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Underrail: The Incline Awakens

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
I don't understand people who talking about Protectorate as absolute evil and betrayal of people who hired you in expedition to pirates is wholesome. I know that life of pirate is romanticized, but think twice before calling Protectorate evil after joining to sea version of Ironheads that threatens all cities connected to the water way. And "professor betrayed Bio Corp so he is bad" - fucking idiotic, because all evidence in fucking Underrail suggests that Biocorp sucks at ruling and anybody who supported them is simply mad.
I do think that my decision to give Todd to Expedition was mistake though, because it turned out that I overestimated proffessor's influence on matter and other retards at University managed to ruin everything.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,932
I don't understand people who talking about Protectorate as absolute evil and betrayal of people who hired you in expedition to pirates is wholesome. I know that life of pirate is romanticized, but think twice before calling Protectorate evil after joining to sea version of Ironheads that threatens all cities connected to the water way. And "professor betrayed Bio Corp so he is bad" - fucking idiotic, because all evidence in fucking Underrail suggests that Biocorp sucks at ruling and anybody who supported them is simply mad.

People hate Protectorate because it's cool to hate authoritarianism. However in harsh environments sometimes rigid laws are the only one which actually work. The game fails to make that point because frankly that was not the reason why Protectorate was added as a faction to the game world. If you want a guess then I think Protectorate was added to the game because it's cool to have a militaristic/fascist organization and that's about it.

I do think that my decision to give Todd to Expedition was mistake though, because it turned out that I overestimated proffessor's influence on matter and other retards at University managed to ruin everything.

Citation needed. Only Underrail 2 can clarify which is the best decision.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.



Citation needed. Only Underrail 2 can clarify which is the best decision.
Actually in the ending slide for this ending was written that Todd at some point was treated as laboratory mouse, he became object of experiment and decided to escape.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,932
People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.



Citation needed. Only Underrail 2 can clarify which is the best decision.
Actually in the ending slide for this ending was written that Todd at some point was treated as laboratory mouse, he became object of experiment and decided to escape.

Well, thank you, you just gave me a reason for a new run.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.
I dislike the protectorate (won't be joining the pirates on this run, though) because I dislike the sort of stupidity that the CAU represents. It's not all about anarchy vs. authoritarian regimes.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
I dislike the protectorate (won't be joining the pirates on this run, though) because I dislike the sort of stupidity that the CAU represents. It's not all about anarchy vs. authoritarian regimes.
To be honest, I agree with you about that CAU is stupid and impractical as hell. Their methods is dangerous for all Underrail, not only because mutagen and toxic gases nasty for humans, but because it's create cursed cycle: Bandits/Drones create hideout -> CAU gas them with mutagen, but don't loot the place because their armor can't protect them from mutagen -> at some point place can be lootable again and all weapons and gear go to the black market -> bandits/drones rise again with weapons bought from black market. Rinse and repeat. Not to mention how fucking edgy members CAU is, they need a psychological rehab and not place in military ranks.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
11,021
Location
Free City of Warsaw
Ok, finally I mustered the courage to approach this giant of a game.

Created an extrovert psionist with sticky fingers (4 psionic schools, 3 social skills, lockpick and hacking).

Played for 18 hours so far, reached level 11, cleared out Depot A (until the doors I cannot lockpick/hack because their difficulty level is around 90), got the drill part. Now the game opened up, but before undertaking any of the new quests, I'm finishing the Junktown content, exploring nearby tunnels/caves, killing off lunatics, exterminating burrower hives (most difficult enemy so far for my build), generally having a blast and hoping to level up at least once before going farther into the storyline.

I enjoy this very much, and I am curious to see more content, meet more fleshed out factions (Scrappers and Black Eels so far seem like mirror images of each other) and seek knowledge about the mysterious Faceless.

Very impressed by this several guys project.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.



Citation needed. Only Underrail 2 can clarify which is the best decision.
Actually in the ending slide for this ending was written that Todd at some point was treated as laboratory mouse, he became object of experiment and decided to escape.
Huh, would have thought him living in Dis with a real chance to start a family and find happiness would have been better than riding around on some dudes boat in the death trap known as the black sea
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
So Patsy finally arrived in the infamous locust vacation spot yesterday. It wasn't that annoying with sneak, since you can plant tnt and it one-shots them, but whoever came up with the idea that such enemy design would be fun in turn-based... :hahano:

Styg At this point my improvement suggestion would be to add a disco inferno soundtrack and a disco-spinning ball to the action bar meter in the hive areas.

If you have sneak you can avoid them entirely, no need to waste time TnTing them.

People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.



