jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,171
How insightful. Exploits like that are gayer than outright cheating.You can also kill Mordre with a single gas grenade for an early shield, sniper rifle & SMG.
How insightful. Exploits like that are gayer than outright cheating.You can also kill Mordre with a single gas grenade for an early shield, sniper rifle & SMG.
The good old bear traps (not counting molotovs ofc) help vs creepers a lot. Just a few beforehand is usually enough.
Also a female character
That or speech check.Also a female character can talk directly to Todor in the prison without having to kill the beast, meaning quick access to Occulus.
My goal is to have a tacvest with DT7 (or 6 at least) in the beginning.
there is afroafrican black with it of quaility enough to do GMS
s the DLC content amazing enough that I should power through it or should I just shelve the game and wait for the sequel to come out? I've been somewhat unimpressed by what I've seen of Expeditions so far.
DLC content is most definitely worth doing. If you're burnt out because you feel you've already seen everything and/or don't want to do the Deep Caverns grind, you don't need to worry. Expedition isn't a grind, it's pure exploration, plot, lore, and new fun mechanics. Heavily recommend unless your build is poopy.I've ran out of steam on my second playthrough. I finished the game once with a PSI build way back when, explored just about everything. Made a new character on dominating a couple months back, finished a lot of the base game content and am now sitting at around the beginning of the DLC (the professor was just kidnapped). Problem is I think I just got burned out on the game after having put in almost 300 hours and am not looking forward to doing the late game crafting grind again.
Is the DLC content amazing enough that I should power through it or should I just shelve the game and wait for the sequel to come out? I've been somewhat unimpressed by what I've seen of Expeditions so far.
No expose weakness is . How did you deal with enemies with high DT? Maybe that's why the game is such a slog. I'll warn you now, when it comes to the robots in expedition, your build will have a tough time without that feat. If you're not max level, I'd recommend getting that feat before the DLC, and if that's impossible, ASAP, if only to save you from having a rough time. Making some gloves with electroshock emitters will help too. Other then that, you'll have a good time.This is my build: https://underrail.info/build/?HgMPC...hNBPAtHBxDCh8KzS1wrGuKdjAXinrAF4qO6AuKnlwPfvw
I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks. Incapacitate the ranged enemies and uncanny dodge to survive any melee attackers that are not cc'ed. Using Ripper's Glove to stack maximum bleeds and then Eviscerate to finish enemies off. Or Cut Throat them while they're incapacitated/stunned. If anything survives either Cut Throat or Eviscerate, I hit them with an Entropic Recurrence. Flashbangs for additional AoE crowd control, could probably be better with grenadier but I feel spamming grenades is a bit cheesy.
It's not the most powerful build ever. And yes, I know dodge and evasion are suboptimal at best. But after going for a beefy high con methatermics/mind control build I wanted to shake things up and see what else the game had to offer and it's been functional enough to get me to where I'm at. Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).
Well, anyway, since you guys are singing the praises of the DLC I'll try to see if I can muster the enthusiasm to play through the new content and then I'll probably put the game down for good.
Merchants sell energy edge emitters, and you can pick them up as random loot too I believe. Make sure you're checking all the good merchants.Last I recall I was trying to get an energy edge emitter for a combat knife that would be better suited vs high armored/robot targets, but I have no clue where to find 'em (guessing they're deeper within the DLC areas).
I think only 3 offer those: occulus, electro faction after ranking up and expedition. Only place to find it outside of dlc area are waterways I believe, which requires jetski anyway.Merchants sell energy edge emitters, and you can pick them up as random loot too I believe. Make sure you're checking all the good merchants.
I'm basically trying to abuse the incapacitation chance on cheap shots by having a super low AP cost on fist attacks.
Critical Power is really strong, I'd personally choose it over Grenadier, but either way, have fun!I'll definitely consider expose weakness! I think I only have the three final feats left on my build. Will probably put in Grenadier and Expose Weakness over Critical Power and Ripper. Though I was giddy at the thought of getting all those crit multipliers.
You can get a lot of corrosive acid from Labyrinth worms, so you could probably save some weight on acid ammo. Bring plenty of vials and bonding agent, though.My chemical pistol build is going to DC! How much chemical ammo should I bring with me? I have never noticed if there is any chemical ammo in DC.
(I expect the faceless to be neutral. They won't attack me, but they won't sell me anything either.)
Inb4 I have to use my pew-pew laser pistol for half of DC.