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Underrail: The Incline Awakens

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
I'm in the Nexus, Security floor. Does anyone know how much Hacking does the security console need in order to disable the security cameras? It seems to be more than 90.
110

maybe
 

PrK

Savant
Patron
Joined
May 5, 2018
Messages
249
I'm very into cock and ball torture
I believe Deep Caverns would be vastly improved if the Eye of Tchort debuff was present on every location and instead of tchortlings it spawned permanent locust Hives.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I just think they should just reverse that thing they added in a patch the past few years, it makes the debuff increase faster depending on difficulty, it's really not necessary and makes it more likely people will "protest" by playing on Normal despite being quite good at the game.
 

Ibbz

Augur
Joined
Jun 20, 2002
Messages
499
I believe Deep Caverns would be vastly improved if the Eye of Tchort debuff was present on every location and instead of tchortlings it spawned permanent locust Hives.
If they were also supported by crawlers, it'd be GOAT.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?

Not Deep caverns, but Lower caves.

Deep caverns is actually have good lore, many oddities, interesting design.

Lower caves is just caves with some mobs, nothing else apart from 2 locations of interest.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,059
Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?

DC has some of the most important lore packed into it. I'd highly recommend going through the entire zone, you'll get a much better sense of how Biocorp was ran and by extension how the Underrail operates (or operated).

But if you meant the Lower Caves there isn't much there except a few quest related locations, rathounds, and lots of ceiling dangling assholes. Probably the sparsest lore-wise of all the "levels" in this game.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
Finally finished it. Pretty decent game, tons of content for indie price. Too bad a lot of it is filler. I like the all-connected mega dungeon approach and yet I felt compelled to explore all of it when I really didn't need to. It took forever to reach Core City due to exploring every part of lower underrail, all the caves, the lower caves, and lower-undercaves or whatever. I could have hopped onto the train and got on with the game but I felt like I would be missing stuff.

Somewhere around level 20 my build was pretty much invincible, then I put together my end-game gear around 23-25 and that was it, levels and loot all stopped mattering. Health, armor, and shield exceeded anything any enemy could inflict on me and I had more stacks of stims, bandages, and batteries than I could ever use. In the DC I was finding all these 150+ grade mats that I could theoretically use to bump up my performance but at that point it was pointless. Playing as a pure Psyker was fun as you have a lot of tools for every situation, but I still think the combat would be better if you could field a team.

I waited to do the Black Sea until right before DC, I was apparently over-leveled so everything there gave junk XP. The items were mostly useless except for a Spirit Staff that made me even more overpowered and one bonus feat to increase my PSI range. I was actually surprised at the depth and mechanics implemented for the jetskis, all that effort for what amounts to the car from Fallout 2. Imagine if there were 10 different cars for sale in that game, all costing more money than you can reasonably acquire in a normal playthrough, some of them with lasers and rocket launchers, and the only benefit is you can use them in random encounters? Sheesh. I think I got into "naval combat" twice in the whole game. Jetskis may have been better if they were integrated into the core areas, allowing you to navigate rivers between all settlements and find new areas.

Deep Caverns were fine, I actually enjoyed the challenge although I can see how it would suck if the Faceless were hostile and I had been bushwacked down there with poor supplies or if I wasn't a PSI nuker with effectively infinite ammo. Funny thing was I was planning to do the mutagen puzzle to weaken TChort but looking for all the canisters I stumbled into his chamber and just burned him down in a round. Lol.

For the story:

I liked the reveal that Tchort was just a Biocorp experiment made out of mutated people, and so were the Faceless. Made sense in hindsight. OTOH, all the stuff with Six and Tanner was pointlessly vague "telling you would ruin the suspense" JJ Abrams/Lost mystery box mumbo jumbo. I appreciate the spoiler hook but I don't see anything happening with the same character in Underrail 2 unless they de-level you, trying to balance from a 30+ level starting point would be insane.

Also, anyone know why the original title was Timelapse Vertigo? What the heck does that even mean?
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
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I'm done with the Nexus. Boy, decripting was fun once you make the key, but I sure don't want to have to do this again.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Finally finished it. Pretty decent game, tons of content for indie price. Too bad a lot of it is filler. I like the all-connected mega dungeon approach and yet I felt compelled to explore all of it when I really didn't need to. It took forever to reach Core City due to exploring every part of lower underrail, all the caves, the lower caves, and lower-undercaves or whatever. I could have hopped onto the train and got on with the game but I felt like I would be missing stuff.

Somewhere around level 20 my build was pretty much invincible, then I put together my end-game gear around 23-25 and that was it, levels and loot all stopped mattering. Health, armor, and shield exceeded anything any enemy could inflict on me and I had more stacks of stims, bandages, and batteries than I could ever use. In the DC I was finding all these 150+ grade mats that I could theoretically use to bump up my performance but at that point it was pointless. Playing as a pure Psyker was fun as you have a lot of tools for every situation, but I still think the combat would be better if you could field a team.

