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Underrail: The Incline Awakens

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,914
Location
The Great Underground Empire
I'm so glad I spent all that effort activating the Naga Protector so that Aegis Security could accidentally hit it with a grenade, turn it against us, and then cause the Aegis sectroopers to only target the Protector!

For future reference, you also want to avoid using Electrokinesis near the Protector. Even though it's friendly the lightning will jump to it and turn it hostile.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
In JSC...

WTF? I just cleared out what I presume to be the first level (sneaked past the cameras in the first area, killed all the spiders and Strongmen in the second area, deactivated the cameras via the console in the office, and picked up all the loot in the area with the two Naga Protectors. Now when I reenter the office all the Strongmen and Handmaidens immediately wake up. Did I do something wrong or is this some scripted shit? Infuriating.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
In JSC...

WTF? I just cleared out what I presume to be the first level (sneaked past the cameras in the first area, killed all the spiders and Strongmen in the second area, deactivated the cameras via the console in the office, and picked up all the loot in the area with the two Naga Protectors. Now when I reenter the office all the Strongmen and Handmaidens immediately wake up. Did I do something wrong or is this some scripted shit? Infuriating.
It happened every time for me too, yes it's pretty annoying.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
In JSC...

WTF? I just cleared out what I presume to be the first level (sneaked past the cameras in the first area, killed all the spiders and Strongmen in the second area, deactivated the cameras via the console in the office, and picked up all the loot in the area with the two Naga Protectors. Now when I reenter the office all the Strongmen and Handmaidens immediately wake up. Did I do something wrong or is this some scripted shit? Infuriating.
It happened every time for me too, yes it's pretty annoying.
It's especially annoying because I restarted this entire level as the first time I did it I aggro'd the bots in the first area and then by the time I got back to this area, I thought it would be impossible to pass it with the bots all awake. But I guess that doesn't matter since they're scripted to wake up regardless.

Edit:
It seems that lifting the lockdown from that console in the office is what activates the robots, though the robots don't actually wake up until you exit and then reenter the first area. I suppose it says something about this in the dialogue on the console, so you're supposed to have a high enough hacking to disable the turrets and cameras, then you can pass the turrets and go into the next area which has a broken jetski and leads to the water.
 
Last edited:

apostrophe

Novice
Joined
Oct 11, 2019
Messages
33
I read on a couple of different places that you level much faster on Dominating when playing classic EXP, that you can have level 12 before even starting Depot A.
I barely have Lvl 9 before depot, and even if I clean the entire depot I can't reach level 12. And i do everything except i skip a lot of burrowers and robots.
Is my game bugged, are they full of shit or something else? I dont think i level faster at all compared to Hard.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Does anyone else feel like Quick Tinkering is made completely useless by the recent nerf? Nearly every single time I've tried to use it since the nerf it's been unavailable. At this point I think I'm really going to start a new game because my crossbow char is unworkable.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
I read on a couple of different places that you level much faster on Dominating when playing classic EXP, that you can have level 12 before even starting Depot A.
I barely have Lvl 9 before depot, and even if I clean the entire depot I can't reach level 12. And i do everything except i skip a lot of burrowers and robots.
Is my game bugged, are they full of shit or something else? I dont think i level faster at all compared to Hard.

The XP gap is only really noticeable after Depot A, the mob spamming doesn't start until then.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Does anyone else feel like Quick Tinkering is made completely useless by the recent nerf? Nearly every single time I've tried to use it since the nerf it's been unavailable. At this point I think I'm really going to start a new game because my crossbow char is unworkable.

Yes, lol. You have to wait until level 20-21 to use it reliably, since it takes 5 spec points to remove the action point cost. So I guess you technically can enjoy your crossbow char, once you've hit that level.

Seriously though, just replicate the majesty of String Lord and make a crossbowman that also uses Expose Weakness and Psychokinesis, then you can still lay traps for 0 AP with Premeditation and Electrokinetic Imprint, and won't be so reliant on traps in the first place, as you'll be able to destroy tougher enemies by applying Expose Weakness with a Jackknife for 7 AP and then one-shotting them with the crossbow.
 

apostrophe

Novice
Joined
Oct 11, 2019
Messages
33
Mob spamming? I played only 2 times on hard and 2 dominating runs (one a fail in DC), now on third run. Do you grind monsters? Where is the best place for this?

Also is there a reliable way to save scum shops, when exactly do merchants restock. I am playing crossbow build, level 16 and still 25AP to fire.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,914
Location
The Great Underground Empire
What do you guys like for jet skis? I'm pretty devoted to the Freighter 'cause I like to carry lots of loot (and I like a smooth ride), but I appreciate the faster ones sometimes too.

Is there a way to blow up skis after you've killed their riders and looted them? I'd like to keep the waterways free of debris.

I wish I could get a paint job for my Freighter - some kind of cave-camo, I think.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
And so it begins...

RlescpE.png

nykeVCp.png
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
EXOSKELETAL WRETCH started out as a joke build, but it's proven to be a better concept than I thought. (wretched Psyker husk with minimal health, relying on its metal armor exoskeleton to survive and keep its Tranquility bonus untouched, hard classic xp)

I'm forced to kite enemies with my crappy leather armor until I can leg it to Junkyard, get the metal armor blueprint from Len, and some tungsten from the Scrappers, have bit of luck and find tungsten of quality ~50, do random odd jobs there (read: kill people) to get XP until I can barely craft with it and I've got these.

