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Underrail: The Incline Awakens

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'm in favor of custom difficulties. I'd love to fine-tune the sell prices nerf, tune the boss HP bonus so that the bullet sponge factor isn't too ridiculous, keep the hilariously buffed-up encounters like Death Stalkers in lower-level vent systems, etc. Call adjustable difficulty decline if you want—I called the automap decline, and I stand by that, but I was overruled by the majority who don't find the possibility of getting lost and navigating by dead reckoning to be enjoyable. I'm VERY glad I got to experience Underrail without a map, because I love having to mentally map a game with complex, multi-level interconnections. To be fair, use of the map is wholly optional, but if people aren't forced not to use something so convenient, most won't even try doing without it.

Yeah. I want something harder than Dominating, but without the prices nerf. But my idea of harder than dominating is: more enemies but with better stats, gear, AI, and no huge health buff. Huge firefights without enemies being bullet spongey. Except for bosses, those i don't mind having huge health. I think on this setting everything should be a glass cannon including me. That's my idea of fun.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I really want to teach myself how to mod this game, if only to revert nerfs that I don't like. I'm not sure that it's properly possible without Styg's cooperation, though, because to my knowledge only speed hacks, cheat engine (both of which work through trial-and-error manipulation of game code loaded into active memory), and custom portraits (which are officially supported) are possible.
Unless it has changed, he purposely obfuscates the source to prevent mods. It can be done if you have enough free time to devote to it, but I doubt anyone cares enough.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
I'm in favor of custom difficulties. I'd love to fine-tune the sell prices nerf, tune the boss HP bonus so that the bullet sponge factor isn't too ridiculous, keep the hilariously buffed-up encounters like Death Stalkers in lower-level vent systems, etc. Call adjustable difficulty decline if you want—I called the automap decline, and I stand by that, but I was overruled by the majority who don't find the possibility of getting lost and navigating by dead reckoning to be enjoyable. I'm VERY glad I got to experience Underrail without a map, because I love having to mentally map a game with complex, multi-level interconnections. To be fair, use of the map is wholly optional, but if people aren't forced not to use something so convenient, most won't even try doing without it.

Yeah. I want something harder than Dominating, but without the prices nerf. But my idea of harder than dominating is: more enemies but with better stats, gear, AI, and no huge health buff. Huge firefights without enemies being bullet spongey. Except for bosses, those i don't mind having huge health. I think on this setting everything should be a glass cannon including me. That's my idea of fun.

Styg removed the spot under the camera where you could sell, strip jet skies of parts, buy, then fill them up for a net gain, right?
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,524
That made no sense, why make it impossible to steal a shitty jet? Now you have to start expedition in order to get hold of one. And by the looks of it, the freighter money exploit is probably gone too
I asked a dev for confirmation on the forums and you can indeed steal shitty jets outside (not Freighter though) so you don't have to start expedition.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
What difference does that make? The absurd scraps requirement and accompanying nerfs of cheap gear's scrap yields combine to ensure that you won't have nearly enough repair kits for all of your loot anyway, unless you buy them.

And to be fair, it doesn't work either. I just hung around pig caves and lower underrail more. The weight changes make looting annoying. In the past I used to carry 10 of each repair kit and not give a fuck. Now I carry 10 mechanical kits and no others.

Most satisfying modding you can do? Probably mess around with HumanBodyFall.xnb in the sounds folder.

Did you try to get oddity or item descriptions? I don't have the XNA SDK installed now.

I really want to teach myself how to mod this game, if only to revert nerfs that I don't like. I'm not sure that it's properly possible without Styg's cooperation, though, because to my knowledge only speed hacks, cheat engine (both of which work through trial-and-error manipulation of game code loaded into active memory), and custom portraits (which are officially supported) are possible.
Unless it has changed, he purposely obfuscates the source to prevent mods. It can be done if you have enough free time to devote to it, but I doubt anyone cares enough.

The real issue is dotfuscator symbols changing with each rebuild. Once the game receives no more patches, we can think of reversing.
 
