Ol' Willy
Arcane
Underrail needs mod support!It actually makes me wish I could fund my own in-game to explore lost and forgotten tunnels and labs of underrail, recruiting people, etc.
Underrail needs mod support!It actually makes me wish I could fund my own in-game to explore lost and forgotten tunnels and labs of underrail, recruiting people, etc.
I think there's a lot about Lemuria I really like. I do enjoy the feel of the expedition. It actually makes me wish I could fund my own in-game to explore lost and forgotten tunnels and labs of underrail, recruiting people, etc.
It's easy, just include pacifist way. Already done with Protectorate Prison, Gray Army Base and, kinda of, Hollow Earth. Or even Port Zenith, although when I tried to pacifist it once I raged and since just kill everyone.Note that by no means do I mean that ALL exploration should be without enemies. Just certain places, and they could still have some small fight- it doesn't matter.
It's easy, just include pacifist way. Already done with Protectorate Prison, Gray Army Base and, kinda of, Hollow Earth.
Coretech is better on average, but Oculus has better quality overall though with lower spawn chances. Since I have little time for conventional trading rounds I choose Oculus.was watching closely on my last playthrough with merchant secret stock. Obviously its best to use both but in general it was coretech that provided best mats for me.
Reloading traders provides some useful info. I was reloading Black Eels trader, Gort and Old Geezer before even doing Depot A and sometimes they have Plasma Grenade and Shield blueprints. Check them out often if you interested.
Health Center and Abyssal Station are good, but that's also because they're a breath of fresh air after the combat and their own 'gimmicks' don't outstay their welcome. I wouldn't want to do four different Health Centers, and I think anyone would struggle to design them in mesmerising ways. That said, I agree - it would be great to see more of this bespoke, not-only-combat stuff.
Nah, I was just checking the spawn system. These traders have two-three blueprints that spawn with 100% certainty and one-two that spawn at random. You may find curious things there.doesn't involve reloading merchants a hundred times (not my idea of a good time) is Coretech or Nexus level 7.
Surprised grenades were never nerfed, they offer too much for too little investment.
depends on difficulty I guess. On had and dominating grenades you get access to from shops are not enough. One needs crafting and/or mercantile. Even then stock is limited and you can't just go blasting everywhere.Surprised grenades were never nerfed, they offer too much for too little investment.
Surprised grenades were never nerfed, they offer too much for too little investment.
Constant need to resupply, mediocre damage without Three-Pointer and heavy investment into Throwing, mediocre 'nades without crafting, expensive components without Mercantile, need for space as you can't use them everywhere as you will need to keep 3 tiles safe space in mind. 'Nades are quite alright in terms of balancing.
You guys got any input on the worth/usefulness of Ambush for a crossbow build? Always seemed too specialized and unreliable as opposed to other stealthy feats.
Surprised grenades were never nerfed, they offer too much for too little investment.
It could be argued that grenades were buffed with the inclusion of plasma grenades.
Surprised grenades were never nerfed, they offer too much for too little investment.
Constant need to resupply, mediocre damage without Three-Pointer and heavy investment into Throwing, mediocre 'nades without crafting, expensive components without Mercantile, need for space as you can't use them everywhere as you will need to keep 3 tiles safe space in mind. 'Nades are quite alright in terms of balancing.
thats amazing idea actually, one of best things that kcd had in it. Alchemy diluted its value so its best if its never craftable.Make it so you have to drink a mushroom schnapps every time you want to save, problem solved
I always found molotovs meh outside of lowest tier enemies. If anything was using it mainly for fear effect.Even just the plain molotov is ridiculous, without any feat or skill investment.
thats amazing idea actually, one of best things that kcd had in it. Alchemy diluted its value so its best if its never craftable.Make it so you have to drink a mushroom schnapps every time you want to save, problem solved
My last run - 260 effective throwing skill. Half of the time grenades landed not where I wanted them to land.Styg mentioned that he doesn't like how good throwing is with little investment on several occasions. It could eventually get nerfed so you have to invest more skill points to throw with accuracy.