I can't speak about Normal anymore, since I must have played it once in 2015 and that was it. I love Underrail, but I certainly think there's a certain janky logic that you need to get in the rhythm of to succeed & to enjoy it. You're going to reload all the time trying to figure out what is the magic combination for your particular build that will allow you to take on preposterous odds against enemies that will fuck you up if they get 1 turn without interruption. I find that incredibly fun because Underrail gives a variety of fun abilities. But it also means that you've gotta be in that spirit of scouting, calculating, reloading, until you've got your "recipe" figured out.
Complaints about sell value seems weird to me, given Underrail has a broken economy like every other RPG where you have a gazillion dollars after the first few hours.
We know Blaine is obsessed with spending hours filling out his pretty home with every pointless money sink in the game, and that's perfectly fine, but doesn't mean the game should throw more $ at the player.
Can someone tell me why the "best" rpgs all share the same primitive graphic and ugly interfaces and menus? it's a matter of nostalgia or what?
Because making super epic graphics requires you to hire 300 people and raise millions of dollars off dumbfucks in suits who have no idea what a good RPG is and then sell a million copies to dumbfucks who have no idea what a good RPG is, duh