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Underrail: The Incline Awakens

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.

Death Stalkers are impossible without massive cheese even more so that early. This is just another retarded Styg "FUCK YOU" to those handful of elitist pricks from his forums who complained about difficulty. It does not even make sense that a Deathstalker is up there, bright light and no red dream shrooms. This just further ruins the atmosphere of the game.

DON'T HATE THE PLAYA, HATE THE GAME

5b5.png

The real joke is even conlets can pull out a 95% DR suit and laugh.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
getting sseth to review your game is like winning the lottery
04JIYo6.png


can't wait for underrail 2 with FMV and full voice acting, gotta put that money where it's most useful +M
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.

Death Stalkers are impossible without massive cheese even more so that early. This is just another retarded Styg "FUCK YOU" to those handful of elitist pricks from his forums who complained about difficulty. It does not even make sense that a Deathstalker is up there, bright light and no red dream shrooms. This just further ruins the atmosphere of the game.

DON'T HATE THE PLAYA, HATE THE GAME

5b5.png

The real joke is even conlets can pull out a 95% DR suit and laugh.

Not at level 7 or 8. Riot armor with Cryo Shield is also a goood defense but for some inexplicable reason the mentor is at a completely retarded place.
Oh and fun fact, my level 18 psychosis shroom master with 9 con wearing psi beetle tac vest got murdered in one round last week last week. Apparently the AI was modified now that if they can murder you in one round they will do that instead of just sting and move away.
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.

Death Stalkers are impossible without massive cheese even more so that early. This is just another retarded Styg "FUCK YOU" to those handful of elitist pricks from his forums who complained about difficulty. It does not even make sense that a Deathstalker is up there, bright light and no red dream shrooms. This just further ruins the atmosphere of the game.

DON'T HATE THE PLAYA, HATE THE GAME

5b5.png

The real joke is even conlets can pull out a 95% DR suit and laugh.

Not at level 7 or 8. Riot armor with Cryo Shield is also a goood defense but for some inexplicable reason the mentor is at a completely retarded place.

Don't worry, if you get the pyromancer random dungeon you can gamble into a high level psionic mentor. Styg thought of everything.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
Isn't it only a deatth stalker on DOM? Pretty sure it's a crawler otherwise.

It's funny how on DOM the first regular stalkers you see are the ones next to Matteo.
There's a few in the cave next to the mushroom cove behind rocks. Together with death stalkers, of course.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
An NPC rating? Really nigguh? Dodge/evasion is trash and you know it.

Yeah. Dodge/evasion is useless on Dominating.

like your post
It's not useless. You can stack dodge/evasion just fine even on DOM. Evasion especially can approach crazy values, at least 800 effective. It's just inherently less optimal than being an actual tank. That said, there's a lot of things that are suboptimal and dodge/evasion builds can get really strong anyways.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
I can see that PhrygianDominant the polymath had lots of fun writing for Expedition. It's a bit uneven and verbose at times though. But this is something else entirely:

z5l6eO5.png
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
When I first read the Psi overhaul change log a while back, I misread this change

  • Rapid Reloader firearm enhancement will now also have a 25% chance of restoring a random amount of action points ranging from 50% to 100% of the base action point cost of the weapon (but capped at 20ap); this can only trigger once per turn

to be that a 25% chance of restoring AP replaced the passive AP reduction. Now that I'm playing again I realized it's in addition to. So Styg really nerfed melee and xbows while buffing ARs? Wow...
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,548
Location
Russia atchoum!
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

Yeah, found this one today - expected it to be exactly there lol.

I exploted the fact that when you move out of LoS DS enter stealth, wasting a turn. You still see it anyway. Hit it once at least to break stealth, and it will try to do that again.
 
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Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
I can see that PhrygianDominant the polymath had lots of fun writing for Expedition. It's a bit uneven and verbose at times though. But this is something else entirely:

z5l6eO5.png
"which is in fact a great serpent"

It's a kind of philological joke - such long and un-punctuated Lovecraftian sentence is all fitted into the one window, then closed with just several words on the next page. High-class stuff
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
slowly getting hooked to my thrower playthrough. Im still burned but at the same time a bit curious.

acid vials... are really underwhelming. At least on dominating. Sentry bots and plasma sentries got some acid resistances. Vial will damage them acid puddle wont. Was able to drop them by abusing doors. Also they are not cheap. At the same time my throwing knives arent doing much so... quite stuck with them. I plan on entering wormhole with mk4, nades might be more useful against robots. Got to farm some xp after all
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
slowly getting hooked to my thrower playthrough. Im still burned but at the same time a bit curious.

acid vials... are really underwhelming. At least on dominating. Sentry bots and plasma sentries got some acid resistances. Vial will damage them acid puddle wont. Was able to drop them by abusing doors. Also they are not cheap. At the same time my throwing knives arent doing much so... quite stuck with them. I plan on entering wormhole with mk4, nades might be more useful against robots. Got to farm some xp after all

My current approach to sentry bots and turrets with Spec Ops guy on Hard is largely to just sneak past them and leave them there until (and if) I decide to come back later to clean the place out, most likely with an energy pistol. It's not worth the expenditure of EMP/HE materiel nor even higher-caliber pistol bullets, and it's not like you need to farm XP on Classic anyway. I've made a few exceptions in areas where I can isolate bots or duck around corners or doors and pop turrets with my sidearm.