Citation needed. Only Underrail 2 can clarify which is the best decision.
Actually in the ending slide for this ending was written that Todd at some point was treated as laboratory mouse, he became object of experiment and decided to escape.
Huh, would have thought him living in Dis with a real chance to start a family and find happiness would have been better than riding around on some dudes boat in the death trap known as the black sea

You can also give him to the pirates, wonder what that ending slide looks like.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
So Patsy finally arrived in the infamous locust vacation spot yesterday. It wasn't that annoying with sneak, since you can plant tnt and it one-shots them, but whoever came up with the idea that such enemy design would be fun in turn-based... :hahano:

Styg At this point my improvement suggestion would be to add a disco inferno soundtrack and a disco-spinning ball to the action bar meter in the hive areas.

If you have sneak you can avoid them entirely, no need to waste time TnTing them.

People hate Protectorate because it's cool to hate authoritarianism.
Truth be told, I hate authoritarianism IRL too, but the Protectorate isn't worst offender in this case, I mean stations can elect leader for sure and choose their own laws (I think), that is like more democratic than in some IRL countries, where people isn't able to choose governor or even major of city. Not to mention that nobody guaranties that if Protectorate falls - shitload independent stations go full blown Reich with their own little fuhrers or feudalism.



Citation needed. Only Underrail 2 can clarify which is the best decision.
Actually in the ending slide for this ending was written that Todd at some point was treated as laboratory mouse, he became object of experiment and decided to escape.
Huh, would have thought him living in Dis with a real chance to start a family and find happiness would have been better than riding around on some dudes boat in the death trap known as the black sea

You can also give him to the pirates, wonder what that ending slide looks like.
I kinda thought thats what the Ferryman option was for, so you didn't have to go full dickhead mode and leave this poor guy with a bunch of murderous criminal degenerates if you sided with said degenerates.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
MK III corrosive
this is cool! forgot about serpents! I guess quick tinkering is mandatory though - i usually like larping with trap expert. While I didnt encounter(yet) nagas that do not let me prepare traps beforehand I assume there is at least 1 such encounter?

I don't think there is one if you have meta knowledge, there are naga ambushes but you can save/reload.

If you side with pirates you can get corrosive acid from katya, she sells DC-only components.

do throwing knives work with seeker lenses and recklessness?

EDIT: and what about ambush?

Recklessness for sure, the other two I'd wager no. Ambush should be easy to test though.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,789
Location
Roanoke, VA
Grab the Codex by the pussy
Swarms would be okay with simultaneous turn resolution.

That would be a clusterfuck. Easily said, not easily executed.

As I suggested a few pages ago, swarms (or rather, groups of what are now 4-5 individual locusts) could perhaps be treated as single entities for the purpose of positioning, movement, and attack. That way, there would be a maximum of three active swarms per nest. As for how to resolve the attacks of 4-5 locusts at once, that should be fairly simple: Treat each spitting action similarly to bursts or shotgun blasts, so that each "shot" deals multiple hits.

The real problem in my view, however, is that they have unlimited ranged attacks. Why are they ranged attackers? They're locusts, for Christ's sake. No doubt it was inspired by real-life schistocerca, which are known to regurgitate nasty fluid as a form of defense against predators. I should know, because I used to catch grasshoppers as a kid... but come on now.

They'd be so much more tolerable if they had to get into melee range. Even the fucking sea serpents spit bio fluid. "But they wouldn't be as much of a challenge! They wouldn't be able to harass you while you're funneled through a small labyrinth of fences!" Well, tough shit. Combat is supposed to be challenging, not actively annoying.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Blaine i know you have sniper with ambush feat, lead that save and throw few knives for me plz
Know my good heart: ambush didn't trigger when chucking a throwing knife. (checked the placement with a pistol, so the light was ok for ambush) I can confirm however that it works on shotguns.

PS. If you want, I can upload Patsy's save and you can test for yourself.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
is this a fucking jojo reference!?

dude's quest spoiler

20190821190742_1.jpg
 

Jezal_k23

Guest
Yes. Dodge and Evasion have been long debunked as the farce that they are here in this thread. I'll be avoiding them at all costs in my builds from here on out, unless there's a requirement for a feat.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
With all the flurry/onslaught-happy assassins and the like, I'm not even sure building for things like Uncanny Dodge is worthwhile. I've also found the Temporal windbacks fiddly, and only use Last Stand as a distinctive 'pick feat for survivability' ability. It's honestly disappointing how stealthy quick dudes built for mega alpha strikes is nearly always the way to go. Fixing the balance there would have opened up many different cool build opportunities, but no we got 4 years of locusts

Of course, then you dramatically finish off the Rathound King at level 9, quicksave with trembling fingers, Last Stand runs out, but there's one tick of bleeding left to go...
 

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