CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,694
I'm in favor of custom difficulties. I'd love to fine-tune the sell prices nerf, tune the boss HP bonus so that the bullet sponge factor isn't too ridiculous, keep the hilariously buffed-up encounters like Death Stalkers in lower-level vent systems, etc. Call adjustable difficulty decline if you want—I called the automap decline, and I stand by that, but I was overruled by the majority who don't find the possibility of getting lost and navigating by dead reckoning to be enjoyable. I'm VERY glad I got to experience Underrail without a map, because I love having to mentally map a game with complex, multi-level interconnections. To be fair, use of the map is wholly optional, but if people aren't forced not to use something so convenient, most won't even try doing without it.
Yeah. I want something harder than Dominating, but without the prices nerf. But my idea of harder than dominating is: more enemies but with better stats, gear, AI, and no huge health buff. Huge firefights without enemies being bullet spongey. Except for bosses, those i don't mind having huge health. I think on this setting everything should be a glass cannon including me. That's my idea of fun.