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Underrail: The Incline Awakens

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
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Location
Free City of Warsaw
A few days ago I finally finished this behemoth of a game. Main campaign + expedition. It took me approximately 121 hours, 6 hour less than Assassin's Creed: Odyssey (without DLCs though). So it was my second biggest game of 2019.

What a great experience. Combat, exploration, certain puzzles*, the worldbuilding and ambiance, it was all perfect.

I hated the DC though. Constant respawning enemies and general lack of clear direction what the hero should be doing and why. The game would be almost perfect with a different endgame area. Also, some questlines could use some more love (the Protectorate or the factions of the Oligarchy - they are simply too short).

The lore was interesting, if too cryptic. I didn't really love the storyline, because it never felt like my character had a strong motivation to do anything.

First he was searching for a McGuffin of unknown use (powersource? powering what?) because Tanner told him. Why does the Cube need finding, except for the fact it brought the Faceless invasion? Then he heard from Six, who really does not seem like the most reliable and truthful creature in the Underrail, that Tanner is the bad guy and the only way to fix things is to kill Tchort. Why? We don't really see Tchort doing anything truelly evil. Sure, his sect is obviously evil, but the creature itself? Then, after we kill Tchort, we really don't have much choice: we can give it to the Faceless, thus ending the war in Underrail, which seems like common sense. We can try to fight through and don't let go of the Cube but then Six takes it from us, so it is really a false choice. Then we have the final choice of becoming council member at SGS or listening to Six and going to Hexagon. The second option would be more exciting if we even knew, who of the Godmen is worse: Tanner or Six.

At least in Expedition it was obvious that my PC was in for the money.

Some questionable design decisions: it is far too easy to miss the Oculus storyline (I did because I though Abram is a free drone and I wanted to cooperate with the Protectorate this playthrough). It is far too easy to alienate the Free Drones, if you wish to cooperate with them, but still deliver aid to Railway Crossing. Finally, it is far to easy to make the Faceless hostile.

Despite these facts and a weak story, I am looking forward to the sequel. I hope it finally provides us with some answers.

I'd rate it 8/10. 1 point substracted for lack of meaningful motivation for the PC, one for the Deep Caverns.

Lord_Potato out!

* I ignored the music puzzle, because the gun did not fit my build. After trying a few times and failing I also ignored the mutagen puzzle, because I felt my cave wizard is powerful enough to finish Tchort without such an easy mode. And he was.
 
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OldJonas

Barely Literate
Joined
Sep 18, 2019
Messages
3
Some questionable design decisions: it is far too easy to miss the Oculus storyline (I did because I though Abram is a free drone and I wanted to cooperate with the Protectorate this playthrough). It is far too easy to alienate the Free Drones, if you wish to cooperate with them, but still deliver aid to Railway Crossing. Finally, it is far to easy to make the Faceless hostile.
It was far too easy to miss out that the Oligarchy quests are mandatory to find Cornell and that they were mandatory to finish the game. When I first got to Core City, I agreed with the residents that they oligarchs were cunts and instead did other quests, the arena, etc. I did the Gorsky quest line expecting it to be the main quest only to find out that plot thread just ends abruptly and isn't even necessary to finish the game.

In the end, I finished literally every other quest in the game barring the ones locked off by faction choices. I even nearly fully explored the entire map until I gave in and googled it. Nope, you HAVE to do an oligarch quest, and no, it isn't mentioned anywhere. It took me 2-3 hours from starting the JKK questline to finishing the game, as there was no other content.
 

Lord_Potato

Arcane
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Nov 24, 2017
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Free City of Warsaw
2-3 hours for the JKK questline, Institute of Tchort and Deep Caverns?

That seems almost unbelievable. For speedrunners sure, but for 1st playthrough? I spent like 10-15 hours in DC alone.

The connection between Oligarchy questlines and finding Cornell was briefly mentioned in a journal entry (something about seeking the aid of rulers of Core City to locate the Acid Hunters), but I think it was easy to miss, true.
 

Scrounger

Educated
Joined
Mar 26, 2018
Messages
97
Storyline definitely have a few bumpy points on a road but most of the crucial details and story elements are contained in Oculus "pyramid" which you probably missed (perfect reason for at least one more playthrough).
I can spell few things here and there but most of them are hidden throughout the underrail.

There is surprisingly elaborated answer to the most mysteries and questions revolving around Tanners plan and execution. How he has done it, who helped him, etc...
Also how he used Bakers (the missing merchants) and you to get what he wants. You could also see and speak several times with Six before going to Deep caverns, find additional information about Terry Baker, her story and also about Tchort (what kind of creature is he?).

