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Underrail: The Incline Awakens

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
The thing is, if it's that hard to find, up to a point where only a tiny percentage of players will find it on their own, why develop more content for it? Waste of development time.

Either make it easier to find or don't waste time on a thing 95% of players will miss. Seems like common sense to me.

Shitty attitude.

Finding something like this gives you that cool feeling of discovery only obscure shit like that can give you.

Like Arcanum's Iron Clan quest, which would even give you a special ending if you find it with Loghaire and Magnus in your party (and getting Loghaire in your party is hard and easily missable by itself)

This kind of obscure content is what makes an RPG great.
 

PrK

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I'm very into cock and ball torture
What exactly captures the feeling of Fallout in Underrail?
It has basically no C&C and has great combat which sucked in FO. It has no companions who were important in FO, it has no open-ended quest solving options like FO...
What does it capture exactly from Fallout? I never get the comparison.

Its replayability? Intriguing well realised post-apocalyptic setting? Overall greatness?
 
Vatnik
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Insert Title Here Strap Yourselves In
What exactly captures the feeling of Fallout in Underrail?
It has basically no C&C and has great combat which sucked in FO. It has no companions who were important in FO, it has no open-ended quest solving options like FO...
What does it capture exactly from Fallout? I never get the comparison.
Post-apocalyptic with similar retained tech level, mutant threat on both the level of immediate enemies and a hidden plot and mutant mastermind, highly valuable tech gizmo central to plot, old installations that can be partially revived, horrible critters, trash and oil barrels lying around, similar level of political and social development, fairly similar aesthetic with wire fences, gun turrets, grenades, metal armour, drugs etc.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
What exactly captures the feeling of Fallout in Underrail?
It has basically no C&C and has great combat which sucked in FO. It has no companions who were important in FO, it has no open-ended quest solving options like FO...
What does it capture exactly from Fallout? I never get the comparison.

Its replayability? Intriguing well realised post-apocalyptic setting? Overall greatness?
Apart from the setting (which isn't really reminiscent of Fallout's setting but it's well done) your other points could capture the feeling of any good CRPG.
I don't like the comparison with Fallout because it leads to wrong assumptions.
I actually went in the game expecting it to be somewhat like Fallout but , apart from it having turn-based combat, it simply isn't.
It's a good game but the comparison doesn't fit imo
 

PrK

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I'm very into cock and ball torture
What exactly captures the feeling of Fallout in Underrail?
It has basically no C&C and has great combat which sucked in FO. It has no companions who were important in FO, it has no open-ended quest solving options like FO...
What does it capture exactly from Fallout? I never get the comparison.

Its replayability? Intriguing well realised post-apocalyptic setting? Overall greatness?
Apart from the setting (which isn't really reminiscent of Fallout's setting but it's well done) your other points could capture the feeling of any good CRPG.
I don't like the comparison with Fallout because it leads to wrong assumptions.
I actually went in the game expecting it to be somewhat like Fallout but , apart from it having turn-based combat, it simply isn't.
It's a good game but the comparison doesn't fit imo

It's true that on paper it can seem like the similarities end with post-apoc and TB combat, but there are more little things that together evoke that familiarity. Another is the way the hubs are handled that can be of minimal relevance to the main plot but offer additional information to move forward and a lot of content if you want to fuck about.
 

SkiNNyBane

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Grab the Codex by the pussy
What exactly captures the feeling of Fallout in Underrail?
It has basically no C&C and has great combat which sucked in FO. It has no companions who were important in FO, it has no open-ended quest solving options like FO...
What does it capture exactly from Fallout? I never get the comparison.

The specific flavor of atmosphere and exploration. This is what made fallout to me, not the particular mechanics, and it is exactly what other games continue to fail to capture.
 

SkiNNyBane

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Grab the Codex by the pussy
The thing is, if it's that hard to find, up to a point where only a tiny percentage of players will find it on their own, why develop more content for it? Waste of development time.