I waited to do the Black Sea until right before DC, I was apparently over-leveled so everything there gave junk XP. The items were mostly useless except for a Spirit Staff that made me even more overpowered and one bonus feat to increase my PSI range. I was actually surprised at the depth and mechanics implemented for the jetskis, all that effort for what amounts to the car from Fallout 2. Imagine if there were 10 different cars for sale in that game, all costing more money than you can reasonably acquire in a normal playthrough, some of them with lasers and rocket launchers, and the only benefit is you can use them in random encounters? Sheesh. I think I got into "naval combat" twice in the whole game. Jetskis may have been better if they were integrated into the core areas, allowing you to navigate rivers between all settlements and find new areas.

Deep Caverns were fine, I actually enjoyed the challenge although I can see how it would suck if the Faceless were hostile and I had been bushwacked down there with poor supplies or if I wasn't a PSI nuker with effectively infinite ammo. Funny thing was I was planning to do the mutagen puzzle to weaken TChort but looking for all the canisters I stumbled into his chamber and just burned him down in a round. Lol.

For the story:

I liked the reveal that Tchort was just a Biocorp experiment made out of mutated people, and so were the Faceless. Made sense in hindsight. OTOH, all the stuff with Six and Tanner was pointlessly vague "telling you would ruin the suspense" JJ Abrams/Lost mystery box mumbo jumbo. I appreciate the spoiler hook but I don't see anything happening with the same character in Underrail 2 unless they de-level you, trying to balance from a 30+ level starting point would be insane.

Also, anyone know why the original title was Timelapse Vertigo? What the heck does that even mean?


1. You didnt play on Dominating difficulty. All other difficulties are too easy.
2. You did play with Classic exp system. Which also makes content too easy.
3. Game is called Timelapse vertigo because there is so much more that catches the eye. For example, the main character you control is the one who stole the Cube in first place. And then was moved to future. Also different visions you find at monoliths might not be past, it might be future. Many examples. Games enjoyes time-travel mechanics.
 

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,847
Location
I'm on an actual spaceship. No joke.
Oh no.

Tchort isn't very kind to my build. I've been fine until now, but I'd say it's actually impossible at this point. Wow, this is terrible.

Now I'm trying to learn how to use this here CheatEngine to see if my save can be salvaged, here at the very threshold of victory.

Fuck.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
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Messages
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Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I turned lvl 20 yesterday and I think it's worth posting my build, not because I think it's great, but because I find I'm having just the perfect amount of challenge on Normal with it. It's really odd how I never passed that difficulty slope in Underrail which I seem to pass around the 1/3 of most rpgs.
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
Where was this?
This was implied by Ezra and Six after Deep Caverns, maybe not by exact same words, but IMO it's pretty clear.
Just look at the green text when main character speaks with Tanner at the first half of the game - if that's not NLP, than I'm a rathound.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Oh no.

Tchort isn't very kind to my build. I've been fine until now, but I'd say it's actually impossible at this point. Wow, this is terrible.

Now I'm trying to learn how to use this here CheatEngine to see if my save can be salvaged, here at the very threshold of victory.

Fuck.
Just post what you have.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
Oh no.

Tchort isn't very kind to my build. I've been fine until now, but I'd say it's actually impossible at this point. Wow, this is terrible.

Now I'm trying to learn how to use this here CheatEngine to see if my save can be salvaged, here at the very threshold of victory.

Fuck.

Mutagen puzzle helps. You can also use TNT charges to blow up the mutagen tanks before the fight if you have decent stealth. I just flipped on my shield, doped up with drugs, and tanked all the tentacle attacks.

3. Game is called Timelapse vertigo because there is so much more that catches the eye. For example, the main character you control is the one who stole the Cube in first place. And then was moved to future. Also different visions you find at monoliths might not be past, it might be future. Many examples. Games enjoyes time-travel mechanics.

That's pretty interesting, considering I biffed the Oculus quest I'm sure I missed some lore. Though if the PC stole the cube in the first place, surely the plan was to get it to Tanner not to hand it over to the Faceless. So why would he allow you to go through all of that only to end up giving the cube away?
 
Last edited:

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
That's just one possible interpretation of what happened. But if you've failed the Oculus questline, you missed out on some relevant pieces of information.
 

flabbyjack

Arcane
Joined
Jul 15, 2004
Messages
2,619
Location
the area around my keyboard
Oculus questline is so so easy to miss, especially if you answer one of the early quest-giver's game of 20 questions incorrectly, or finish one of several quests in a suboptimal way... like killing everyone at the prison and freeing the guy instead of sneaking in. I almost had to reverse engineer the save game file (after decompressing it, of course), but there were already instructions online on what to edit.

It's definitely a neat locale that you don't want to skip though.
 

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