It's very tightly and maybe too much hidden from initial glance. As I said, Oculus is crucial for the full story, without it it's pretty much clueless walking around, confusion and bewilderment...
I'm kind of ok with all of that, if I would add something it would be option to fuck away from Tchort Institute before Faceless Invasion, maybe some kind of soft game over. You are alive but you doesn't know anything and you don't want to....

Also there are additional answers if you wait a little before you take a ticket to the North and finish a game. Again Oculus...the Centar of all important information!

I don't know, everything clicks down in the end but there is definitely a difference between clueless guy and unbelievable lucky guy who survived the horrors of the depths and who understood what was actually going on.
My take is that the next DLC will take in account alliances with certain factions and C&C in expedition. Including the hidden ones. And information that your guy or girl gathered up!
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
The lore was interesting, if too cryptic. I didn't really love the storyline, because it never felt like my character had a strong motivation to do anything.
Tanner used advanced neuro linguistic programming on protagonist to make him follow orders without questioning. This was also done to break natural limitations of protagonist's brain to give him superhuman ability to adapt.
 

ItsChon

Resident Zoomer
Patron
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Jul 1, 2018
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Երևան
Steve gets a Kidney but I don't even get a tag.
Tanner used advanced neuro linguistic programming on protagonist to make him follow orders without questioning. This was also done to break natural limitations of protagonist's brain to give him superhuman ability to adapt.
Where was this?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I liked the story -a lot! I had a lot of motivation to march on. The world of Underrail is very mysterious, and even the mcguffin had an air of mystery that I wanted to resolve. In addition, at the very least I was following the instructions of my employers (SGS/Tanner).

On the other hand, it is disappointing to have so many loose ends at the end. I agree on this part.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
I had the motivation - to explore the game and what it has to offer. It is my character who did not have a believable motivation to do all this shit.

Maybe Tanner put a spell on him, but still, the story conceals far too much info which hampers my ability to understand motivations of many key characters.
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Vivian Young's story definitely needs some expansion. The JKK quest you do with her is one of the best in the game, and then *poof* she's gone.
i thought that was an interesting way to end that questline. It makes you wonder if she really was a traitor and JKK did the right (albeit harsh) thing, or she was murderef for not being loyal enough and wanting to quit.

A shame that we're not able to tell Mykola about her fate.
 

Wracksted

Barely Literate
Joined
Oct 4, 2019
Messages
1
Playing the expedition: I wiped out the natives and the pirates early one, and my supply levels were consistently very high- but having finished the command center, they're all now extremely low. Is that normal, or is it a bug? I guess that they did that to add more tension to story, but it feels pretty lame to punish you for going out of your way to keep the supplies topped up.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
So what is the goal in the Nexus of Technology? I'm not getting in the vault, what else is there? Professor won't clear the quest.

*edit* nevermind, found it, missed one entry on one stupid computer console.

*edit 2* okay, I got a note in my log that I discovered something but I can't tell the professor about it. Fuck this stupid place. If I just blow the black sea and leave will everything fail?
 
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Joined
Jan 1, 2011
Messages
617
So what is the goal in the Nexus of Technology? I'm not getting in the vault, what else is there? Professor won't clear the quest.

*edit* nevermind, found it, missed one entry on one stupid computer console.

*edit 2* okay, I got a note in my log that I discovered something but I can't tell the professor about it. Fuck this stupid place. If I just blow the black sea and leave will everything fail?
Use the chip encoder to upgrade the microchip in the arm. You have to do that before you can talk about it.
You're allowed to leave if you want. Everyone will wait for you to get back. The natives will even pause their raids until you're in the area, they're very patient.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
So what is the goal in the Nexus of Technology? I'm not getting in the vault, what else is there? Professor won't clear the quest.

*edit* nevermind, found it, missed one entry on one stupid computer console.

*edit 2* okay, I got a note in my log that I discovered something but I can't tell the professor about it. Fuck this stupid place. If I just blow the black sea and leave will everything fail?
Use the chip encoder to upgrade the microchip in the arm. You have to do that before you can talk about it.
You're allowed to leave if you want. Everyone will wait for you to get back. The natives will even pause their raids until you're in the area, they're very patient.

Where's the chip encoder?
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Oh for fuck's sake, the goddamned natives spawned their fucking boat right on top of my jet ski and now it's stuck. Who designed this piece of shit game?
Fallout 2.... Fallout 2 trained us for this... SNAKE, REMEMBER YOUR TRAINING
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,065
Oh for fuck's sake, the goddamned natives spawned their fucking boat right on top of my jet ski and now it's stuck. Who designed this piece of shit game?
Fallout 2.... Fallout 2 trained us for this... SNAKE, REMEMBER YOUR TRAINING
Wasn't a problem in FO2 with vehicle? Something with appearing only half vehicle in certain villages?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm in the Nexus, Security floor. Does anyone know how much Hacking does the security console need in order to disable the security cameras? It seems to be more than 90.
 

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