toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,817
110I'm in the Nexus, Security floor. Does anyone know how much Hacking does the security console need in order to disable the security cameras? It seems to be more than 90.
maybe
110I'm in the Nexus, Security floor. Does anyone know how much Hacking does the security console need in order to disable the security cameras? It seems to be more than 90.
Thanks, I just passed it with 110 in Hacking.110I'm in the Nexus, Security floor. Does anyone know how much Hacking does the security console need in order to disable the security cameras? It seems to be more than 90.
maybe
Deep caverns are a little tedious, aren't they? Most of these fights aren't engaging, just repetitive.
Deep caverns are a little tedious, aren't they? Most of these fights aren't engaging, just repetitive.
If they were also supported by crawlers, it'd be GOAT.I believe Deep Caverns would be vastly improved if the Eye of Tchort debuff was present on every location and instead of tchortlings it spawned permanent locust Hives.
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Something like world history insights
Speaking of which, is there a good reason to explore the Deep Caverns apart from the odd oddity? Something like world history insights or anything curious? Or is it like the "Deep Roads" in DA:O?Problem with combat was exploring lower caves, killing like 30+ crawlers. And getting 1 oddity xp for all effort. Since there are few oddities in caves.
Finally finished it. Pretty decent game, tons of content for indie price. Too bad a lot of it is filler. I like the all-connected mega dungeon approach and yet I felt compelled to explore all of it when I really didn't need to. It took forever to reach Core City due to exploring every part of lower underrail, all the caves, the lower caves, and lower-undercaves or whatever. I could have hopped onto the train and got on with the game but I felt like I would be missing stuff.
Somewhere around level 20 my build was pretty much invincible, then I put together my end-game gear around 23-25 and that was it, levels and loot all stopped mattering. Health, armor, and shield exceeded anything any enemy could inflict on me and I had more stacks of stims, bandages, and batteries than I could ever use. In the DC I was finding all these 150+ grade mats that I could theoretically use to bump up my performance but at that point it was pointless. Playing as a pure Psyker was fun as you have a lot of tools for every situation, but I still think the combat would be better if you could field a team.
I waited to do the Black Sea until right before DC, I was apparently over-leveled so everything there gave junk XP. The items were mostly useless except for a Spirit Staff that made me even more overpowered and one bonus feat to increase my PSI range. I was actually surprised at the depth and mechanics implemented for the jetskis, all that effort for what amounts to the car from Fallout 2. Imagine if there were 10 different cars for sale in that game, all costing more money than you can reasonably acquire in a normal playthrough, some of them with lasers and rocket launchers, and the only benefit is you can use them in random encounters? Sheesh. I think I got into "naval combat" twice in the whole game. Jetskis may have been better if they were integrated into the core areas, allowing you to navigate rivers between all settlements and find new areas.
Deep Caverns were fine, I actually enjoyed the challenge although I can see how it would suck if the Faceless were hostile and I had been bushwacked down there with poor supplies or if I wasn't a PSI nuker with effectively infinite ammo. Funny thing was I was planning to do the mutagen puzzle to weaken TChort but looking for all the canisters I stumbled into his chamber and just burned him down in a round. Lol.
For the story:
I liked the reveal that Tchort was just a Biocorp experiment made out of mutated people, and so were the Faceless. Made sense in hindsight. OTOH, all the stuff with Six and Tanner was pointlessly vague "telling you would ruin the suspense" JJ Abrams/Lost mystery box mumbo jumbo. I appreciate the spoiler hook but I don't see anything happening with the same character in Underrail 2 unless they de-level you, trying to balance from a 30+ level starting point would be insane.
Also, anyone know why the original title was Timelapse Vertigo? What the heck does that even mean?
This was implied by Ezra and Six after Deep Caverns, maybe not by exact same words, but IMO it's pretty clear.Where was this?
Just post what you have.Oh no.
Tchort isn't very kind to my build. I've been fine until now, but I'd say it's actually impossible at this point. Wow, this is terrible.
Now I'm trying to learn how to use this here CheatEngine to see if my save can be salvaged, here at the very threshold of victory.
Fuck.
Oh no.
Tchort isn't very kind to my build. I've been fine until now, but I'd say it's actually impossible at this point. Wow, this is terrible.
Now I'm trying to learn how to use this here CheatEngine to see if my save can be salvaged, here at the very threshold of victory.
Fuck.
3. Game is called Timelapse vertigo because there is so much more that catches the eye. For example, the main character you control is the one who stole the Cube in first place. And then was moved to future. Also different visions you find at monoliths might not be past, it might be future. Many examples. Games enjoyes time-travel mechanics.