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Underrail: The Incline Awakens

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,171
You can also kill Mordre with a single gas grenade for an early shield, sniper rifle & SMG.
How insightful. Exploits like that are gayer than outright cheating.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Chem pistols are shaping up to be one of my favorite builds (along with my gloves build). They are very powerful and great fun, although in my next playthrough I should probably use energy pistols until I get the advanced belt. This playthrough I went chem since the beginning, and it was tough for a while.

I am in Black Sea now, and everything is easier than usual with chem pistols. Acid kicks the crabs' ass, roots robots in place etc. When acid is not the answer, fire is, eg for the fish. The only enemy that is not much easier are the goddamn Creepers. Even when I combine molotovs with my incendiary pistol, Creepers have the tendency to run through the fire, and I nearly died twice (but made it both times). I still don't have a fullproof strategy for the Basalt Caves, and it is always a close call.

My real gripe is that I haven't found use for the freezing pistol. Sometimes I take it with me as the second pistol against enemies that are resistant to one of the other elements, but practically I have never used it.

I tried to use XAL001 as well, but it backfired too often. I just left it home and use my trusted crafted pistol. Next time I should do the experiment with some target practice at SGS, and do the math.

Anyway, all in all, awesome build. And to think that I was not sure I was going to like it.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,171
The good old bear traps (not counting molotovs ofc) help vs creepers a lot. Just a few beforehand is usually enough.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
The good old bear traps (not counting molotovs ofc) help vs creepers a lot. Just a few beforehand is usually enough.

Hmm... I seem to remember that I used bear traps in my first Black Sea playthrough, and Creepers were unaffected by traps? Do I remember wrong?
 

grumf

Novice
Joined
Dec 7, 2020
Messages
17
Killing Mordre with a gas grenade doesnt trigger SGS, and you can still complete the occulist quest. You dont need his medallion. Ask Patrick about what his bro did in Core City, give Jon his special, speak to the merchant about spectres and get the doc at SGS to look at the body. When you present the evidence to Patrick give him all the info, apart from his bro being hated in SGS.

Also a female character can talk directly to Todor in the prison without having to kill the beast, meaning quick access to Occulus.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
there is afroafrican black with it of quaility enough to do GMS

Are you talking about underpassages A2? The guy outside the locked room with the oddity? If that is so, I always seem to get DT4 by him (and iirc it is heat resistant, ie anti-stealth). I thought it was set. Anyway, not good enough, at least the ones I seem to get from him.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Try to get one of the good ones (DT~7), it will make you life much easier. And since you are playing ironman, it will save your ass bigtime in case of mistakes. Even if you avoid any mistakes with the robots, I would be scared to go to the 2 raiders with the old man with DT4. DT7 will absorb even 1-2 criticals.
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
I've ran out of steam on my second playthrough. I finished the game once with a PSI build way back when, explored just about everything. Made a new character on dominating a couple months back, finished a lot of the base game content and am now sitting at around the beginning of the DLC (the professor was just kidnapped). Problem is I think I just got burned out on the game after having put in almost 300 hours and am not looking forward to doing the late game crafting grind again.

Is the DLC content amazing enough that I should power through it or should I just shelve the game and wait for the sequel to come out? I've been somewhat unimpressed by what I've seen of Expeditions so far.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
s the DLC content amazing enough that I should power through it or should I just shelve the game and wait for the sequel to come out? I've been somewhat unimpressed by what I've seen of Expeditions so far.

The dlc content is very good. There are complaints too (as there have always been complaints for the base game as well), but it is memorable and a lot of love has gone into it. It features some of the best exploration in the game, awesome narrative depth if you are into that kind of stuff, several new types of enemies, and of course you have already seen the jet skis.

