AdamReith
Magister
- Joined
- Oct 21, 2019
- Messages
- 2,109
Tried a build which kept stealth, evasion and traps in the mix with the crafting stuff.
Started out strong but soon became miserable, not able to keep up with tougher locks and so on. Needing chemistry as well as tailoring to work on Mutant Dog hide was a big fuck you.
This time paring things down to Guns, Throwing, Lockpicking and the Crafting stuff. Seems you need to sacrifice a lot to keep pumping points into those disciplines early.
Overall, crafting definitely adds a lot to this game. ATOM put me off the idea of crafting in this style of game but Underrail definitely seems to do it right from what I've seen so far. For example, no random crafting failure with chance of losing the ingredients.
Started out strong but soon became miserable, not able to keep up with tougher locks and so on. Needing chemistry as well as tailoring to work on Mutant Dog hide was a big fuck you.
This time paring things down to Guns, Throwing, Lockpicking and the Crafting stuff. Seems you need to sacrifice a lot to keep pumping points into those disciplines early.
Overall, crafting definitely adds a lot to this game. ATOM put me off the idea of crafting in this style of game but Underrail definitely seems to do it right from what I've seen so far. For example, no random crafting failure with chance of losing the ingredients.