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Underrail: The Incline Awakens

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
For my fellow cave wizard enthusiasts, do you prefer Advanced PSI Empathy or +2 Will as your first veteran feat? I tend to get Will first but APE is really good as well.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
For my fellow cave wizard enthusiasts, do you prefer Advanced PSI Empathy or +2 Will as your first veteran feat? I tend to get Will first but APE is really good as well.

APE first, but that was before the changes, as Psychosis. Would prob still take it first.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
The DLC, finally took time to try, is fantastic, but what an odd choice to put it in the middle of the game and forcing another playthrough . This could be easily scaled as an end game expansion. I noticed very trivial achievements are completed by barely 1% of the player base, so i am pretty sure most wont even bother with it.A shame as its superior to the original underail on every aspects.
By the way is there an underail 2 on the work now ?

Underrail: Infusion (more like Underrail 1.5) and then Underrail 2.
Ah it's a good thing they keep doing it, DLC was absolutely gorgeous i really dig the neo ancient architectural style they used for lemuria , sounds like a mix of angkor vat and high tech. This is probably the best looking isometric rpg ever. The only thing missing is a bit of reactivity, when cleaning up the pirate bosses and exterminating the natives the chief does not even congratulate for it nor offer a reward . Getting rid of both threats you would expect him to show some respect or awe. Now maybe i am asking too much those kind of games rarely have that, yet it feel like it's missing some bits.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
Any new mods or ammo types for pistols?

I really want 45, 10mm and 50BMG in the game... 454 casull too

I'm meh about real world ammo TBH. These are generic rounds for a reason, and I'm cool with them staying generic. However, I'd like the option to specialize in some way with a specific ammo type and build around that.

For example: 9mm. I'd like the option to create different ammo types other than acid. OR, allow for some sort of acid based specialization, a feat obtained for a quest or something like that. Like a chance to ensnare an enemy or create corrosive and rusting acid type.
9mm shock rounds, 9mm micro shrapnel, 9mm explosive. Like some sort of feat that allows you to create the additional ammo types, and you can specialize with it in some way to allow for more exacting ammo creation.
44 Explosive does more heat, or adds energy damage depending on components used, OR has a larger blast radius.
Shotgun ammo - Slugs made from Super Steel, Explosive rounds, Shock / Energy type rounds, or Shrapnel rounds that cause insane bleeding.

Edit:
Or have a gunsmith feat that allows you to create gun types that are previously incompatible with specialization levels
Example: Shotpistol, .44 Caliber Falchion, 44 caliber Huszar, 12.7mm Chimera (can only burst 3 bullets)
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
STYG MADE IT IMPOSSIBLE TO STEAL A JETSKI FROM RAY WITH THIS UPDATE, NOW THE CAMERAS WILL DETECT YOU ANYWERE IN THE JETTY

WHY STYG WHY

How-dare-you.gif

Ray feels more and more like a self-insert on the level of Six.
Ray confirmed for the 3rd Godman.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
STYG MADE IT IMPOSSIBLE TO STEAL A JETSKI FROM RAY WITH THIS UPDATE, NOW THE CAMERAS WILL DETECT YOU ANYWERE IN THE JETTY

WHY STYG WHY

You know when you kill a shopkeeper in an Infinity Engine game, and their giant inventory full of expensive shit you'd just been browsing is nowhere to be found onscreen (because it's stored offscreen in an invisible chest)? This is that. It's developer-locked shit that you aren't allowed to steal/resell.

I'm not defending Styg at all, just laying the cold, hard reality out on the table. I think he went about this slightly wrongheadedly. You see, jet skis are a dime a dozen in an Expedition game; almost all of them are junky, so he had Ray refuse to buy junky skis. Aegis and Protectorate skis are premium skis, and they're also ubiquitous, so he had Ray refuse to buy them in a bid to avoid angering those factions (which is a very logical reason, but his intent was to developer-lock them from resale).

You can't meaningfully resell jetskis—he'll only buy back jetskis that you've already purchased from him (because they're not available anywhere else), which is pointless; and he will buy only one jetski that you can find, essentially a one-off treasure. Granted, it's a hell of a treasure.

Ray's was never meant to reward stealth and theft skills. It was instead meant to reward the mercantile skill, which historically was severely under-rewarded and went unused by everyone until secret inventories and then Ray's were added to the game. To be sure, Ray's discounts and antique purchase price are a powerful reward for those who wish to own every jetski.

But as I said before, there are jet skis fucking everywhere in Expedition. Not even the fancy ones should ever have cost tens of thousands of charons. I think Styg realized this, which is why he slashed the prices recently. Furthermore, Underrail is a game in which you're normally allowed to steal and resell absolutely everything, so the "WHOA WHOA NOT JETSKIS THEY'RE TOO GOOD" thing is quite jarring.

Perhaps most of all, jetskis being everywhere yet deliberately and systematically rendered valueless to the player actually undermines the sense that they ARE valuable. They just become untouchable background props. A limited system of reselling (say, if Ray accepted one resale per 24 real-life hours, at a much lowered price) would be better.

As for the U NO STEAL issue, there is a perfectly simple solution. You can steal from Ray, if you're good enough. BUT HE WILL BE TOO BROKE TO BUY THE TREASURE SHIP. Perfectly logical, but instead Styg just loaded it down with mechanics that you can't get around. Tut, tut.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
You know when you kill a shopkeeper in an Infinity Engine game, and their giant inventory full of expensive shit you'd just been browsing is nowhere to be found onscreen (because it's stored offscreen in an invisible chest)? This is that. It's developer-locked shit that you aren't allowed to steal/resell.

What Styg did is way worse though - he put out a nice, juicy bait, even added game dialogue to support stealing/trading jets, then started gutting the ability to do so with each subsequent patch.