Last edited:

Twiglard

Poland Stronk
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Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Here's some music to play once you get sick of the game's tracks:

Biosphere:

Microgravity (with B-side)
N-Plants
Patashnik 2
Patashnik

I love Cirque but it doesn't fit the game sadly.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
I am glad I switched from a Tin Can AR to my stealthy pistoleer. Traps are OP'd, no complaining. Ripped through Depot A so I think I'm on the right track.

Dex is at 10, Agi is at 8. Is it worth bumping them past that?
 
Vatnik
Joined
Apr 10, 2018
Messages
7,697
Location
澳大利亚
Insert Title Here Strap Yourselves In
I really want to teach myself how to mod this game, if only to revert nerfs that I don't like. I'm not sure that it's properly possible without Styg's cooperation, though, because to my knowledge only speed hacks, cheat engine (both of which work through trial-and-error manipulation of game code loaded into active memory), and custom portraits (which are officially supported) are possible.
Unless it has changed, he purposely obfuscates the source to prevent mods.
Autism strikes again...
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
What difference does that make? The absurd scraps requirement and accompanying nerfs of cheap gear's scrap yields combine to ensure that you won't have nearly enough repair kits for all of your loot anyway, unless you buy them.

And to be fair, it doesn't work either. I just hung around pig caves and lower underrail more. The weight changes make looting annoying. In the past I used to carry 10 of each repair kit and not give a fuck. Now I carry 10 mechanical kits and no others.

The only real difference it's made for me is that I now purchase repair kits as I journey from caravanserai to caravanserai rather than purchasing daggers and balaclavas to turn into repair kits.

I still strip every vendor of his or her charons, so all in all, it's turned an enjoyable fiddly thing into an annoying fiddly thing (because one can no longer derive meaningful value from trash loot). I still have more charons than I can reasonably spend, and the caverns have only just recently opened up.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,549
Location
Russia atchoum!
The real issue is dotfuscator symbols changing with each rebuild. Once the game receives no more patches, we can think of reversing.

Maybe that's why Styg said there will be a couple of updates more, lol. Expect them to arrive throughout a year or more.

Speaking of pigs, did you guys kill the giant pig yet? He drops a 130Qish skin.
Nope, any general hint on where you find it?

Lol, that's a legengary pig, one of a kind hehe. Think!
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Styg removed the spot under the camera where you could sell, strip jet skies of parts, buy, then fill them up for a net gain, right?

He moved the freighter a little bit. Just buy it and place where it was before, then do the exploit.
 

Blaine

Cis-Het Oppressor
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1,874,786
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Grab the Codex by the pussy
I've finished bitching about the repair kit nerf, so now I'd like to bitch about something that's been an annoyance for years: the battery life of NVGs.

https://www.stygiansoftware.com/wiki/index.php?title=Goggles

The battery life of the NVGs pictured in the pane on that page is almost exactly one minute. Put another way, you have to feed a fresh basic battery into the thing every fifty seconds.

Arguments predicated upon "muh game balance" have preemptively been placed into the rubbish bin, by me. FUCK game balance—that shit is fucking annoying. It's also conceptually laughable that a civilization that can produce optical cloaking devices, energy shield emitters, and hand-held laser pistols can't produce a battery that lasts more than one minute powering a pair of IR-collecting lenses and accompanying IR projector, a technology that first matured to usability in the 1960s.

Yes, I'm aware that the battery life of goggles can be much longer at very high quality and especially with Power Management. However, 3-4 minutes' battery life is still ridiculous—and yet that IS enough in the context of the game, and starting to not be annoying, since they can be recharged with more expensive batteries.

Add flares to that list, by the way:

Another type of flare is the fusee, which burns for 5–60 minutes with a bright red light. Fusees are commonly used to indicate obstacles or advise caution on roadways at night; in this usage they are also called highway flares, road flares, or ground flares. They are commonly found in roadside emergency kits.

