lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 12,695
i was able to get to 29. Mind you that it was on dominating - there are more monsters available to get odditiesI am on a personal quest to reach Lvl28 before DC
i was able to get to 29. Mind you that it was on dominating - there are more monsters available to get odditiesI am on a personal quest to reach Lvl28 before DC
You should be able to get enough in DC.I am on a personal quest to reach Lvl28 before DC, so that I get Decommissioner before entering Arke. It is borderline, I am missing like 15-20 points. Some of them I will get in the Forest and the Labyrinth, but I think I will still be missing some points. I may have to do one of those areas that I always avoid, like Lurker Base, Fetid Marsh or an attack on the natives (I have never attacked the natives, frontal assaults are not something I enjoy, and I can't see a way to go stealthy assassin on them).
Riddle me this, Codex. Meeting these beetle brains lately, is there truly no defense to their psionic bullshit? Alpha strike is the only tactical option for a non psionic build?
Riddle me this, Codex. Meeting these beetle brains lately, is there truly no defense to their psionic bullshit? Alpha strike is the only tactical option for a non psionic build?
There is the Bullhead pill, but it requires Biology 80 and one of the ingredients (Nidamental Gel) is acquired by fishing. There is also the Thick Skull feat, but it requires CON 10.
I did that on Dom. Mind you sometimes critters wander and can enter impossible state, forcing you to wait until they spread again.on Dominating it looks impossible to even try to stealth through it
Custom shotguns are much better than found ones. Pump action shotgun can have a foregrip put on (the description says they're for SMGs, but it still works) so it only takes 20 AP per shot instead of 25, so that's cool. Auto shotguns can have extended magazines for +3 magsize so you can spam harder before reloading. Both big upgrades. Also there's a choke which means you do less damage so it's terrible and I don't know why it's in the game. Why is it in the game, Styg? The tighter burst cone is a negative instead of a positive half the time since hitting enemies with stray pellets is good. It wouldn't be worth it even if there was no damage penalty. It wouldn't be worth it even if there was no damage penalty and it had its own slot so it wasn't competing with foregrip or magazine. Why is it in the game?That said, I am now level 14 and so far have not really been able to craft anything better than what I've found. Am still wearing coretech gear, did craft a shotgun with a few more points of damage but other than that pretty poor return for the huge investment of points.
Custom shotguns are much better than found ones. Pump action shotgun can have a foregrip put on (the description says they're for SMGs, but it still works) so it only takes 20 AP per shot instead of 25, so that's cool. Auto shotguns can have extended magazines for +3 magsize so you can spam harder before reloading. Both big upgrades. Also there's a choke which means you do less damage so it's terrible and I don't know why it's in the game. Why is it in the game, Styg? The tighter burst cone is a negative instead of a positive half the time since hitting enemies with stray pellets is good. It wouldn't be worth it even if there was no damage penalty. It wouldn't be worth it even if there was no damage penalty and it had its own slot so it wasn't competing with foregrip or magazine. Why is it in the game?That said, I am now level 14 and so far have not really been able to craft anything better than what I've found. Am still wearing coretech gear, did craft a shotgun with a few more points of damage but other than that pretty poor return for the huge investment of points.
Also custom armour is way better too.
Without spoiling I can say that you haven't seen all the leather armors yet.Custom armour is the big disappointment. After pumping tailoring all game and finding >100 quality components I can't make armour better than my coretech suit without jacking up armour penalty to crazy numbers.
Yes you can but it takes immense amount of luck to buy with -ap and tbqh I'm not even sure they're on sale. There's also gun nut feat which allows to craft guns with more damage. Not even nearly necessary on normal though.There are so many shotguns in shops though that you can definitely find a high damage one without crafting.
W/o craft realistically speaking you can find/buy ~1000 shield with meh threshholds. You can craft ~1500 with much better threshholds or 2k one with power management feat.I also found a 600 capacity shield very early and haven't been able to craft anything that comes remotely close so far.
There is =)I wish there was a poison that robbed these pricks of psionic power.
Riddle me this, Codex. Meeting these beetle brains lately, is there truly no defense to their psionic bullshit? Alpha strike is the only tactical option for a non psionic build?
