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Underrail: The Incline Awakens

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,672
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Do you have any weird habits in Underrail? Every time im in new dungeon i must open every damn ventilation shaft that i see. Why? I don't have any fucking idea.

No ammunition left behind. I often discard weapons and armors just to pick up a few bullets.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Not sure it qualifies: I always walk around in stealth (except in cities). But I think it makes sense, given the random encounters.

The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,052
Location
Civitas Schinesghe
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,231
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh

I really wish the women and elders wouldn't start combat. I end up having to kill them just to make walking through the village to collect stuff not a chore.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
Uhh, stop fucking LARPing, man.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,052
Location
Civitas Schinesghe
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
Uhh, stop fucking LARPing, man.
Why tho?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
Uhh, stop fucking LARPing, man.
Why tho?
Because I'm drunk. It's my perspective, that's all. Play as you fucking want. But I think LARPing is what push sandboxish games/RPGs like Morrowind and lack of respect to character's agenda is what cause discouragement for RPGs like Disco where options are rather tight.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,052
Location
Civitas Schinesghe
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
Uhh, stop fucking LARPing, man.
Why tho?
Because I'm drunk. It's my perspective, that's all. Play as you fucking want. But I think LARPing is what push sandboxish games/RPGs like Morrowind and lack of respect to character's agenda is what cause discouragement for RPGs like Disco where options are rather tight.
For Disco like options your protagonist needs some basic personality, not a blank slate like our South Gater. Though if we are talking about respecting character's agenda then protags with set personality like for example Geralt would be best. I think that Henry in Disco was a cool example of compromise between blank and full char, he was still himself but you could develop him in many directions.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
he was still himself but you could develop him in many directions.
Yes, exactly where sudden things like "I'll spare slavs no matter what" wouldn not have occured. Not to mention more smooth character development according to STATS and/or BACKGROUND opposed to urges in general.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,052
Location
Civitas Schinesghe
he was still himself but you could develop him in many directions.
Yes, exactly where sudden things like "I'll spare slavs no matter what" wouldn not have occured. Not to mention more smooth character development according to STATS and/or BACKGROUND opposed to urges in general.
So in your opinion by default Underrail char is a murderhobo?
I mean he can be, but at the end all his decisions depend on what character we planned for him to be, what we think such character would do so we still are somewhat LARPing. And to be honest its not like its only "i spare slavs no matter what", my character actually tried to choose to spare somewhat normal npcs (though he failed in it sometimes, like for example in mutie island). He is not in some camp of cannibal lurkers but in a local military base, tresspasing and not by his choice. Besides for me surviving incognito in a place where you don't know shit about anything and you don't even understand language seemed like a cool story that my char could brag about (but that is something what i would want my char to do, not what he can do). Not to mention that the only background we have is that protag was accepted in SGS, a somewhat civilised place so that means that our char wasnt a typical zoner scum. But even that can be tossed out of the window if we wanted our char to be a savage scum, South Gater without player doesn't have personality so we can't act out of character.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
The Oddity system actually cured me of my need-to-kill-all-hostiles issue.
Hah, i still have that
The only place where i didnt purge map from enemies was gray army base.
Because i dont want to kill fellow slavs (though spec ops armor was tempting since i always collect every unique item in every rpg that i play).
I also didnt want to kill women and elders in barbarian villages but it wasnt my fault that they engaged me in combat ehh
Uhh, stop fucking LARPing, man.
Are you telling him to stop roleplaying in a roleplaying game?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Are you telling him to stop roleplaying in a roleplaying game?
We're clearly have different views on what roleplaying is. To me it's playing according to character's nature/stats/supposed agenda. Not player's (case with not killing slavs above). When it comes to subj and combat it's easy: who will try to mash people with a hammer when you've been developing a xbox specialist the whole time, for instance? When it comes to choosing factions and such it becomes tricky since we don't choose any background at the start, all we can do is to at least somewhat match them if we like: protectorate/aegis would be major example although beyond that it's all debatable.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Self-imposed limitations for role-playing reasons (or for challenge reasons, as well) is an honored tradition in RPG circles, and you are not winning this, jackofshadows.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
So in your opinion by default Underrail char is a murderhobo?
I mean he can be, but at the end all his decisions depend on what character we planned for him to be, what we think such character would do so we still are somewhat LARPing. And to be honest its not like its only "i spare slavs no matter what", my character actually tried to choose to spare somewhat normal npcs (though he failed in it sometimes, like for example in mutie island). He is not in some camp of cannibal lurkers but in a local military base, tresspasing and not by his choice. Besides for me surviving incognito in a place where you don't know shit about anything and you don't even understand language seemed like a cool story that my char could brag about (but that is something what i would want my char to do, not what he can do). Not to mention that the only background we have is that protag was accepted in SGS, a somewhat civilised place so that means that our char wasnt a typical zoner scum. But even that can be tossed out of the window if we wanted our char to be a savage scum, South Gater without player doesn't have personality so we can't act out of character.
Sorry, missed the actual response. I agree. Just pointed out that reasoning was weird and non-related to the actual game. Breaking LARP-oriuented borders and exploring various ways to play if a game worth it is what could make experience richer I beleive.
Self-imposed limitations for role-playing reasons (or for challenge reasons, as well) is an honored tradition in RPG circles, and you are not winning this, jackofshadows.
For challenge reasons - absolutely. For others - no. It might be honored tradition for tabletop where rules are blurry for all I care but when it comes to cRPGs rules and mechanics are what players should respect, not beyond. What makes subj such a good game is that there's plenty of mechanics and yet they are far from being easily exploited. You don't have to do anything except simply playing it by the rules to get proper role-play experience. On the other hand, LARPing is just stupid in my view. Imagine changing your armor according to what city are you enter or shit like that. There's sandbox games for that kind of stuff where half the time it's you who are making rules up.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
My build has been doing poorly in Lemurian Health Center and JSHQ. I am TC/TM, so I am generally weak against robots, and I was worried about these two places. Apparently, my worries were well-founded.

