Would the psi-slot thing work better if it was tied to your individual psi-skills rather than intelligence? Like you have separate psi-slots for your Thought Control and Psychokinesis schools that increase based on how many points you invest in each skill? As it is now, I feel like making psi-hybrid characters is a bit to restricting and not as fun as before.
I am fine with int other builds need more than one attribute, too. My problem is that increasing int gives so few slots. I mean 8 for 12 in is pathetic and it was worse before. 12 is quite an investment for a secondary attribute and it is not that big of an upgrade over 6, 8 or 10 int. I mean sure it is noticeable but 12 is still a steep investment. Also that new PSI headband component is stupid. Only one extra slot on fixed requirements competing with already string components. If at least there were more versions with higher requirements offering 2,3 or even 4 slots it might be more interesting. Worst of all, thanks
Styg , you LOOSE that innervated slot completely if you switch head gear and PSI needs to swap constantly to at least motion detection goggles all the time to avoid being blown to smithereens by mines or getting detected by enemies in stealth so not only do you need to waste a lot of inhalants if you need to switch up spells now you also need to waste them when you just need to swap head gear.