I'm not even that much of a combatfag, I like Planescape Torment as much as the next Kodexer.
But replaying this a year later, this time on Dominating, is a whole different ball game. the amount of shenanigans to get through Junkyard - stealth, traps, molotovs, an EMP grenade and adrenaline and Dash feat in one room to snatch a keycard from beneath two (for my character) impregnable Plasma turrets.... closing doors against animals, looking through air vents first to see if the coast is clear. And the crucial traps/grenades can't be endlessly bought because of the fiscal changes on Dominating, I have to plan out crafting of key things like Molotovs. I did forget about crafting acid resistance gear though, and managed to cope without it.
GAME MECHANICS. Not sure any other RPG can compete.
There's a tension in many RPGs: in some you are the all-conquering Chosen One who just needs to do a bit of levelling up first. Others are more gritty, as the protagonist is very much mortal and must use his wits. I think Underrail takes things the furthest in the latter direction. Like any turn-based game whose combat isn't an unbearable slog, it's forced to have a very high damage-to-HP ratio, and what with all the other stuff like consumables, grenades, stealth, SMG bursts, it makes things BRUTAL - in a good way.
But replaying this a year later, this time on Dominating, is a whole different ball game. the amount of shenanigans to get through Junkyard - stealth, traps, molotovs, an EMP grenade and adrenaline and Dash feat in one room to snatch a keycard from beneath two (for my character) impregnable Plasma turrets.... closing doors against animals, looking through air vents first to see if the coast is clear. And the crucial traps/grenades can't be endlessly bought because of the fiscal changes on Dominating, I have to plan out crafting of key things like Molotovs. I did forget about crafting acid resistance gear though, and managed to cope without it.
GAME MECHANICS. Not sure any other RPG can compete.
There's a tension in many RPGs: in some you are the all-conquering Chosen One who just needs to do a bit of levelling up first. Others are more gritty, as the protagonist is very much mortal and must use his wits. I think Underrail takes things the furthest in the latter direction. Like any turn-based game whose combat isn't an unbearable slog, it's forced to have a very high damage-to-HP ratio, and what with all the other stuff like consumables, grenades, stealth, SMG bursts, it makes things BRUTAL - in a good way.