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Underrail: The Incline Awakens

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
To be honest i don't really like the concept of dodge in the game. Dodging bullets? That's some matrix shit. I won't invest in dodge, i take my 12.7 round to the face like a man :argh:
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
how about you don't invest in crafting at all, you compulsive nutcase

try it, it'll be therapeutic

The compulsion to invest in crafting skills stems from minor details such as (and just for example) access to energy shields that are literally 5x more powerful than anything you can find or buy. The Electronics skill alone, not even maxed and with investment in a single feat, provides vastly superior energy shields, cloaking devices, and substantially improved NVGs with extended battery life. This isn't even taking into account that these superpowered items are also completely customized.

I've actually suggested in the past that non-crafted items should be brought more up to par with crafted items. In numeric terms, if we assume that the gulf between non-crafted and crafted items on a scale of 1 to 10 is 5 for non-crafted and 10 for crafted (which I believe is accurate overall), then I'd want to see non-crafted items at a 7.5 or 8 compared to the 10 of crafted. High-end drugs and explosives are almost entirely gated behind crafting skills, and I'd prefer that access to them through other means be relaxed and expanded.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
substantially improved NVGs with extended battery life.
That one is not so true, you can find really decent smart/seeker/motion-detecting NV goggles with no crafting at all.

High-end drugs and explosives are almost entirely gated behind crafting skills
That one is no longer as true as it used to be. Top tier drugs and explosives that used to be completely crating-only are now sprinkled all over the game in limited quantities. Super health hypos, super soldier drugs, MK IV and even a few MK V nades, MK III plasma, etc.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Haven't played in a while. Never done a real Jedi run. Is it still doable without too much hassle on Hard?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.

Death Stalkers are impossible without massive cheese even more so that early. This is just another retarded Styg "FUCK YOU" to those handful of elitist pricks from his forums who complained about difficulty. It does not even make sense that a Deathstalker is up there, bright light and no red dream shrooms. This just further ruins the atmosphere of the game.
 

Decado

Old time handsome face wrecker
Patron
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2,674
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San Diego
Codex 2014
I'm maxing dodge and evasion on this playthrough and it seems to be working well so far. Stealth, lay down traps, shoot from hiding, and those that survive the bear traps and/or frag mines can't hit me anyway. But of course, the real test is coming at Depot A . . .

Also, really paying attention to the value of items is tremendously helpful. I just finished Gorsky's task at Omega and came back with something like 10 guns, sold them all to a few different vendors. I am swimming in dubloons, even after buying a shitload of grenades.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
Honestly, it's at the point where I just laugh at things like that.

Like the early randomized dungeon, that has giant environmental hazards in the form of travelling fireballs, which also must complete their run and make you wait like 10+ seconds whenever you enter turnbased mode.

You die a bunch of times.
You figure out that the trash blocking your path that takes forever to clear in normal mode and reliably gets you killed, is actually cleared instantly with like 10 AP in the laggy turnbased mode.
You arm yourself with this wisdom and clear all the trash and race around the fireballs.

And after getting through all that, you get rewarded with a stealthed death stalker, initiating combat for you, making you wait the 10+ seconds to find out if he one-shots you.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
Isn't it only a deatth stalker on DOM? Pretty sure it's a crawler otherwise.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
Isn't it only a deatth stalker on DOM? Pretty sure it's a crawler otherwise.

It's funny how on DOM the first regular stalkers you see are the ones next to Matteo.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?
Isn't it only a deatth stalker on DOM? Pretty sure it's a crawler otherwise.

The room was always empty before. Never once encountered a crawler even. Suddenly on a new toon today I was just going in to grab the Trilobite oddity and bam, death by Deathstalker. Fucking retarded and I was already level 8 thanks to some lucky Oddity drops from enemies.

It's funny how on DOM the first regular stalkers you see are the ones next to Matteo.

