hell bovine
Arcane
And that's why grenades are going to get nerfed and you know it. :DPSI is way more OP than grenades.
And that's why grenades are going to get nerfed and you know it. :DPSI is way more OP than grenades.
You still really want infused leather boots
So, i get from Fenix's post that shotguns are alright? I want to start new game with Expedition now and considering hobo with a shotgun build. Are there some advice on what stats/feats other than shotty specials are good to have or what armor or evasion/dodge to have.
You still really want infused leather boots
Which infused leather boots? I didn't really look at those.
Every NPC in Depot B tells you that Depot A is a hellhole with mutants and rogue bots and mines, maybe you just garbage at playing these kinds of games?Why wasn't I warned about the fucking junkyard
Every NPC in Depot B tells you that Depot A is a hellhole with mutants and rogue bots and mines, maybe you just garbage at playing these kinds of games?Why wasn't I warned about the fucking junkyard
I kinda liked the deep caverns.
nah, the first thing you do, to save yourself from headache is sail north and spray them with PC-style pesticides.Are there any negative/story consequences for basically wiping out all the instantly hostile guys in the sørmirbæren villages in the north of the black sea?
Sadly Styg hasn't added the ability to own slaves yet.Let me ask the all important question here: Can you own bitches in this game?
But he plans to? What the fuck is the man doing then? Wasting time on huge expansions nobody wants while ignoring the important things /sSadly Styg hasn't added the ability to own slaves yet.Let me ask the all important question here: Can you own bitches in this game?
Parabalus, Candide If you need a Black Sea map for the wiki, feel free to use mine.
Here, I've made an updated version. It should include every location (visible on the map). Plus, I have marked locations with hostile natives and pirates by "N" and "P" respectively.
And below, an empty version, without any markers, just in case:
I hope I did not miss anything.
BTW. I'll ask again. Is there anything left to do after ending the expedition's main questline? I got the torch, and befriended a certain guy. But the monolyths are still a mystery to me. Every hostile pirate and native still lives BTW. With the exception of some shamans.
Ok I have a serious question.
Is every native attack on the Expedition camp stronger than the previous one? In my campaign the first attack was laughable, did no damage, all the SEC soldiers survived.
The second attack was brutal, despite my constant support for the defenders. 9 soldiers (out of a total of 35 guarding the camp) perished, the turret was almost destroyed, I had to intervene personally to save it from the enemy crossbowers.
It was an all out bloody battle. In the end we won, but it was a truelly Pyrrhic victory. So I am curious what's your experience: is every native wave stronger then the ones before?
And does a punitive campaign up north against their villages actually help to weaken the pressure on the camp?
After what I've seen I am feeling mildly genocidal.