Lord_Potato
Arcane
A few days ago I finally finished this behemoth of a game. Main campaign + expedition. It took me approximately 121 hours, 6 hour less than Assassin's Creed: Odyssey (without DLCs though). So it was my second biggest game of 2019.
What a great experience. Combat, exploration, certain puzzles*, the worldbuilding and ambiance, it was all perfect.
I hated the DC though. Constant respawning enemies and general lack of clear direction what the hero should be doing and why. The game would be almost perfect with a different endgame area. Also, some questlines could use some more love (the Protectorate or the factions of the Oligarchy - they are simply too short).
The lore was interesting, if too cryptic. I didn't really love the storyline, because it never felt like my character had a strong motivation to do anything.
At least in Expedition it was obvious that my PC was in for the money.
Some questionable design decisions: it is far too easy to miss the Oculus storyline (I did because I though Abram is a free drone and I wanted to cooperate with the Protectorate this playthrough). It is far too easy to alienate the Free Drones, if you wish to cooperate with them, but still deliver aid to Railway Crossing. Finally, it is far to easy to make the Faceless hostile.
Despite these facts and a weak story, I am looking forward to the sequel. I hope it finally provides us with some answers.
I'd rate it 8/10. 1 point substracted for lack of meaningful motivation for the PC, one for the Deep Caverns.
Lord_Potato out!
* I ignored the music puzzle, because the gun did not fit my build. After trying a few times and failing I also ignored the mutagen puzzle, because I felt my cave wizard is powerful enough to finish Tchort without such an easy mode. And he was.
What a great experience. Combat, exploration, certain puzzles*, the worldbuilding and ambiance, it was all perfect.
I hated the DC though. Constant respawning enemies and general lack of clear direction what the hero should be doing and why. The game would be almost perfect with a different endgame area. Also, some questlines could use some more love (the Protectorate or the factions of the Oligarchy - they are simply too short).
The lore was interesting, if too cryptic. I didn't really love the storyline, because it never felt like my character had a strong motivation to do anything.
First he was searching for a McGuffin of unknown use (powersource? powering what?) because Tanner told him. Why does the Cube need finding, except for the fact it brought the Faceless invasion? Then he heard from Six, who really does not seem like the most reliable and truthful creature in the Underrail, that Tanner is the bad guy and the only way to fix things is to kill Tchort. Why? We don't really see Tchort doing anything truelly evil. Sure, his sect is obviously evil, but the creature itself? Then, after we kill Tchort, we really don't have much choice: we can give it to the Faceless, thus ending the war in Underrail, which seems like common sense. We can try to fight through and don't let go of the Cube but then Six takes it from us, so it is really a false choice. Then we have the final choice of becoming council member at SGS or listening to Six and going to Hexagon. The second option would be more exciting if we even knew, who of the Godmen is worse: Tanner or Six.
At least in Expedition it was obvious that my PC was in for the money.
Some questionable design decisions: it is far too easy to miss the Oculus storyline (I did because I though Abram is a free drone and I wanted to cooperate with the Protectorate this playthrough). It is far too easy to alienate the Free Drones, if you wish to cooperate with them, but still deliver aid to Railway Crossing. Finally, it is far to easy to make the Faceless hostile.
Despite these facts and a weak story, I am looking forward to the sequel. I hope it finally provides us with some answers.
I'd rate it 8/10. 1 point substracted for lack of meaningful motivation for the PC, one for the Deep Caverns.
Lord_Potato out!
* I ignored the music puzzle, because the gun did not fit my build. After trying a few times and failing I also ignored the mutagen puzzle, because I felt my cave wizard is powerful enough to finish Tchort without such an easy mode. And he was.
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