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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
Will you fix the glaring PSI issue?
still haven't played this yet, what issue does psi have?

About half are now worthless or near worthless and never worth using/memorizing.

Psimenu.png


you saying half of those are worthless?
make a concrete post about the skills that you think that are bad and post it on our forum under suggestions with the reason you think there is no need to memorize them.
you are reading sykar post wrong. Its important that other half is made worthless too
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Will you fix the glaring PSI issue?
still haven't played this yet, what issue does psi have?

About half are now worthless or near worthless and never worth using/memorizing.

Psimenu.png


you saying half of those are worthless?
make a concrete post about the skills that you think that are bad and post it on our forum under suggestions with the reason you think there is no need to memorize them.

Yes you fucking retard. Crystasis, Armor, Exo, Force Field (good chance of getting killed now), Emission(except PSI Monk), Distortion, Interruption, Disruption, Distortion (outside of dedicated mono Temp cave wizard), Precognition and Rewind are all abilities that are so niche that they never or (very) rarely justify the opportunity cost to memorize them, especially on low int PSI characters. I cannot wait for the "but uh uh I haz uzed themz onze and it workzed, Hurr Durr!!!11111". Oh wait forgot the other comment which will come "Dis not halfz me winz!!1111".
Does not even show the new PSI abilities. :lol:
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Oh hey this Sykar guy isn't wrong, PSI certainly could use some balanci- oh wow when did he turn into a human dumpster fire of hot molten rage are you okay my boy
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,178
Except his period was somewhat dragged on. The changes were controversial, sure. But there's no future expansions and you can still play the whole game in its pre-the-patch state. There's no reason to be this batthurt over a few content patches. Move the fuck on already, Sykar. Wait Infusion like everyone else and lets trash its new PSI system together instead if it'll deserve the trashing.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Except his period was somewhat dragged on. The changes were controversial, sure. But there's no future expansions and you can still play the whole game in its pre-the-patch state. There's no reason to be this batthurt over a few content patches. Move the fuck on already, Sykar. Wait Infusion like everyone else and lets trash its new PSI system together instead if it'll deserve the trashing.

The old PSI version lacks ALL the succeeding content updates which are quite a lot at this point. PSI could easily be fixed. Countless easy fixes have been suggested and nothing was done. Why would I WANT PSI or anything else to be trash in Infusion? I do not want trashy systems in games I enjoy. I want systems that are fun to play with and not full of mind numbing tedium and idiotic design decision that marginalize a dozen abilities to niche to near uselesness. How anyone can defend the current state of PSI which is effectively near brain dead atm is beyond me.

Yes you fucking retard.
thanks for appretiating my 8+ years work on the game.

Thanks for being an obnoxious fuckwit.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Yes you fucking retard. Crystasis, Armor, Exo, Force Field (good chance of getting killed now), Emission(except PSI Monk), Distortion, Interruption, Disruption, Distortion (outside of dedicated mono Temp cave wizard), Precognition and Rewind are all abilities that are so niche that they never or (very) rarely justify the opportunity cost to memorize them, especially on low int PSI characters. I cannot wait for the "but uh uh I haz uzed themz onze and it workzed, Hurr Durr!!!11111". Oh wait forgot the other comment which will come "Dis not halfz me winz!!1111".
Does not even show the new PSI abilities. :lol:
Okay, I'll bite.
  • Cryostasis - irresistible and reduces target dodge/evasion to 0. I've personally invested the 35 points into MT on several builds that otherwise only use TM just for Cryostasis. Cryostasis into net = ded Magnar/Carnifex/Gaunt. Definitely not niche on hybrids. It's also an excellent way to lock up a doorway.
  • Cryoarmor - not enough experience with it to comment.
  • Exo - Not much experience with it, but I've seen people use it to great effect as a control spell to split up groups of enemies. AI tends to take the path to you which is safer, even if it's longer, so it's a good way to make enemies waste AP/MP. Niche? Yeah, but it's good for what it does.
  • Force Field - its use has been changed. I personally use it to create temporary bottlenecks instead of making myself untouchable for 4 turns. Plus, you can cast TD on it lol. It'll detonate when destroyed - combo!
  • Emission - did you really use emission for anything other than psi monks? Like, ever?
  • Distortion - before the psi change, outside of dedicated mono Temp cave wizard, it was a turret killer. Now, after the change, outside of dedicated mono Temp cave wizard, it's a... turret killer.
  • Precognition - very good on dodge/evasion builds. Again, it's niche, but that's what it was before the change.
  • Interruption, Disruption (both of them, Neurovisual and Field), Rewind - yeah you're right on these, they're ass. I'd also add Recurrence to these.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,748
There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yes you fucking retard. Crystasis, Armor, Exo, Force Field (good chance of getting killed now), Emission(except PSI Monk), Distortion, Interruption, Disruption, Distortion (outside of dedicated mono Temp cave wizard), Precognition and Rewind are all abilities that are so niche that they never or (very) rarely justify the opportunity cost to memorize them, especially on low int PSI characters. I cannot wait for the "but uh uh I haz uzed themz onze and it workzed, Hurr Durr!!!11111". Oh wait forgot the other comment which will come "Dis not halfz me winz!!1111".
Does not even show the new PSI abilities. :lol:
Okay, I'll bite.
  • Cryostasis - irresistible and reduces target dodge/evasion to 0. I've personally invested the 35 points into MT on several builds that otherwise only use TM just for Cryostasis. Cryostasis into net = ded Magnar/Carnifex/Gaunt. Definitely not niche on hybrids. It's also an excellent way to lock up a doorway.
  • Cryoarmor - not enough experience with it to comment.
  • Exo - Not much experience with it, but I've seen people use it to great effect as a control spell to split up groups of enemies. AI tends to take the path to you which is safer, even if it's longer, so it's a good way to make enemies waste AP/MP. Niche? Yeah, but it's good for what it does.
  • Force Field - its use has been changed. I personally use it to create temporary bottlenecks instead of making myself untouchable for 4 turns. Plus, you can cast TD on it lol. It'll detonate when destroyed - combo!
  • Emission - did you really use emission for anything other than psi monks? Like, ever?
  • Distortion - before the psi change, outside of dedicated mono Temp cave wizard, it was a turret killer. Now, after the change, outside of dedicated mono Temp cave wizard, it's a... turret killer.
  • Precognition - very good on dodge/evasion builds. Again, it's niche, but that's what it was before the change.
  • Interruption, Disruption (both of them, Neurovisual and Field), Rewind - yeah you're right on these, they're ass. I'd also add Recurrence to these.

