Sheepherder
Augur
- Joined
- Feb 4, 2014
- Messages
- 668
How heavy? Will you use All-In (or Underpie), workbenches and hypercerebrix? The latest update also added belts which help with crafting. I'm not 100% sure, but I think each adds 15 points to one crafting skill.I have XAL001 in mind. I will decide whether I am going to use it once I see what my crafted pistols look like (I know about the AP, but I want to see the damage and the effects).
You can also get it to 90-ish effective for max accuracy at min distance (distance where you're riiiight outside of AoE).
Yeah, I play soft ironman, so I never throw grenades nearby. So around 100 effective Throwing usually covers me for grenades. The build I am planning is crafting heavy, so my skill points are bit tight. I will see if I can raise Throwing later for Fatal Throw. It is definitely a good idea.
I dunno if you're planning on it, but don't invest spec points into Mad Chemist. The damage bonus is so-so, but what's worse is due to scarcity of chemical pistol parts, you will not afford to recraft them often. Basically you'll have to wait 10 levels to make use of the spec points.