with classic xp you lvl faster?in all my playthroughs and independent of build i used oddity but always killed everything on sight,so maybe xp is a better option for me?
it's way harder to do with Expedition installed.If you think that being hit the level cap in the midgame is fun - then do it.with classic xp you lvl faster?in all my playthroughs and independent of build i used oddity but always killed everything on sight,so maybe xp is a better option for me?
with classic xp you lvl faster?in all my playthroughs and independent of build i used oddity but always killed everything on sight,so maybe xp is a better option for me?
If you think that being hit the level cap in the midgame is fun - then do it.
Same thing happens to me, though it's around 3 minutes in the worst cases.Styg Please help, my game is still stuck in the splash screen. Won't launch.
EDIT: Uh.. okay, it launched, but it took like 7 minutes to do so. That shouldn't be normal, right?
No no, it was a deliberate design decision. It just happens that Styg is a hellish troll.I'm sorry, does the mutagen scanner puzzle require you to use the scanner that is located far from the main puzzle to track negative atoms? Absurd, it's strange that so much of the game can so well made and then you run into parts like this that are just garbage.
I fixed it by adding an exception for the game folder in Windows Defender.Styg Please help, my game is still stuck in the splash screen. Won't launch.
EDIT: Uh.. okay, it launched, but it took like 7 minutes to do so. That shouldn't be normal, right?
I haven't noticed any function for the destructible ones other than them dealing electrical damage and stun in the vicinity when they are destroyed.Question regarding "Volitile Fuseboxes" -- are they always there for a purpose? Do you always cut power to some room or place if you destroy them?
If there is a enemy nearby while you destroy it, it will stun him. But cutting power in a room when destroying it is actually a nice idea, i mean its plausable.Question regarding "Volitile Fuseboxes" -- are they always there for a purpose? Do you always cut power to some room or place if you destroy them?
The first time I encountered a volatile fusebox, it was while sneaking around the pirates' base and I remember shooting it, thinking it would cut the electricity somewhere.If there is a enemy nearby while you destroy it, it will stun him. But cutting power in a room when destroying it is actually a nice idea, i mean its plausable.Question regarding "Volitile Fuseboxes" -- are they always there for a purpose? Do you always cut power to some room or place if you destroy them?
The first time I encountered a volatile fusebox, it was while sneaking around the pirates' base and I remember shooting it, thinking it would cut the electricity somewhere.If there is a enemy nearby while you destroy it, it will stun him. But cutting power in a room when destroying it is actually a nice idea, i mean its plausable.Question regarding "Volitile Fuseboxes" -- are they always there for a purpose? Do you always cut power to some room or place if you destroy them?
Oculus questline is so so easy to miss, especially if you answer one of the early quest-giver's game of 20 questions incorrectly, or finish one of several quests in a suboptimal way... like killing everyone at the prison and freeing the guy instead of sneaking in. I almost had to reverse engineer the save game file (after decompressing it, of course), but there were already instructions online on what to edit.
It's definitely a neat locale that you don't want to skip though.
I don't think it's that bad, there's loreshit and also the holy grail of Underrail quest rewards: another trader to sell your loot to.Too bad there's so little to do there after you find it. Finding the guy is the only quest there iirc
It's not that hard to findThe thing is, if it's that hard to find