At Health Center, I did the Deathman room
by trapping all the robot entrances, and this gave me enough time to escape after talking to Deathman.
Then I got the implant and got out without ever speaking to Lifeman.

At JSHQ, I am having great problems AFTER I got all my stuff. I just spent 2 hours trying to clear the Main Hall from all the robots. Either they are fucking telepathic or Temporal Distortion is as loud as fucking TNT. Every time I tried to take on a loner or a small group, all robots from all ends of the floor joined in. Now I am taking a break before taking the elevator, because I have no idea how I am going to do the HQ floor.

Funnily enough, I had no issue at all in the storage with the 3 Nagas. I easily killed them one by one. In the Main Hall, however, even the fucking Naga comes to check when I kill something at the other end of the floor.

What a mess. Maybe there was something smarter I could have done, but I didn't come up with anything successful. I tried to use TNT to get them to gather at a corner, but then they dispersed again. Obviously, I would have done better if I had Psychokinesis, but I am still not sure it would have been reload-free.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
This is a Nimble Can Psychokinesis Unarmed build I've frankensteined together through some research I conducted. Using blueprints set out by much more Underrail savvy people than myself, I came up with this.

https://underrail.info/build/?HA4KB...BzcyhrcwDClgAAaABWKzkkMSAqBhIHSxNFPGkDwrZD378

I based my build off of the information I received from this post

http://underrail.com/forums/index.php?topic=2364.msg13523#msg13523

I wanted to test out the new Psychokinesis abilities, and I figured a Melee build would be the best way to make use of them. I've played used all the big melee weapons so I figured it would finally be a good time to use one of the lighter ones that benefit from Dex AP cost reduction. I also wanted to use Metal Armor since I really enjoyed the "Tank" playstyle in my last build. My base stats are spread super thin here, but I'm hoping that through a combination of some tankiness and high movement points I'll be able to make it work. Will let everyone know how it goes.
 
Last edited:

grumf

Novice
Joined
Dec 7, 2020
Messages
17
This is a Nimble Can Psychokinesis Unarmed build I've frankensteined together through some research I conducted. Using blueprints set out by much more Underrail savvy people than myself, I came up with this.

https://underrail.info/build/?HA0KBgUDAwYAAADCligAAFlFAABzcyhrcwDClgAAaABWKwg5JCAqBhIHS0VDaQMxwrbfvw

I wanted to test out the new Psychokinesis abilities, and I figured a Melee build would be the best way to make use of them. I've played used all the big melee weapons so I figured it would finally be a good time to use one of the lighter ones that benefit from Dex AP cost reduction. I also wanted to use Metal Armor since I really enjoyed the "Tank" playstyle in my last build. My base stats are spread super thin here, but I'm hoping that through a combination of some tankiness and high movement points I'll be able to make it work. Will let everyone know how it goes.

This is my un-armed build:
https://underrail.info/build/?HhAJB...AAAMKgAEYAAAArJjFpIMKoBhITQwPChzwHS8K2wqlO378

I'd dump dex to 9 and constitution to 3, 7 agility for fancy footwork and the rest into strength. With fancy footwork, contraction, adrenaline + jumping bean you don't really need sprint / nimble. Rathound regalia for the additional +1 strength, and power fist for robots the build is retardedly strong. You can get an additional psi slot with modulated psi-headband. Nail bombs to proc taste for blood.