Bear in mind that It is not a cakewalk, it is hard. Especially for a first time dlc player. What is your build, are you psi again? I hope you are prepared to face robots and many enemies at once.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I've ran out of steam on my second playthrough. I finished the game once with a PSI build way back when, explored just about everything. Made a new character on dominating a couple months back, finished a lot of the base game content and am now sitting at around the beginning of the DLC (the professor was just kidnapped). Problem is I think I just got burned out on the game after having put in almost 300 hours and am not looking forward to doing the late game crafting grind again.

Is the DLC content amazing enough that I should power through it or should I just shelve the game and wait for the sequel to come out? I've been somewhat unimpressed by what I've seen of Expeditions so far.
DLC content is most definitely worth doing. If you're burnt out because you feel you've already seen everything and/or don't want to do the Deep Caverns grind, you don't need to worry. Expedition isn't a grind, it's pure exploration, plot, lore, and new fun mechanics. Heavily recommend unless your build is poopy.
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
This is my build: https://underrail.info/build/?HgMPC...hNBPAtHBxDCh8KzS1wrGuKdjAXinrAF4qO6AuKnlwPfvw

I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks. Incapacitate the ranged enemies and uncanny dodge to survive any melee attackers that are not cc'ed on the first round. Using Ripper's Glove to stack maximum bleeds and then Eviscerate with a combat knife to finish enemies off. Or Cut Throat them while they're incapacitated/stunned. If anything survives either Cut Throat or Eviscerate, I hit them with an Entropic Recurrence. Flashbangs for additional AoE crowd control, could probably be better with grenadier but I feel spamming grenades is a bit cheesy.

It's not the most powerful build ever. And yes, I know dodge and evasion are suboptimal at best. But after going for a beefy high con methatermics/mind control build I wanted to shake things up and see what else the game had to offer and it's been functional enough to get me to where I'm at. Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).

Well, anyway, since you guys are singing the praises of the DLC I'll try to see if I can muster the enthusiasm to play through the new content and then I'll probably put the game down for good.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
This is my build: https://underrail.info/build/?HgMPC...hNBPAtHBxDCh8KzS1wrGuKdjAXinrAF4qO6AuKnlwPfvw

I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks. Incapacitate the ranged enemies and uncanny dodge to survive any melee attackers that are not cc'ed. Using Ripper's Glove to stack maximum bleeds and then Eviscerate to finish enemies off. Or Cut Throat them while they're incapacitated/stunned. If anything survives either Cut Throat or Eviscerate, I hit them with an Entropic Recurrence. Flashbangs for additional AoE crowd control, could probably be better with grenadier but I feel spamming grenades is a bit cheesy.

It's not the most powerful build ever. And yes, I know dodge and evasion are suboptimal at best. But after going for a beefy high con methatermics/mind control build I wanted to shake things up and see what else the game had to offer and it's been functional enough to get me to where I'm at. Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).

Well, anyway, since you guys are singing the praises of the DLC I'll try to see if I can muster the enthusiasm to play through the new content and then I'll probably put the game down for good.
No expose weakness is :oops:. How did you deal with enemies with high DT? Maybe that's why the game is such a slog. I'll warn you now, when it comes to the robots in expedition, your build will have a tough time without that feat. If you're not max level, I'd recommend getting that feat before the DLC, and if that's impossible, ASAP, if only to save you from having a rough time. Making some gloves with electroshock emitters will help too. Other then that, you'll have a good time.
Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).
Merchants sell energy edge emitters, and you can pick them up as random loot too I believe. Make sure you're checking all the good merchants.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
You definitely need Expose Weakness, as ItsChon said.
I play melee a lot myself, and I am sure to take Versatility before the dlc begins. It is not required, but it makes one's life on a jet ski much easier. If you think it is cheese that's fine, but I wouldn't worry about cheese at the stage you are at. I would have taken Grenadier as well. You probably need to carry the power fist with you, but I am not sure because I only use gloves and don't know much about knives.