Either make it easier to find or don't waste time on a thing 95% of players will miss. Seems like common sense to me.

Shitty attitude.

Finding something like this gives you that cool feeling of discovery only obscure shit like that can give you.

Like Arcanum's Iron Clan quest, which would even give you a special ending if you find it with Loghaire and Magnus in your party (and getting Loghaire in your party is hard and easily missable by itself)

This kind of obscure content is what makes an RPG great.

It may be wasteful to just add ONE thing that is extremely hard to find but when the world is filled with hard to find things, it becomes part of gameplay and increases the chances of rewarding experience.
 

Jezal_k23

Guest
The thing is, if it's that hard to find, up to a point where only a tiny percentage of players will find it on their own, why develop more content for it? Waste of development time.

Either make it easier to find or don't waste time on a thing 95% of players will miss. Seems like common sense to me.

Shitty attitude.

Finding something like this gives you that cool feeling of discovery only obscure shit like that can give you.

Like Arcanum's Iron Clan quest, which would even give you a special ending if you find it with Loghaire and Magnus in your party (and getting Loghaire in your party is hard and easily missable by itself)

This kind of obscure content is what makes an RPG great.

I agree. I'm just keeping in mind the realities of game development. Most of the time spending months developing content for a whopping 2.5% of the player base is not a good decision. If they feel like this is not a waste of time, especially now with the recent burst of sales, more power to them.
 

HoboForEternity

LIBERAL PROPAGANDIST
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Steve gets a Kidney but I don't even get a tag.
The thing is, if it's that hard to find, up to a point where only a tiny percentage of players will find it on their own, why develop more content for it? Waste of development time.

Either make it easier to find or don't waste time on a thing 95% of players will miss. Seems like common sense to me.

Shitty attitude.

Finding something like this gives you that cool feeling of discovery only obscure shit like that can give you.

Like Arcanum's Iron Clan quest, which would even give you a special ending if you find it with Loghaire and Magnus in your party (and getting Loghaire in your party is hard and easily missable by itself)

This kind of obscure content is what makes an RPG great.

I agree. I'm just keeping in mind the realities of game development. Most of the time spending months developing content for a whopping 2.5% of the player base is not a good decision. If they feel like this is not a waste of time, especially now with the recent burst of sales, more power to them.
no. a game should reward clever, dedicated players and this is the best way to do it. trough meaningful content isntead of shitty achievement or whatever it is
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The thing is, if it's that hard to find, up to a point where only a tiny percentage of players will find it on their own, why develop more content for it? Waste of development time.

Either make it easier to find or don't waste time on a thing 95% of players will miss. Seems like common sense to me.

Shitty attitude.

Finding something like this gives you that cool feeling of discovery only obscure shit like that can give you.

Like Arcanum's Iron Clan quest, which would even give you a special ending if you find it with Loghaire and Magnus in your party (and getting Loghaire in your party is hard and easily missable by itself)

This kind of obscure content is what makes an RPG great.

I agree. I'm just keeping in mind the realities of game development. Most of the time spending months developing content for a whopping 2.5% of the player base is not a good decision. If they feel like this is not a waste of time, especially now with the recent burst of sales, more power to them.

I mean, only 20-60% of players ever get to the ending, which you can see from Steam achievements - the percentage of people who actually get the "Finished the Game" achievement is pretty low for most games. So why bother even creating a proper ending, right?

The reality is that by including obscure content that rewards dedicated players, your dedicated fanbase will love you even more, while the average player will drop the game before the end anyway.
 

Major_Blackhart

Codexia Lord Sodom
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I do think some things (Free Drones and Oculus) should be more accessible though.

I have to disagree with this sentiment. Part of the awesomeness was finally realizing I had done the quests correctly to get access to oculus.

Free drones as well. It's an either-or scenario situation. Either the free drones or the protectorate. Can't be friends with both.
 