IE6130n.png
u1GDRW8.png


Haven't even started GMS compound yet, let's check it out...

2Xoq4i5.png


Raiders, wheeled bots and rathounds can barely scratch EXOSKELETAL WRETCH and reach its meaty interior, sitting around with Tranquility active in enemy's faces while mowing them down with spells is not uncommon.

Walking up to the raider boss be like:

VhytUZM.png

12HBxUB.png


And it was over before it even began. None of the usual reloads and replans.

6U0Ckx3.png


The real test of course is Depot A, specifically the acid mutant areas, since I've already dispatched the basic muties pretty easily.

Muh build: http://underrail.info.tm/build/?Hgk...xQqPUYNIS5pZkQSUsK4cuKligXipoYF4qa4AuKnjAPfvw
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Show us a video and our planned character build ciox !
Recording the game is pretty awkward but I'll try to get some footage of me getting can-opener'd in Depot A. Build link is at the bottom of the previous post, not really set in stone yet though.
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
I wonder if you can finish the game after
being turned into mutie during protectorate quest
?
Depends, can you still use elevators and lower underrail trains as a mutant?
Even if you get mutated after killing Tchort and otherwise finishing the game, taking the train might still block you.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I wonder if you can finish the game after
being turned into mutie during protectorate quest
?
Depends, can you still use elevators and lower underrail trains as a mutant?
Even if you get mutated after killing Tchort and otherwise finishing the game, taking the train might still block you.

You should be able to interact with just about anything, from what I recall only using weapons, belt items and psi is blocked. You can still take drugs, set traps, use abilities like sprint. I don't think you'll be able to kill Tchort though.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
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Tried another playthrough.
Would've worked if I had not shot myself in the foot by deciding to play a stealth/trap/crossbow build.
No idea what madness came over me. Such a playstyle amplifies all of the game's worst aspects:

- Tediously slow movement becomes even slower when stealthed
- Constant savescumming until you have learned the movements in a given area
- You constantly bump into things that move randomly, revealing yourself - yay, more reloading
- Everything kills you if you do not use masses of traps
- If you want to use masses of traps, you spend more time running back and forth crafting and setting them than progressing in the damn game
- Traps are fucking weak to begin with - you'd do more damage with a hammer than an explosive mine. Yeah, makes sense. And to make matters worse, enemies see them sometimes so all your time spent laying them was wasted.
- Setting traps before a fight costs a ton of time - in a game where everything already takes so long
- Low strength makes you move back and forth trading even more than necessary and movement... well, see first point

Basically, the entire build seems to have only one purpose: Slow down the game as much as possible :lol:

I lost my will to conitnue after saving Foundry.
I'm burned out for now, but will certainly do another attempt. With any build that does not include stealth or traps...

What I did see from the expansion was pretty awesome, though.
That Dude quest with the rifts is hilarious.
 
Last edited:

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Tried another playthrough.
Would've worked if I had not shot myself in the foot by deciding to play a stealth/trap/crossbow build.
No idea what madness came over me. Such a playstyle amplifies all of the game's worst aspects:

- Tediously slow movement becomes even slower when stealthed
- Constant savescumming until you have learned the movements in a given area
- You constantly bump into things that move randomly, revealing yourself - yay, more reloading
- Everything kills you if you do not use masses of traps
- If you want to use masses of traps, you spend more time running back and forth crafting and setting them than progressing in the damn game
- Traps are fucking weak to begin with - you'd do more damage with a hammer than an explosive mine. Yeah, makes sense. And to make matters worse, enemies see them sometimes so all your time spent laying them was wasted.
- Setting traps before a fight costs a ton of time - in a game where everything already takes so long
- Low strength makes you move back and forth trading even more than necessary and movement... well, see first point

Basically, the entire build seems to have only one purpose: Slow down the game as much as possible :lol:

I lost my will to conitnue after saving Foundry.
I'm burned out for now, but will certainly do another attempt. With any build that does not include stealth or traps...

What I did see from the expansion was pretty awesome, though.
That Dude quest with the rifts is hilarious.

You have to minmax everything unfortunately if you're running a raw crossbows build, since your main power is dispatching enemies silently with Snipe and Aimed Shot (groups of 2 enemies should be a breeze to dispatch silently) and spamming as many elemental bolts as humanly possible, then you'll do ok with most challenges. Pneumatic Cyclon, Special Tactics, Adrenaline, Haste, Blitz...

It gets a lot easier if you mix it with Psychokinesis so you don't have to rely on traps so much and a bit of melee for Expose Weakness so you can temporarily cancel the bad penetration of crossbow bolts. STRING LORD is the way.


I wonder if you can finish the game after
being turned into mutie during protectorate quest
?
Depends, can you still use elevators and lower underrail trains as a mutant?
Even if you get mutated after killing Tchort and otherwise finishing the game, taking the train might still block you.

You should be able to interact with just about anything, from what I recall only using weapons, belt items and psi is blocked. You can still take drugs, set traps, use abilities like sprint. I don't think you'll be able to kill Tchort though.
punch to death? would still benefit from being some non psi puncher?
Not really because you're forced to use a 25 AP weapon https://www.underrail.com/wiki/index.php?title=Claws but I would be very impressed if someone makes it.
 

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