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Does anybody know what is the maximum critical bonus infused rathound leather armor can give you?
Fucking minmaxing drives me insane
Fucking minmaxing drives me insane
Does anybody know what is the maximum critical bonus infused rathound leather armor can give you?
Fucking minmaxing drives me insane
I believe there are also some oddities in the chamber that it unlocks. Plus the gun and the other items in there are worth a ton of money.Found the music puzzle in the Nexus of Technology-- wow, you're joking right? For a puzzle like this the reward better be killer...
*looks up spoilers* Oh gee, a gun. Whoop dee doo. At least I can skip it. Why not make it an awesome feat or stat bonus or something? So lame.
Does anybody know what is the maximum critical bonus infused rathound leather armor can give you?
Fucking minmaxing drives me insane
I believe there are also some oddities in the chamber that it unlocks. Plus the gun and the other items in there are worth a ton of money.Found the music puzzle in the Nexus of Technology-- wow, you're joking right? For a puzzle like this the reward better be killer...
*looks up spoilers* Oh gee, a gun. Whoop dee doo. At least I can skip it. Why not make it an awesome feat or stat bonus or something? So lame.
But yes the cipher is absurdly hard to solve considering the reward.
The real question that bothers me is whether I need Skinner feat to get this 12-13 critchance bonus. Maybe there’s a way to get it with higher quality of leather/supersteel? God I hate this game for this kind of hard choices (just kidding, I love it).doubt it, maybe you can get 13% but will you really notice difference in that 1%?Yeah, got 12 with skinner, 41 rathound leather and 142 supersteel fiber.
I wonder though IF I CAN GET MORE
Pretty sure there isn't.The real question that bothers me is whether I need Skinner feat to get this 12-13 critchance bonus. Maybe there’s a way to get it with higher quality of leather/supersteel? God I hate this game for this kind of hard choices (just kidding, I love it).doubt it, maybe you can get 13% but will you really notice difference in that 1%?Yeah, got 12 with skinner, 41 rathound leather and 142 supersteel fiber.
I wonder though IF I CAN GET MORE
Try the radio, there should definitely be a way to progress. I've always negotiated to get the professor back so it's all one big dialoge tree. IDK how it's supposed to work if you bust him out.I rescued the professor, which was one of the better experiences in gaming that I've had. But what now? I talk to him, or to Briggs or to the millenial scientist, but there is nothing new in the dialogue options. How do I progress the quest?
I believe there are also some oddities in the chamber that it unlocks. Plus the gun and the other items in there are worth a ton of money.Found the music puzzle in the Nexus of Technology-- wow, you're joking right? For a puzzle like this the reward better be killer...
*looks up spoilers* Oh gee, a gun. Whoop dee doo. At least I can skip it. Why not make it an awesome feat or stat bonus or something? So lame.
But yes the cipher is absurdly hard to solve considering the reward.
Grenades are your primary weapon throughout the whole game, your first action in any combat should be a molotov, to fear and weaken as many enemies as possible, especially early game because you'll be out numbered and your gun is trashGrenades are part of how to fight. duh.Grenade spam is your friend and primary weapon till level 10, or until you pick up a submachine gun
Grenades is a last resort thing, use them like that or you won't learn how to fight.
An SMG build with minimum of 59% unconditional critchance.Pretty sure there isn't.The real question that bothers me is whether I need Skinner feat to get this 12-13 critchance bonus. Maybe there’s a way to get it with higher quality of leather/supersteel? God I hate this game for this kind of hard choices (just kidding, I love it).doubt it, maybe you can get 13% but will you really notice difference in that 1%?Yeah, got 12 with skinner, 41 rathound leather and 142 supersteel fiber.
I wonder though IF I CAN GET MORE
Btw what are you trying to do? From my research, the easiest way to reach 100% crit chance without extremely annoying conditional factors like Ambush and Survival Instincts, is to use Steadfast Aim and the S&W revolver.
That's definitely achievable, slightly easier if you went AR because of the +7% scope.An SMG build with minimum of 59% unconditional critchance.Pretty sure there isn't.The real question that bothers me is whether I need Skinner feat to get this 12-13 critchance bonus. Maybe there’s a way to get it with higher quality of leather/supersteel? God I hate this game for this kind of hard choices (just kidding, I love it).doubt it, maybe you can get 13% but will you really notice difference in that 1%?Yeah, got 12 with skinner, 41 rathound leather and 142 supersteel fiber.
I wonder though IF I CAN GET MORE
Btw what are you trying to do? From my research, the easiest way to reach 100% crit chance without extremely annoying conditional factors like Ambush and Survival Instincts, is to use Steadfast Aim and the S&W revolver.
Grenades are your primary weapon throughout the whole game, your first action in any combat should be a molotov, to fear and weaken as many enemies as possible,
I tried the radio but I was in the camp, so most people just said "Come talk to me in person". I don't know, maybe the next mission is on a scripted timer when to appear?Try the radio, there should definitely be a way to progress. I've always negotiated to get the professor back so it's all one big dialoge tree. IDK how it's supposed to work if you bust him out.I rescued the professor, which was one of the better experiences in gaming that I've had. But what now? I talk to him, or to Briggs or to the millenial scientist, but there is nothing new in the dialogue options. How do I progress the quest?
How did you beat the early encounters in the game then, molotovs are by far the most effective method, without them depot a becomes almost impossible for a guns playerGrenades are your primary weapon throughout the whole game, your first action in any combat should be a molotov, to fear and weaken as many enemies as possible,
If only I played that way - I wouldn't play past initial 100 hours.
I can't insert my brain to another person's head - oh well...
How did you beat the early encounters in the game then, molotovs are by far the most effective method, without them depot a becomes almost impossible for a guns player