rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Underrail needs a flamethrower
Is it even possible??
No biggie, just put these three components together.Underrail needs a flamethrower
I found dominating pretty easy with them too. They're crazy strong once your build gets going.idk what you're talking about, you can main energy pistols pretty easily, it's not insanely good because well psi but it's good enough to finish the game with on not dominating pretty easily.
Give me some details. Build? Difficulty? Do you have hacking? Have you tried trapping the entrances, and if not, do you have an earlier save to do that beforehand? Did you give up the medical supplies to muties? Did you give up any other supplies to pirates? Do you have hacking? Have you tried going to the tribal villages and commiting genocide?I have no turrets on this second assault. I must have tried this 10 times or more and can't make it past the 7th round or so without either Yahota or myself dying. As I've said before, I've been playing Underrail since before it was called Underrail and I've never had even near this type of difficulty. If this is the day I have to stop playing this game, then this is a sad fucking day.
Give me some details. Build? Difficulty? Do you have hacking? Have you tried trapping the entrances, and if not, do you have an earlier save to do that beforehand? Did you give up the medical supplies to muties? Did you give up any other supplies to pirates? Do you have hacking? Have you tried going to the tribal villages and commiting genocide? There's a lot of factors that can play into invasions. And keep in mind, you do not have to keep the camp alive.
shotguns are portrayed this way not because devs are stupid, but because usually video game mechanics aren't deep enough to make shotguns both realistic and distinctive. How do you make realistic shotgun in an isometric game where sniper rifles have a pitiful range of one screen?Shotguns are generally considered to be very versatile weapons in real life though. They can fulfil multiple different roles by changing ammo.
Even buckshot has significantly higher range than usually shown in video games.
I don't main ARs in UR because they're boring - you just shoot wherever you are and move around and do whatever you want and you're fine.
To me Underrail's particular tortuous delight comes in meticulously setting up the battlefield for your particular build to shine, whether it's melee or snipering or ambush from dark or whatever, all the while knowing if the enemy can disrupt your ideal conditions you are fucked. AR always seemed to me to get rid of that complexity.
- Trying out a shotgun/psi build for this new playthrough.
- Yes I have hacking (for what though?)
- I didn't even think of that because I was not expecting to get a phone call about an invasion
- I probably have an earlier save, but not sure if I have one in between my progress and the invasion
- Yes
- No. This literally happened on my way to the building at K7. I hadn't even met the pirates yet beyond the dudes on jetskis who wanted me to steal one from Aegis.
- Nope. I did the first mission, came back, Marcus is like "Hey help the camp" and I set off exploring and got a phone call to check out two locations. Then got this invasion call on my way to the first one I was going to check out.
- I was mostly concerned about keeping Yahota alive because she seemed like an important NPC.
Infused Sea Wrym Scale leather armor better than triple super steel now btw for fabric skillers, the DT on that *leather* armor penalty is absolutely outrageous
Pistols may have less sheer DPS, but get a +7 initiative bonus and 30% crit damage from Sharpshooter you are taking anyways, further multiplied by Critical Power. Sheer damage is not that important for me on a weapon that's only reserved for when I'm stuck against a wall or suffering from a few stacks of crippling strike. Pistols still could use a buff, though.Ah,i see you are a man of culture also-sniper with pistol sidearm instead of the smg every autist proposes in his builds.
Also could you plz post screens of the shotguns(not the uniques).the wiki is updated daily but the shotguns are not in yet.
Shotgun builds can find invasions a bit difficult because there's pretty much no corners to play around with and you need to get close for good damage, so you are bound to take a few hits. You did the 1st quest, so I assume the Arch Keep is open? If so:
Yahota isn't essential, the most important thing about her is that she's an amazing ally during invasions and can give you some useful info on enemy activity and movements of a certain someone.There's a computer inside the Keep, you can use it to activate 1-2 plasma turrets on the beach with hacking. You can also activate the Naga statue that is right there on the beach with high enough hacking and electronics. That should be enough to even the odds.
I find this highly unlikely, plasma turrets are pretty tanky and tribals focus on them very rarely. It had like 98% HP after all invasions on DOMINATING for me. Go to to Arch Keep and play around with the computers a little bit more. Maybe your hacking isn't good enough, dunno.And those turrets must have been destroyed in the previous invasion because there ain't shit there now.
Probably just your hacking and/or electronics were too low.As for the statue, I fucked with it but the game told me there was nothing doing
Invasion timer stops when you leave Black Sea, so there's that. Or you can let the invasion auto-resolve by ignoring it, which will result in significantly more trooper deaths, while you go north and genocide some tribals. But, as I said, you don't need to keep the camp alive.So I guess I'd be forced to level up in the base game and come back to this DLC later or turn the difficulty down on this invasion...which is something I've never had to do before and fucking kills me to think of doing.
That is what i asked mate,tho i did very well on the negotiation and the dude said that i could roam free in their waters,i assumed that it will open up the docks and i will get some side quests. Styg is there any way to dock in their docks without joining their faction?
Infused Sea Wrym Scale leather armor better than triple super steel now btw for fabric skillers, the DT on that *leather* armor penalty is absolutely outrageous
Damn I was hoping I was not the only one playing on dominating difficult, guess the codex are just a bunch of suckers that run games on normal now a days.Well, if the by-far best way of making money on Normal doesn't work in DOMINATING!, then I doubt if anything will. Guess you have to get by on exchanging huge piles of loot for basic amenities.
The point of ludicrously hard difficulty settings is that they're grossly and blatantly unfair, so I'm not surprised that it isn't fun. If you were having fun, it wouldn't be DOMINATING!
Anyway, you could just Export -> Import every time you collect the easy charons from Tanner and the initial Junkyard quests, and do that several times.
Sgs armory vendor sometimes carries one. But its better just to but tnt bricks ready to go, several vendors sell emIs there anywhere to consistently buy digital timers? I wanna craft some TNT but nobody seems to sell timers.