Road flares are the type of flares portrayed in Underrail. Underrail's flares last thirty seconds. But even the shittiest handheld flare or the most basic signal flare last for a minute.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
NVG is balanced around combat use, just like sprint and a bunch of other things.
In real time, one turn converts to 5 seconds, which feels like too little for NVG batteries, and way too much for the cooldown of sprint and healthy hypos. All items work like this, so it doesn't seem likely to change, maybe you can negotiate one item losing charge more slowly in realtime, in exchange for another 10 psi and QoL nerfs.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
NVG is balanced around combat use, just like sprint and a bunch of other things.
In real time, one turn converts to 5 seconds, which feels like too little for NVG batteries, and way too much for the cooldown of sprint and healthy hypos. All items work like this, so it doesn't seem likely to change, maybe you can negotiate one item losing charge more slowly in realtime, in exchange for another 10 psi and QoL nerfs.

All i know is that we could use thermal googles.
 

Blaine

Cis-Het Oppressor
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Location
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Grab the Codex by the pussy
NVG is balanced around combat use, just like sprint and a bunch of other things.

Fuck balance.

Also, even that shoddy pair of goggles from a Junkyard vendor with 47 energy will last for 12 turns before losing its battery. A pair with 60 energy (not remotely hard to get) will last for 17 turns. The vast majority of combats are finished long before 12 turns have elapsed, let alone 17.

For that reason, I disagree that they're balanced around combat. I think they're actually "balanced" around real-time mode, specifically the ease with which you can visually perceive the shadow of a stealthed character or crawler. You have to feed them batteries like a child eating Pez from a Pez dispenser, except in reverse.
 

Grunker

RPG Codex Ghost
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Joined
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Copenhagen
Is there a good pistols/gunslinger build in the game currently? Last I played, focusing on mechanical pistols felt very subpar so I ultimately dropped that playthrough
 

Blaine

Cis-Het Oppressor
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Messages
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Location
Roanoke, VA
Grab the Codex by the pussy
NV goggles are nothing compared to the cloaking device, now that thing is truly annoying to use in real time.

True, but it's a portable, optical cloaking device. That I can live with; it makes sense for an optical stealth field to draw far more energy than an infrared head lamp. Also, I typically use the cloaking device only for infiltrations during which I hope to avoid combat (The Rig, I'm looking at you), and recharge it in safe areas. Although it's annoying, the short charge actually fits its purpose, unless you're trying to min-max Snipe and/or Ambush—and even then, you can pop on your cloaking device right before you Snipe or Ambush something, getting the benefit very quickly.

I can buy a pair of infrared binoculars from Amazon for $280. They can operate for ten hours with two remote controls' worth of batteries:

15ec170714.png


If you're wondering what I think is a reasonable time extension of the goggles' battery life, I'd change the 9 to a 0 (it's not a fucking diesel motor) and the 3 per 5 seconds to 1 per 5 seconds.

BUT YOU MUST PUNISH FOR TURN ON AND OFF TO CONSERVE BATTERY LIFE! No, that's not needed either. It's dumb garbage, and it's annoying.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
>first time playing past lvl 25 in oddity
>hey cool, my exp bar is yellow now
>1/61
>my face when

ILL NEVER PLAY ODDITY AGAIN

1586063165419.png
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,762
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Copenhagen
Is there a good pistols/gunslinger build in the game currently? Last I played, focusing on mechanical pistols felt very subpar so I ultimately dropped that playthrough

OK just googled the patch notes :O

Pistol changes
  • Increased critical hit chance of all firearm pistols by 3% (new base is 10% now)
  • Firearm pistols damage increased by about 25%
  • Firearm pistols now ignore up to 40% of target's evasion at close range
  • Sharpshooter now grants the critical damage bonus to firearm pistols at all times regardless of focus
  • Added Gun-Fu feat - When attacking with firearm pistols in melee range, your effective attack skill is increased by 40% (up to 60% through specialization) of your unmodified melee skill for all purposes, including the damage done
  • Added Bullet Time feat - When activated, reduces action point cost of firing firearm pistols by 30% (up to 50% through specialization) until the end of the turn.
yas bitch. Time to get back underground
 

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