9 dex with lightning punches & tabi boots gets you 5 AP unarmed attacks, you need 12 dex to get to 4 AP punches.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
I've a PK Unarmed-build I've been letting sit until the purportedly final next big content patch hits [link]. Haven't yet seen the game through with a primarily melee character yet, but it should be a fun one when the time is right.

1.png
2.png
3.png

4.png

 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
This is a Nimble Can Psychokinesis Unarmed build I've frankensteined together through some research I conducted. Using blueprints set out by much more Underrail savvy people than myself, I came up with this.

https://underrail.info/build/?HA0KBgUDAwYAAADCligAAFlFAABzcyhrcwDClgAAaABWKwg5JCAqBhIHS0VDaQMxwrbfvw

I wanted to test out the new Psychokinesis abilities, and I figured a Melee build would be the best way to make use of them. I've played used all the big melee weapons so I figured it would finally be a good time to use one of the lighter ones that benefit from Dex AP cost reduction. I also wanted to use Metal Armor since I really enjoyed the "Tank" playstyle in my last build. My base stats are spread super thin here, but I'm hoping that through a combination of some tankiness and high movement points I'll be able to make it work. Will let everyone know how it goes.

This is my un-armed build:
https://underrail.info/build/?HhAJB...AAAMKgAEYAAAArJjFpIMKoBhITQwPChzwHS8K2wqlO378

I'd dump dex to 9 and constitution to 3, 7 agility for fancy footwork and the rest into strength. With fancy footwork, contraction, adrenaline + jumping bean you don't really need sprint / nimble. Rathound regalia for the additional +1 strength, and power fist for robots the build is retardedly strong. You can get an additional psi slot with modulated psi-headband. Nail bombs to proc taste for blood.

9 dex with lightning punches & tabi boots gets you 5 AP unarmed attacks, you need 12 dex to get to 4 AP punches.
Oh I know the build is far from optimal. The whole point is to get it to work while using the Super Steel Armor and so on. Thanks for letting me know about the 9 Dex though. I didn't factor in the -1 AP cost form the Tabi's when it came to calculating how much Dex I'd need for 5 AP attacks.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Would this work as a sword SI build? STR 10, DEX 6, AGI 6, CON 9. Having insane crit chance and bonus would make the Flurry downside less painful.

In theory you only need electronics, for the shield and plasma grenades. Parry is overrated with decent CON. Riposte I haven't tried, but it's either meh or can only be used once per turn even with multiple enemies. Still gonna need chemistry for Mk4 grenades and some 60-ish Mechanics. Tailoring is only useful for selling stuff anyway.

Also, are there ever multiple races at the hopperdrome?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Would this work as a sword SI build? STR 10, DEX 6, AGI 6, CON 9. Having insane crit chance and bonus would make the Flurry downside less painful.

In theory you only need electronics, for the shield and plasma grenades. Parry is overrated with decent CON. Riposte I haven't tried, but it's either meh or can only be used once per turn even with multiple enemies. Still gonna need chemistry for Mk4 grenades and some 60-ish Mechanics. Tailoring is only useful for selling stuff anyway.

Also, are there ever multiple races at the hopperdrome?

You can equip the Captain's Cutlass at the end of your turn to get the Riposte buffs, then swap to a real weapon to dish out the 3 attacks, the buff stays.

Still trash though, avoid outside of LARPs.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Would this work as a sword SI build? STR 10, DEX 6, AGI 6, CON 9. Having insane crit chance and bonus would make the Flurry downside less painful.

If you plan on going SI with swords, you should drop Flurry. Red Dragon gets 850% crit damage bonus with specced CP and even more with Ripper. Crit chance can go over 80%. More with spec points. Add Taste for Blood and Onslaught and you get a lot of damage per turn with 15 Ap attacks. Works well with Flashbangs+Opportunist.

Also, the INT requirement on Red Dragon is only for the Decapitate and Dodge bonuses and doesn't lower accuracy if you don't meet it.

Red Dragon has a damage range of 30-40. Say a build ends up with 15 DEX. That's 316% damage bonus from skill. Let's assume you have full stacks of TfB - easy to get with Nail Bombs. And let's assume 8 stacks of Onslaught. So a crit on a 100% Hp enemy would deal ~1.9k damage.

A non SI, Dex build focusing on Flurry is still "better", but with how insane swords are, even a SI build or a non-crit STR build work.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Dex build focusing on Flurry is still "better", but with how insane swords are, even a SI build or a non-crit STR build work.

But all the DEX bonus does is increase crit chance by the amount of points spent. You can double the base damage by sacrificing only 15% crit chance when maxing Strength, and skip Pack Rathound.

I'm way over my head. AR/Sniper and SMG were such cakewalks compared to that.
 

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