Vatnik
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Insert Title Here Strap Yourselves In
Free drones as well. It's an either-or scenario situation. Either the free drones or the protectorate. Can't be friends with both.
Specifically with the Free Drones, it was annoying that I could never sign up with them after persuading them to let the hijacked supplies go onto Rail Crossing. At that point the only other thing I'd done in regards to Protectorate was the first Oculus quest where you bug their compound, report on their security, and free a prisoner. It was a bit surprising that persuading the Free Drones to let the shipment go locks you out, particularly since the logic you use is that Rail Crossing should be defended against Ironheads, you don't say anything pro-Protectorate.

Maybe neither quest for accessing Free Drones and Oculus should be changed, but it would be nice if there was another opportunity to get in.
 

ciox

Liturgist
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Feb 9, 2016
Messages
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I'd like to see the "Recycle" option on the crafting screen have 10-12 boxes, so I can load up all the rathound armors I find at one time and only press the "Create" button once.
Be nice if there was a hotkey for Create first.
 

Major_Blackhart

Codexia Lord Sodom
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Free drones as well. It's an either-or scenario situation. Either the free drones or the protectorate. Can't be friends with both.
Specifically with the Free Drones, it was annoying that I could never sign up with them after persuading them to let the hijacked supplies go onto Rail Crossing. At that point the only other thing I'd done in regards to Protectorate was the first Oculus quest where you bug their compound, report on their security, and free a prisoner. It was a bit surprising that persuading the Free Drones to let the shipment go locks you out, particularly since the logic you use is that Rail Crossing should be defended against Ironheads, you don't say anything pro-Protectorate.

Maybe neither quest for accessing Free Drones and Oculus should be changed, but it would be nice if there was another opportunity to get in.

Regarding the free drones, yeah at first that sounds right. But then once you join up with them, you realize that everything said about them regarding their methods and terrorism is pretty much BS and that the people there are mostly victims of Protectorate reprisals and violence. In my mind, it then makes sense that if you even take a stance against them politely they don't want you. Gotta remember, look at Vera from SGS. She's just itching to join SGS with the protectorate and the United Stations. She's not a jackbooted thug, but a politician. And a nice one at that. Most likely, they recognize that the most dangerous pro-protectorate ideologues are the silver tongued ones who come with an outstretched hand, not a mailed fist.

Either way, if you do enough of the protectorate quests, you may also come to realize that the Protectorate is just as bad in some ways as BioCorp was in its heyday, concerning some of their more vicious methods in dealing with armed combatants. Hell, if it really is who I think it is running the Protectorate, then there is no difference. It's just Old Biocorp under a different name.
 

Rinslin Merwind

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But then once you join up with them, you realize that everything said about them regarding their methods and terrorism is pretty much BS and that the people there are mostly victims of Protectorate reprisals and violence.
Yeah, and when Drones hijacked train they also was victims of "reprisals and violence"...
Gotta remember, look at Vera from SGS. She's just itching to join SGS with the protectorate and the United Stations. She's not a jackbooted thug, but a politician. And a nice one at that. Most likely, they recognize that the most dangerous pro-protectorate ideologues are the silver tongued ones who come with an outstretched hand, not a mailed fist.
Yeah, apparently guys who want to talk are more dangerous than weaponized monkeys, mostly because Free Drones employ last category to shoot first category. Not to mention that all "talk" can persuade some members to stop being retarded fanatics for once...
Either way, if you do enough of the protectorate quests, you may also come to realize that the Protectorate is just as bad in some ways as BioCorp was in its heyday, concerning some of their more vicious methods in dealing with armed combatants. Hell, if it really is who I think it is running the Protectorate, then there is no difference. It's just Old Biocorp under a different name.
If I remember correctly Old Biocorp was monarchy, so Protectorate a bit different.
 
Joined
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Specifically with the Free Drones, it was annoying that I could never sign up with them after persuading them to let the hijacked supplies go onto Rail Crossing. At that point the only other thing I'd done in regards to Protectorate was the first Oculus quest where you bug their compound, report on their security, and free a prisoner. It was a bit surprising that persuading the Free Drones to let the shipment go locks you out, particularly since the logic you use is that Rail Crossing should be defended against Ironheads, you don't say anything pro-Protectorate.

