super hypos? what is this healing you are talking about. If I get hit twice during a fight I die
crawler caltrops I get from merchants. I think its ensured secret stock on both constantine and free drones guy.
Funny enough, on this dominating playthrough I dont utilize traps or caltrops much, ever since escaping depot a... with exception of beast waves fight.
Gas grenades on other hand I throw quite a bit, especially against enemies marked as boss. Gas grenade + flashbang is always nice. I use napalm as form of cc too
Funny you're talking about crawlers, i'm farming them right now! Does the crawlers from black crawler lair respawn? Pretty easy farming there, when you enter you usually get ambushed by just one. Dispatch it then lay several layers of bear craps, detonate C4 and they all come rushing to the traps so you can safely kill all of them.
I crafted one of those recently, and I have to say I am finding them pretty OP and useful for shotgun synergy. As an added benefit I am not seeing many enemies with any resistance to acid at all. Acid vials are pretty cheap and easy to craft too.You could also try Acid Blob Pistols for bosses.
I crafted one of those recently, and I have to say I am finding them pretty OP and useful for shotgun synergy. As an added benefit I am not seeing many enemies with any resistance to acid at all. Acid vials are pretty cheap and easy to craft too.
Yeah, I get it... I was testing a sniper hybrid some time ago and, indeed, the only tanking 3 Con characters can do is going full immunity of the given type of dmg. Although... with an Infused Bison Leather Set you effectively double your HP.yeah, maintain survival by high dmg output, lots of cc, high movement pool and stealthYou're on a 3 Con character?
I crafted one of those recently, and I have to say I am finding them pretty OP and useful for shotgun synergy. As an added benefit I am not seeing many enemies with any resistance to acid at all. Acid vials are pretty cheap and easy to craft too.
So you'd be pretty happy when you get the Advanced Catalysing Belt. You could also consider Cooked Shot, although it's best used with protective gear from the type of chemical weapon you'd be using. Cooked Shot, ACB and Incendiary Pistols together with Napalm Grenades make for a pretty entertaining combo. Clean-up with shotguns. Works well enough against most types of enemies, as well.
I think his CAU armor is for XAL. Together with infused mutant dog tabi boots you can get 100% acid resistance and become immune to XAL misfires. And XAL can get down to 5ap shots with 18 Dex.
I imagine so. Probably generated at least 20% in sales alone(a figure entirely pulled from my ass ). Most likely from the demographic that this sort of a game doesn't appeal in the first place, or else they'd have found it by themselves. I had wanted to play this game from since 2015 at least. Most people interested in recent RPGs would probably namedrop Underrail sooner or later, so in my estimation, it is nearly impossible that anybody with half an idea about RPGs wouldn't know about it in prior to watching a popular YT video years after the release date.Hey, did Underrail receive an uptick in sales due to Sseth's review?
Only as far as the quality of materials go. I am not sure what is the exact formula, but I am guessing that you want to have a slightly higher skill cap than the highest quality materials you can find. If I'm not mistaken they top out at 160Q. Some craftables increase skill requirements by 10% by adding optional components, so take that into account as well.Once again, I'm confused: Is there a skill cap or barrier to push through for certain skills? I have some points left to put into Biology, but the effective skill stops increasing at 125 even with like 10 extra skill points spent.
No, I'm talking about the level-up screen. I'm putting points into Biology, but the effective skill does not increase above 125.
Once again, I'm confused: Is there a skill cap or barrier to push through for certain skills? I have some points left to put into Biology, but the effective skill stops increasing at 125 even with like 10 extra skill points spent.
Here's the pic if others can't see the imgur embed.
I think I've been to that mutie area before but not sure, it's somewhere in the Waterways right?
It's because of skill synergy and the way it's calculated. You might have a lot of points to dump before you see any gain.
You can use the character builder to check how many points are wasted.