Ol' Willy
Arcane
Someone as Stygian has a monocled music taste
Sheepherder how about a no-PSI build for a change?
?one worked only after fifth or sixth reload
Yup, that's pretty crazy. As far as I know, it's impossible to aсquire anything stronger than 1000 capacity w/o craft. Conversely, it's not that hard to craft 2000+ with the dedicated perk.At level 25, I have crafted my very first wearable item, a new energy shield!
Old shield:
New shield:
At level 25, I have crafted my very first wearable item, a new energy shield!
You need 7 INT for Power Management (otherwise it's no more than ~1600, like Jasede has), and ~170 Electronics skill, which is dependent on INT as well.A'ight, I guess Electronics is the way to go in making up the HP difference on my Psi Brainlet, Full-Lore build.
While shields are nice, I've found that the easiest way to defend a psi is a) attack from stealth or b) stack initiative to ensure you win the draw. As long as your wizard goes first in combat, you can end your turn with the enemies either dead, or disabled, or your toon protected by stasis (and force field before the nerf).Jesus Christ energy shields can go THAT high? I never saw one bigger than 500 in the entirety of my first run!
A'ight, I guess Electronics is the way to go in making up the HP difference on my Psi Brainlet, Full-Lore build.
Throwing knives won't get you the magical lore; the devs are biased towards cave wizards and it shows.Psi? I only use throwing knives.
I've found the magical lore one the more interesting parts of the game. At least it provided some motivation to get through the slog that was the final dungeon before the patch....lore? I skip all the dialogue.
Could you remind me where is this wonderful place? I remember those Nagas from my previous run, but I forget the exact location.9 damage. So you're saying there is a chance...
I remember getting there over the water because I don't spec pickpocket. See, I want to kill those Nagas, but looking for this location and fighting hundreds of snakes, crabs and spiders seems tiresome to me.You know how you open this compound in the expedition camp with the arm? Well, when the Professor's kidnapping fails, the pirates blow up some passage in there and if you follow it you get to those four nagas.