Started a new run, after I lost my 130+ hour savegame. (F)
https://underrail.info/build/?HgMMA...AeAEABFygWMB4zwppLUylaJhHCtMKkTuKnvgritJQF378
It's a homebrew energy weapons run where I didn't look up any guides for help (so the breakpoints aren't exact or anything, and the 12 Dex 11 Perception and 13 Intelligence probably are a bit unorthodox).
But I think it should beat the game just fine on Dom, especially using classic XP.
The reasoning for 12 Dex was that with Gunslinger, this should allow me to fire a laser pistol 4 times or a plasma pistol two times (6/3 with the buff consumable) and is a lesser investment than 15 to shoot the laser 5 times --- provided the breakpoints I saw in some thread from 2014 are still correct for that.
11 Perception is just for that Expedition Scrutinous feat, and 13 Intelligence is basically just for the lulz; apparently it doesn't make a huge difference whether you level Perception or Intelligence when it comes to damage using High Technicalities, so I might as well level Intelligence for fun so I 100% can craft anything I desire without spending many skill points.
I didn't think too much about the feats. Is Gun Nut a must? And I heard Execute isn't terribly useful but I thought it'd be fun, especially if it works against EMP'd robots.