Handmaidens (the female version of Strongmen) drop Energy Edge Emitters. You will soon meet them at Nexus.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,233
since i specialise in crit knife builds Ill throw my 2 cents: on difficulties under dominating you are fine with expose weakness. In general though versatility is better, even without spec points put in. Dominating is doable with just expose weakness, but it would be very annoying. That cd is a lot of pain + expose weakness reduction isnt that strong on dominating(as in enemies still got plenty left).

Gay-Lussac with your build and crafting, you will especially benefit from energy pistols. I did clear dominating with build that utilised both knives and lazor pistols at the same time. Even had some fun comparing whether its faster to beat tchort with only lazor or knife.

Merchants sell energy edge emitters, and you can pick them up as random loot too I believe. Make sure you're checking all the good merchants.
I think only 3 offer those: occulus, electro faction after ranking up and expedition. Only place to find it outside of dlc area are waterways I believe, which requires jetski anyway.
Not like im that big fan of energy emiter, in most situation I prefer electro shocks actually. All because that energy cant crit
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
Thanks for the input, guys! I don't particularly recall armored enemies being a large nuisance because I don't think I've faced them en-masse at any point yet. So you just incapacitate the tin can and cut throat (it bypasses resistances). Otherwise my build is really all about stacking bleeds with ripper's gloves and doing large bursts of damage with eviscerate and that will go right through damage thresholds.

Of course, robots will be a pain in the ass, I was using EMP grenades and an electroshock knife as backup strat for those. And occasionally my ripper's gloves will fail to beat thresholds themselves and not apply bleed stacks. I was considering switching my tabis for some bladed boots to help with that. Will increase my AP cost and result in less attacks for cheap shot incapacitation spam, but it might be worth it overall.

I'll definitely consider expose weakness! I think I only have the three final feats left on my build. Will probably put in Grenadier and Expose Weakness over Critical Power and Ripper. Though I was giddy at the thought of getting all those crit multipliers.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I'll definitely consider expose weakness! I think I only have the three final feats left on my build. Will probably put in Grenadier and Expose Weakness over Critical Power and Ripper. Though I was giddy at the thought of getting all those crit multipliers.
Critical Power is really strong, I'd personally choose it over Grenadier, but either way, have fun!
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
My chemical pistol build is going to DC! How much chemical ammo should I bring with me? I have never noticed if there is any chemical ammo in DC.
(I expect the faceless to be neutral. They won't attack me, but they won't sell me anything either.)

Inb4 I have to use my pew-pew laser pistol for half of DC.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
My chemical pistol build is going to DC! How much chemical ammo should I bring with me? I have never noticed if there is any chemical ammo in DC.
(I expect the faceless to be neutral. They won't attack me, but they won't sell me anything either.)

Inb4 I have to use my pew-pew laser pistol for half of DC.
You can get a lot of corrosive acid from Labyrinth worms, so you could probably save some weight on acid ammo. Bring plenty of vials and bonding agent, though.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Right, I had forgotten about the corrosive acid. It is something.
So, I am in DC now. Very few vials and bonding agents at the warehouse. Some faceless have a couple of vials on them, but I am not fighting them. I have brought 600 vials of acid, 600 vials of fire, and 100 vials of cold. Hopefully I have overdone it.

Paythrough after playthrough I keep expanding my game to include challenges that I used to avoid. Last time I did one of the serpent bosses, this time I also did the Lurker Base. I entered the elevator to DC on lvl28, 20/64 towards lvl29. Let's see if I make it to 29 before facing Tchort. Probably not, but I am slowly getting there.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
One of my methods that I am not happy with is my route to the gate mechanism in DC. The literal route. There are hatches in hollow earth, but then as I walk towards the gate mechanism I find no other shelter from the Eye of Tchort, and it is just stacking until I reach the room of the mechanism.

Last time I met 9 tchortlings outside the Gate. Maybe there will be less this time if I avoid some debuffs. Anybody has found any shelter from the Eye on that final route?
 

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