Wich is even more retarded considering by that time you have enough levels, feats, skill level and items to deal with them without it being a reload feest.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,791
It is bad game design if it is predicated on people knowing everything in advance or reloading tons.

But ... people love Age of Decadence!?

Only people with the Excel like capabilities should play games. /entitled gamer
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,667
You could do a lot of things in Underrail, but if you're min maxing not getting crafted gear in lieu of RNG based defenses like dodge/evasion is clearly the wrong choice, especially on dominating.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
An NPC rating? Really nigguh? Dodge/evasion is trash and you know it.
depends on how you play

if you just reload every time something hits you, and everything hits you, or every time you miss an attack, because something will hit you, and mostly just plan around nothing being able to attack you (or get through what you're wearing), you don't need either

if you want there to be a flow to combat and your character to perform what it says on the tin, dodge and or evade, they do what you can intuit from the skills' names

You'll reload more relying on dodge/evasion than on not getting hit in the first place.
 

Funkified Chicken

Guest
Thanks for the recommendations.
how about you don't invest in crafting at all, you compulsive nutcase
Unlike in most other games the crafting system is actually good in Underrail. It's very easy to see why someone might be tempted to invest in crafting. An assassin? Flash bangs and countless varieties of traps and caltrops with different poisons. A tank? Imagine crafting the biggest, heaviest tin can armor and energy shields to top it off. A melee fighter? A knife with electric charge to it and chems to go berzerk with. There are so many interesting possibilities and auxiliary benefits from the crafting system. The evasion and the dodging are the weakest parts of the skill tree. Dumping them for something else is an easy choice.
For reference I don't believe in being good at everything (well, in video games at least), and if anything very flawed builds are always a blast to work around with and a cool challenge. This is one of the reasons why I believe that Underrail is the best game of the last decade: you can be almost anything you want to be in this game.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
my first knife char on hard, thought I couldn't be bothered to be tortured with the early game tedium of DOM economy, but economically the build is so light it wouldn't have mattered and I wish I had - the damn thing came together the moment I got cheap shots @lvl 6, currently lvl 18

https://underrail.info/build/?HgMPC...mMR0WBhMLXBJHUT7Dk0FLwrPCosKewp_in4QB4p-OAt-_

doing away with qol perks (interloper lol) and int for the sake of seeing dialog I haven't seen for some time, to get it DOM ready I'd beef up the combat and survival relevant attributes, get nimble and parry(?), maybe perk-wise do away with a combat option so another aspect could come into bloom earlier

or better yet, to compliment dodge/evasion, I'd specialise in yell and intimidation to get mooks' combat skills down, making my dodge and evade scores that much better (that's definitely the plan for a coming strong blocky and evasive spearboy, whose intimidation reaches over 300)
Interesting. I see some knife throwing feats, I would have dropped them for Taste for Blood and Vile Weaponry, not a fan of throwing knives
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
wanted to try them out after the changes, and fatal throw looked solid, especially after specialising - not even essential, but fun and opportune (throw cave ear poison knife at ranged guy, -5 perception = lowered offensive scores = +++evasion for you)
I seem to forget about Cave Ear, though, and how it could be really useful. But there's Cave Ear caltrops for that matter as well
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Are you kidding me Styg ? Why the ever flying fuck did you put a Death Stalker in the little cave where you plant the explosives for Silas?! Death Stalkers for level 7 or 8 character? Do you want players to do nothing but cheese your game?

I was gonna say "just tase it bro" but i remember those little faggots have high DR. Must be hard for an early character to beat one, but since we're talking DOMINATING it shouldn't be too hard, really. I tackle depot A at level 10 when i play on DOM.

Death Stalkers are impossible without massive cheese even more so that early. This is just another retarded Styg "FUCK YOU" to those handful of elitist pricks from his forums who complained about difficulty. It does not even make sense that a Deathstalker is up there, bright light and no red dream shrooms. This just further ruins the atmosphere of the game.

DON'T HATE THE PLAYA, HATE THE GAME

5b5.png
 

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