Like the description on Steam claims, it really is a game with focus on exloration and combat. Sure, it has some awesome quests, remarkable even (a few aside from tons of others, which mostly are designed to send you to some cool dungeon like in M&M series) but if you aren't hooked already, if you aren't eager to explore the game's world, to find exciting locations (and to say there's plenty would be understatement, especially if we count the expansion) and if you aren't eager to see the more or less full potential of your current char, then - hardly, I'd say. A shame.Does the game pick back up after that?
Does the game pick back up after that?
I also found a 600 capacity shield very early and haven't been able to craft anything that comes remotely close so far.
Crafting armor and weapons picks up once you get to around level 16+ I'd say, as it's only then that you get enough skill points to truly make some dominating gear that is better than what you can find on the market. And that's not even mentioning a lot of the custom armor that you can only craft and not buy when it comes to leather armors and such.That said, I am now level 14 and so far have not really been able to craft anything better than what I've found. Am still wearing coretech gear, did craft a shotgun with a few more points of damage but other than that pretty poor return for the huge investment of points.
If you're a tank, you can deal with up to four goliathus's fairly comfortably I'd say, but larger numbers than that and you're going to have a hard time surviving their massive damage output.Riddle me this, Codex. Meeting these beetle brains lately, is there truly no defense to their psionic bullshit? Alpha strike is the only tactical option for a non psionic build?
If you rush to core city right away than I'd say no. Once the world opens up I like to go Camp Hathor, Rail Crossing, Foundry, and then Core City in that order, and the game flows really well that way. It's possible you're overwhelming yourself by rushing Core City early and this will help put some structure into the game to keep you motivated, but chances are the game just isn't for you if you've tried so many builds and just can't stay motivated.I want to like this game. I loved fallout 2's combat. I love the build variety. The writing is pretty meh, but it doesn't get in the way either.
But everytime I finish up the junkyard depot quest, and the world opens up, I completely lose interest. I've done the arena fights, clearing the mines, stuff like that, but the game just feels totally aimless at that point.
I've done the assault rifle/sniper rifle tin can, stealthy knife guy, shotgun and assault rifle guy, psi monk guy, psi wizard... Some were clearly better than others, but once I got into act 2, I just quickly lost interest.
Does the game pick back up after that?
Did that - I sneaked around but killed them all after regardless. So, possible, but tedious.An example of this is the 1st level of the Hathor mine.
I would kill myself if I would be forced to stealth through the labyrinth at any difficulty. Why do that when you can get 100% immunity?The DC labyrinth requires luck to stealth through on Hard too, but on Dominating it looks impossible to even try to stealth through it.
Did that - I sneaked around but killed them all after regardless. So, possible, but tedious.An example of this is the 1st level of the Hathor mine.
I would kill myself if I would be forced to stealth through the labyrinth at any difficulty. Why do that when you can get 100% immunity?
Fetid Marsh
I disagree. Pure TM builds can't even crit to begin with and do just fine. Hammer (especially Balor) builds don't particularly care about crits since their base damage is obscene to begin with and they have no reliable way of getting them. Everything else benefits from crits more or less but can also be played without heavy focus on them, like ARs, SMGs or any tranq psi.game is crap now when it comes to builds that ignore crit damage.
Version 1.1.4.5
Bugs
- Hopefully fixed the multiplying ghosts
- TNT will now properly destealth targets
- You'll now be able to activate Bullet Time while on jet ski or immobilized, and it will no longer use Blitz specialization cooldown reduction
- Spikes and blades will now properly add to the sledgehammer value
- [Expedition] Fixed the value of Stabilization Wings
- Fixed Hypno Goggles and other variable rares starting durability
- Bullet strap belt will not longer help with acid vial reloading
- Fixed the glitch with the stun animation of some hunchback mutants
- Frigid Environment debuff will now be able to reduce from 100% resistance as well
- Fixed several nonfunctional ventilation shafts in a random early game dungeon
- Fixed numerous unintended faction relations with mutated player which were happening upon reloading the game
- Minor dialog and map fixes