Maybe neither quest for accessing Free Drones and Oculus should be changed, but it would be nice if there was another opportunity to get in.
It's not that odd. The game is obviously built around replays, so if you do accidentally lock yourself out of joining the Drones then you can just join Protectorate instead. On your next character you can join Drones and see what they're like. Just like how you can join a different corporation in Core City and see what they're like instead of whoever you joined the first time you played.
It makes sense from a fluff perspective too. The Drones already have a problem with spies, so they're not going to allow anyone in unless they can be sure they're reliable. If you convince the guards to abandon the train and then tell Protectorate where it is so they can recover it then they obviously can't be sure about you. Maybe you did it just because you wanted to help Rail Crossing, but maybe you didn't.
 

Major_Blackhart

Codexia Lord Sodom
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But then once you join up with them, you realize that everything said about them regarding their methods and terrorism is pretty much BS and that the people there are mostly victims of Protectorate reprisals and violence.
Yeah, and when Drones hijacked train they also was victims of "reprisals and violence"...
Gotta remember, look at Vera from SGS. She's just itching to join SGS with the protectorate and the United Stations. She's not a jackbooted thug, but a politician. And a nice one at that. Most likely, they recognize that the most dangerous pro-protectorate ideologues are the silver tongued ones who come with an outstretched hand, not a mailed fist.
Yeah, apparently guys who want to talk are more dangerous than weaponized monkeys, mostly because Free Drones employ last category to shoot first category. Not to mention that all "talk" can persuade some members to stop being retarded fanatics for once...
Either way, if you do enough of the protectorate quests, you may also come to realize that the Protectorate is just as bad in some ways as BioCorp was in its heyday, concerning some of their more vicious methods in dealing with armed combatants. Hell, if it really is who I think it is running the Protectorate, then there is no difference. It's just Old Biocorp under a different name.
If I remember correctly Old Biocorp was monarchy, so Protectorate a bit different.

Protectorate scum! Biocorp was not a monarchy either. It was controlled by the Apex Technocrats, a board of directors-like organization of the highest ranking and most powerful scientists, many of whom were psionic as well.

My belief is that General Melek is in fact Vovin, Kirill Gavrilyuk, one of the last remaining Apex Technocrats from the days of Original Biocorp. Perhaps unlike his compatriot Wight, Vovin does not have the patience for a proper experiment to play itself out and wants to reunify Underrail. Perhaps instead this is Vovin's own experiment. Who can say. But I believe that Vovin is General Melek.

Edit: Additionally, we know of two Old Biocorp personnel that are still alive and kicking, both of whom were quite high ranking: Anton Matveev and John Dyson. Both are powerful psionics, Anton being among the most powerful to come out of BioCorp at the time. Why is it so impossible that Kirill is not behind the scenes running things?
 

Alexios

Augur
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Was about to enter JSC and lo and behold I get a call saying the camp is under attack. I'm so glad I spent all that effort activating the Naga Protector so that Aegis Security could accidentally hit it with a grenade, turn it against us, and then cause the Aegis sectroopers to only target the Protector! Then it died after a few hits from the natives!

I think I'm fucking done with Expedition.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
I finally dealt with
Balor
It's a shame that I have absolutely no use for his weapon.
Wonder how many metal scraps you get from recycling it. I think that depends on durability, except Balor's hammer is indestructible looks like? Maybe it gives one billion metal scraps and you'll never run out of repair kits ever again.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Was about to enter JSC and lo and behold I get a call saying the camp is under attack. I'm so glad I spent all that effort activating the Naga Protector so that Aegis Security could accidentally hit it with a grenade, turn it against us, and then cause the Aegis sectroopers to only target the Protector! Then it died after a few hits from the natives!

I think I'm fucking done with Expedition.

Possibly the only instance where someone other than the player gets punished for friendly fire, and it still leads to the player losing out.
 

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