If it were just flat out impossible to interact with them, like IE shopkeepers, nobody would really care.
 

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
You know when you kill a shopkeeper in an Infinity Engine game, and their giant inventory full of expensive shit you'd just been browsing is nowhere to be found onscreen (because it's stored offscreen in an invisible chest)? This is that. It's developer-locked shit that you aren't allowed to steal/resell.

What Styg did is way worse though - he put out a nice, juicy bait, even added game dialogue to support stealing/trading jets, then started gutting the ability to do so with each subsequent patch.

If it were just flat out impossible to interact with them, like IE shopkeepers, nobody would really care.

While I mostly agree, you're not being entirely fair to him, either. The idea was to have a jetski showroom that you could literally buy the keys and drive your purchases away from—which makes sense, and is interesting. They're vehicles, after all. It's a nod to used car lots, which are great devices for RPGs and adventure games.

In order to not have that juicy bait, there would be no showroom, just some lines of boring dialogue and (presumably) jetskis appearing from nowhere in some designated spot. Or the showroom would be non-interactive.

It's a quandary, really.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
You know when you kill a shopkeeper in an Infinity Engine game, and their giant inventory full of expensive shit you'd just been browsing is nowhere to be found onscreen (because it's stored offscreen in an invisible chest)? This is that. It's developer-locked shit that you aren't allowed to steal/resell.

What Styg did is way worse though - he put out a nice, juicy bait, even added game dialogue to support stealing/trading jets, then started gutting the ability to do so with each subsequent patch.

If it were just flat out impossible to interact with them, like IE shopkeepers, nobody would really care.

While I mostly agree, you're not being entirely fair to him, either. The idea was to have a jetski showroom that you could literally buy the keys and drive your purchases away from—which makes sense, and is interesting. They're vehicles, after all. It's a nod to used car lots, which are great devices for RPGs and adventure games.

In order to not have that juicy bait, there would be no showroom, just some lines of boring dialogue and (presumably) jetskis appearing from nowhere in some designated spot. Or the showroom would be non-interactive.

It's a quandary, really.

I don't think the showroom by itself is indicative of anything, with just a few more cameras stealing would have been impossible from the beginning.

The bait was more referring to the fact that he added special dialogue for accessing it before starting expedition, added the vent, with the crushed thief, added dialogue as a reaction to stealing jets, jet price gets determined dynamically by its components.

Stealing was supported both from a systems and narrative, then he simply changed his mind.
 

Blaine

Cis-Het Oppressor
Patron
Joined
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Messages
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Location
Roanoke, VA
Grab the Codex by the pussy
Hmmm Looks like I will need to disable an auto-update option for Underail at this rate.

Steam won't allow you to play a game unless it's fully up-to-date. That's an aspect of its DRM protocol. This can only be bypassed by keeping Steam entirely disconnected from the Internet. If it connects even once, it will know which of your installed games have updates waiting.

The option not to auto-update seems to exist only for those who don't want the automation, but updating is still required—you just have to do it manually through either the context menu or by attempting to run the game.

If you're not referring to Steam, then carry on. It would be easiest to collect and archive multiple versions of Underrail via GOG, no doubt.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Is the Underrail steam_api integration actually mandatory? Some games have "soft" integration, like AoD. In any case you can use any steam emu to work around that.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,101
Location
Northern wastes
Hmmm Looks like I will need to disable an auto-update option for Underail at this rate.

Steam won't allow you to play a game unless it's fully up-to-date. That's an aspect of its DRM protocol. This can only be bypassed by keeping Steam entirely disconnected from the Internet. If it connects even once, it will know which of your installed games have updates waiting.

The option not to auto-update seems to exist only for those who don't want the automation, but updating is still required—you just have to do it manually through either the context menu or by attempting to run the game.

If you're not referring to Steam, then carry on. It would be easiest to collect and archive multiple versions of Underrail via GOG, no doubt.
Yep got it on GOG, just like every other cRPG I own. But that wasn't the point of my post now was it.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Yep got it on GOG, just like every other cRPG I own. But that wasn't the point of my post now was it.

The point of my post was to be informative, nothing more. I have no idea why you felt any need to be a condescending cunt about it, but then again, I don't really care.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Imagine stealing jets from Ray (half of which are unique) and then trying resell them back to him.

NegativeGivingGerenuk-small.gif

I seem to remember at least one RPG where the shopkeeper says, oh ha ha you are literally trying to sell me what you stole from me get out of here you motherfucker.

Or is this just one of my RPG design wet dreams about Miltiades: the Man, the Legend, the Game
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
You know when you kill a shopkeeper in an Infinity Engine game, and their giant inventory full of expensive shit you'd just been browsing is nowhere to be found onscreen (because it's stored offscreen in an invisible chest)? This is that. It's developer-locked shit that you aren't allowed to steal/resell.

What Styg did is way worse though - he put out a nice, juicy bait, even added game dialogue to support stealing/trading jets, then started gutting the ability to do so with each subsequent patch.

If it were just flat out impossible to interact with them, like IE shopkeepers, nobody would really care.
also implemented hotwiring mechanics so that there is no reason to use it anywhere...
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
Imagine stealing jets from Ray (half of which are unique) and then trying resell them back to him.

NegativeGivingGerenuk-small.gif

I seem to remember at least one RPG where the shopkeeper says, oh ha ha you are literally trying to sell me what you stole from me get out of here you motherfucker.

Or is this just one of my RPG design wet dreams about Miltiades: the Man, the Legend, the Game

That happened in Wizardry 8.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
About jet skis - you can steal them if you're done with Core City. Assuming you already did the oligarch questline, there's nothing essential that would make turning the whole city hostile stop your from finishing the game. It's just one station.
 

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