About jet skis - you can steal them if you're done with Core City. Assuming you already did the oligarch questline, there's nothing essential that would make turning the whole city hostile stop your from finishing the game. It's just one station.
Nothing you can't do without. CC doesn't even have any essential traders, with maybe the exception of Harlan for high quality electronic components if you joined CoreTech. The point is, you can steal a jet just fine, there's just somewhat hefty consequences for doing so and it requires getting out of the typical "everyone has to like me" RPG mindset.About jet skis - you can steal them if you're done with Core City. Assuming you already did the oligarch questline, there's nothing essential that would make turning the whole city hostile stop your from finishing the game. It's just one station.
There are a lot of shekel dispensers in that caravanserai.
What? He has dialogue acknowledging when you steal things and jets.Ray's was never meant to reward stealth and theft skills.
If I recall correctly, old man specifically tells you not to linger in the forest for too long. So, you actually supposed to do the opposite of what he says.did I miss something?
What? He has dialogue acknowledging when you steal things and jets.Ray's was never meant to reward stealth and theft skills.
Yeah, I learned that too from the forums. Supposedly at some patch they tweaked the dialogue to better convey the intention behind the debuff, but I don't know how true that is. And even then, it's still a pretty convoluted way for our character to progress in that specific area. Maybe if they add another, more convincing hint in Caerus Residential with the related researcher taking a deep breath of the mushroom (for science!) only to find him/herself awaken somewhere else.... but that still doesn't explain how tf did our character ended where they were after completing the debuff because the map layout before destroying the 'boss' just doesn't make sense.If I recall correctly, old man specifically tells you not to linger in the forest for too long. So, you actually supposed to do the opposite of what he says.did I miss something?
Not gonna lie, I learned how to progress there only from the forums.
By being autistic probably.I'm genuinely curious how people figured it out on their own
You know what's the real irony? First time I entered the Mushroom Forest I wore Bio-Protection suit which makes you completely immune to Spore Infestation. So, to progress, I had to take it off which is completely nonsensical
I'm genuinely curious how people figured it out on their own
While nice it still does not fix the problem with now niche PSI abilities not being worth innervating. Also having to constantly smoke shrooms everytime you change your loadout is plain retarded. Imagine losing all your ammo in your gun when you switch ammo types.
I wouldn't go as far to say that I love DC, but I kinda like it in a way. DC requires ultimate preparation and actually rewards you for it. For example, Labyrinth is not that hard, there's no respawn in there and combination of Biohazard boots, Protectorate Chemical armor and Aegis helmet gives you 100% immunity to all Acid and Bio attacks, making worms harmless. Easy-peasy. Same true for Mushroom forest, except for Chompers and their melee atacks, but you had to prioritize them first. For Arke, you need stealth or means to kill robots as fast as possible. And so on. Basically, properly prepared character will breeze through DC without any significant problems.I don't know of anyone who LOVES DC.
i went to dc twice(with large gap in between). Each time in bio suit and each time had to check on forums wtf am i doing wrongYou know what's the real irony? First time I entered the Mushroom Forest I wore Bio-Protection suit which makes you completely immune to Spore Infestation. So, to progress, I had to take it off which is completely nonsensical
I'm genuinely curious how people figured it out on their own
What? He has dialogue acknowledging when you steal things and jets.Ray's was never meant to reward stealth and theft skills.
Styg clearly didn't originally intend for the place to be theft-proof—official acknowledgement that Ray's isn't theft-proof and that it's possible to rob the place, however, isn't the same as deliberately intending that players rob the shop blind every playthrough.
I think that Styg intended Ray's to be very difficult to rob of jetskis and components, while the office is much easier to rob. Since his entire player base are grognards, it turned out that we had little to no trouble robbing Ray's of anything not nailed down. Hence, he's made it even harder, and finally impossible without turning the entire zone permanently hostile (and I disagree with him on that, by the way).
Rewarding Mercantile, however, was clearly very intentional. Ray's is THE premier reward for Mercantile now, other than secret inventories. There are minor dialogue trees related to haggling for every jetski, a Mercantile-based discount gradient for each, and the antique can be sold to him for a large sum with high Mercantile.
You say the existence of dialogue is proof that Ray's was meant to be robbed. While I acknowledge this, I say that Styg never intended the place to be robbed blind or for it to be a primary means of rewarding theft skills, which is borne out by his repeated attempts to stop it being robbed blind. The massively huge truckload of locked-away treasure seeded throughout the entire game is and always will be the primary means of rewarding subterfuge skills.
Which NPC or where do you discover that stacking Spore Infection will take me to pulsating roots, I always play the game blind and try to give myself a chance before reaching to a walkthrough.
I'm supposed to open the gates to Tchort, I figured out returning the power grid and repairing the gate mechanism through normal conversation with NPCs and discovery.
I explored the mushroom forest and didn't find anything and I read all the logs in Caerus Residential, it mention the forest but in no way did it mention anything about Mycokardia and getting spore infection.
did I miss something?
Well... the only stealable jet was the junk one. Stealing it would reward you with exploring the waterways without booting up the expansion or interacting with Aegis, nothing else, since it's got shitty parts and you can't sell it. There was absolutely no way you could steal any other without getting spotted, unless there's some trick i don't know. I don't see why Styg would take the possibility of free roaming the waters before starting the expansion, it wouldn't break the game in any way.
There's always Protectorate Jet at Port Zenith. Chems likes to steal his Jet, I like to loan it from Tincansbecause "u no go water before official expansion cutscene"