Not for the first time, I wish that Oddity XP progression occupied a middle ground between where it is now (that is, achieving level 30 right at the end of the damn game after scouring every last box and trash can) and where Classic is now (achieving level 30 well before the end of the game). I want to be level 30 long enough to enjoy my completed character, but not for the last 25% of the game. If I must choose between the two, then Classic it is. I still value oddities and read the descriptions, though, which is half the point.

I'm level 10 now at the end of Depot A, and with Sure Step, Stealth focus, high PER, a Spec Ops'd crafted SMG, a belt full of Mk II bombs and flashbangs, and a bag full of drugs and bear traps, this has been by an extremely wide margin the easiest Depot A run I've ever done.
 
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CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
slowly getting hooked to my thrower playthrough. Im still burned but at the same time a bit curious.

acid vials... are really underwhelming. At least on dominating. Sentry bots and plasma sentries got some acid resistances. Vial will damage them acid puddle wont. Was able to drop them by abusing doors. Also they are not cheap. At the same time my throwing knives arent doing much so... quite stuck with them. I plan on entering wormhole with mk4, nades might be more useful against robots. Got to farm some xp after all

Throwing knives really start picking up around level 20 or so IF you're pumping DEX and maxing throwing. Make sure to pickup remote surgeon if you haven't already. It really makes a difference.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
slowly getting hooked to my thrower playthrough. Im still burned but at the same time a bit curious.

acid vials... are really underwhelming. At least on dominating. Sentry bots and plasma sentries got some acid resistances. Vial will damage them acid puddle wont. Was able to drop them by abusing doors. Also they are not cheap. At the same time my throwing knives arent doing much so... quite stuck with them. I plan on entering wormhole with mk4, nades might be more useful against robots. Got to farm some xp after all

Wormhole, so you're at the Junkyard? Also on a throwing playthrough and just got to Core City. I decided to just sneak past the robots since in the long run I'm not missing much experience and the resources matter more to me. From pre-psi-change playthroughs, robots aren't that bad if you go max dex and Three-Pointer+10, but it takes some time to get there. Hopefully the

shock shurikens

are good since I'd like to specialize fully in throwing knife feats instead of Three-Pointer.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Speaking of the Wormhole, Find Blaine seems to have vanished from the Black Eels quest line.

I can only assume it's been decoupled from that quest line (possibly the Scrappers quest line as well) so that everyone can find and use the shop in some other way regardless of the side they choose.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Currently workshopping a Crocodile Dundee build focusin' on snipers, machetes and throwing knives. Weaponsmith works with machetes right?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Currently workshopping a Crocodile Dundee build focusin' on snipers, machetes and throwing knives.

Interesting use of "focusing" you have there. Do swords' AP costs benefit from increased DEX? It doesn't seem so.

I skipped out on swords for my Expedition playthrough since they appeared to be similar to spears, but with less utility and more gambling.

Weaponsmith works with machetes right?

The Wiki entry is probably outdated, but the feat's description specifies "non-fist melee weapons."
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Not for the first time, I wish that Oddity XP progression occupied a middle ground between where it is now (that is, achieving level 30 right at the end of the damn game after scouring every last box and trash can) and where Classic is now (achieving level 30 well before the end of the game). I want to be level 30 long enough to enjoy my completed character, but not for the last 25% of the game. If I must choose between the two, then Classic it is. I still value oddities and read the descriptions, though, which is half the point.

One way to allieviate this would be to remove caps for environmental oddities, i.e. those not found on enemies. Having them full disincentivizes exploration. Which is mostly why I play classic. Oddity/Hard is harder than Classic/Dom.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The thing about Shock Shurikens is that you can only make one kind of them, regardless of the battery you use. While shock bolts have MKI, MKII and MKIII, you'll always have a shitty shuriken no matter the baterry's power.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
When I first read the Psi overhaul change log a while back, I misread this change

  • Rapid Reloader firearm enhancement will now also have a 25% chance of restoring a random amount of action points ranging from 50% to 100% of the base action point cost of the weapon (but capped at 20ap); this can only trigger once per turn

to be that a 25% chance of restoring AP replaced the passive AP reduction. Now that I'm playing again I realized it's in addition to. So Styg really nerfed melee and xbows while buffing ARs? Wow...

SMGs and ARs were nerfed in recent memory with bursts not counting as special attacks, the new spec points could add some of the damage back but you need to spend a lot of points, that means a level 20+ character, so they are still pretty nerfed.
Only burst build that wasn't nerfed was crit AR which is still decent, and takes a little more effort to implement.

What this buff does is balance out a bit of the old burst nerf, the Spearhead/Dragunov AP nerf, and also helps all sniper rifles be a little less predictable than just "use this turn to delete enemy X".

I kinda wish it wasn't RNG though and worked more like Combo.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
lol, sharpshooter will work on non firearm pistols now

versatility builds are getting more and more OP
Weird, I thought it always worked.
 

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