, showed that Cryostasis is a bit flawed in that if you use it on the last enemy standing. Combat is force-ended and if they recover before your start combat cooldown is ended, they will immediately re-initiate combat and get the jump on you. I remember people having similar issues with flashbangs in the past. In my opinion, combat should never be force-ended if enemies remain on the map.

Doesnt it switch to your turn then and only ends when you press space? There is the automatically end turn option and I have that disabled I never get end combat until I iniate it, or does it behave different in other situations?
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Yeah, but you have to end your turn, and if all remaining enemies have been incapacitated (in certain ways; I'm not clear on the distinctions because it's not often an issue), then the fight ends.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Can you just hit one of the visible targets with any offensive ability to re-initiate combat? Or does the game engine prevent that while the initiate combat button is on cooldown?
 

ST'Ranger

Augur
Joined
Oct 23, 2014
Messages
306
I think the font discussion will persist, along with other small GUI issues. Codex has to find a way to make this game shit, and it just can't be found in the game proper.
 

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
Bug:
Bandit camp over the bridge from level 3 of SMS Compound, Second area in Gerhard Page's office the footlocker is not able to be opened. You get the hand icon and can click, your character moves close to the footlocker but then nothing happens.

Bug:
South Station level 5 where the characters personal room is. You can enter the room in the southwest corner. There is a bathroom with a vent. You can use a multi tool to open vent, and you can right click to either look or enter vent. Neither action does anything.
 

Sundevil96

Educated
Joined
Feb 14, 2015
Messages
55
Future Idea:
After wiping out bandits on level 3 over the bridge from the SMS Compound, it would be nice if there was a dialog option for Sully. It would be cool if they moved into the bandit camp or moved to South Station.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,893
Are the saves for this game stored in the cloud ...?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Making Mountains of Money: A Merry Merchant's Mini-Manual

d6d541a4c7.png


For the merry merchant, Mechanics and Tailoring are nigh-indispensable. Not only do they offer a multitude of crafting possibilities and allow you to cheaply repair your equipment, but they also enable you to rake in loads of Stygian coins, all while greatly reducing the burden of loot the average merry merchant is constantly hauling around while exploring the Underrail.

Any merchant worth his salt will have quickly noticed that loot is sometimes valuable, and sometimes not so valuable. He will also have noticed that valuable loot is often at only half durability or even lower. Furthermore, weapons and armor tend to be heavy. It therefore stands to reason that cheap loot should be recycled and turned into lightweight repair kits that can in turn be used to repair expensive loot. Note that it is occasionally more efficient to create two regular repair kits rather than one advanced repair kit in order to touch up two expensive items that are missing only 100-200 durability.

Recycling cheap gear is particularly important in light of the fact that NPC merchants will only purchase a limited quantity of items every couple of hours. If an item is on the verge of being somewhat valuable, but still fairly cheap all things considered, go ahead and break it down anyway.

The repair kits themselves can also be sold to NPC merchants, and as soon as you have a respectable stockpile you should sell as many advanced repair kits as you can, as often as you are able.

Loot isn't the only source of recyclables! Check the cost:durability ratio of non-electronic knives, gloves, and balaclavas being sold by NPC merchants. You'll soon learn which are good deals. Buy these, recycle them, and turn them into even more repair kits.

It hardly needs to be said, but turning cheap leather, cloth, and metals you find into leather armor, balaclavas, and combat gloves in the field and then recycling them into kits is both efficient and profitable. You can turn a dozen rathounds into half a dozen repair kits! Magic!

Finally, stash all of your shit in your quarters at SGS to begin with, categorized in different containers if you like; and feel free to make use of the Merry Merchant's Meandering Trade Route (no doubt there are a couple more significant trade hubs now, but I'm still in the first half of the game):

SGS --(boat)--> Junkyard --(boat)--> Core City --(metro)--> Foundry --(metro)--> Rail Crossing --(metro)--> SGS

You may be wondering, "Why didn't you mention the Mercantile skill?". Well, the Mercantile skill will simply turn a small mountain into an even larger mountain, faster and more conveniently.
 

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