I have been playing PSI builds extensively for the past 2 years. Nothing you said even remotely changes what I said. In fact it just reinforces it, the abiltiies are either niche or useless. Can you even read? I specifically mentioned Emission for PSI Monks being usefull and only for them. Otherwise it is not even worth the few paltry SGS to buy.

There's nothing wrong with niche psi abilities... until you have limited psi slots and there's a material cost to swapping your loadout. Then you're a fool to not run with the most broadly useful stuff all the time.

Exactly. And that is what most people do, have one loadout and change it as rarely as possible because inhalation is nothing but dumbfuck tedium. Instead of reducing tedium for AR/SMGs/etc they just INCREASED the tedium for other builds. Bloody idiotic.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I have been playing PSI builds extensively for the past 2 years. Nothing you said even remotely changes what I said. In fact it just reinforces it, the abiltiies are either niche or useless. Can you even read? I specifically mentioned Emission for PSI Monks being usefull and only for them. Otherwise it is not even worth the few paltry SGS to buy.

Emissions is a tool with a very clearly defined use. Why use it as a example of a useless niche spell? It's intended for a certain kind of build and the certain kind of build is the only one that uses Emissions. Why would anyone that isn't a psi monk use it?

imo it's good that the game provides us with specialized spells with niche uses, some of which are very clearly intended to be used in hybrid builds. It's more fun that way.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I have been playing PSI builds extensively for the past 2 years. Nothing you said even remotely changes what I said. In fact it just reinforces it, the abiltiies are either niche or useless. Can you even read? I specifically mentioned Emission for PSI Monks being usefull and only for them. Otherwise it is not even worth the few paltry SGS to buy.

Emissions is a tool with a very clearly defined use. Why use it as a example of a useless niche spell? It's intended for a certain kind of build and the certain kind of build is the only one that uses Emissions. Why would anyone that isn't a psi monk use it?

imo it's good that the game provides us with specialized spells with niche uses, some of which are very clearly intended to be used in hybrid builds. It's more fun that way.

No it is not. It has become completely and utterly brain dead and tedious. Emission is useless outside of its niche so fits exactly to what I was saying. As to the intent, pure speculation. Hybrids existed since the inception of the game. In fact I started with a hybrid from the get go, a PSI Sniper. Worked like a charm even without the idiotic changes. Everything you can do now could be done before. The changes did nothing but nerf pure PSI uneccessarily and made it just boring, brain dead and more tedious.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,265
Even though calling a dev a retard is kinda going a little too far, I mostly agree with Sykar on this one. Most of the psi powers in this game might as well not even exist at this point.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
I somewhat agree that a lot of the spells are niche or build specific but the build specific ones I don’t have a problem with. I don’t see why force emissions, precog, and distortion need to be useful for every build in that school. I do agree far too many spells are dogshit though. The new additions are pretty meh minus plasma beam too. Transference is terrible and I don’t think predation is worth it for the AP cost you spend on casting it. Chains do pretty bad damage and the way they work aren’t effective. Root is ok, just wish it was less RNG. The ice spell is also pretty niche.

my main issue with niche spells is that they are rarely worth 2 innervations. That’s what it’ll usually take since if it’s just for 1-2 encounters then you don’t want that spell taking up a slot.

p.s. shitting on cryostasis is a true retard test. I’ll be fair and say maybe it lost some usefulness because of warm up but even then I still think it’s amazing to lock down a target for up to 8 turns, it’s 100% reliable (minus freeze immune), and it also counts as an incap so restarting a fight with a bad start can be a thing. Wouldn’t do an Ironman run without it. You basically cannot lose a 1v1 if cryo-stasis isn’t on cooldown
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Early on it is usually too expensive both in terms of PSI cost and slot. Later you deal so much damage it is rarely worth the effort. For 8 turns you have to stack up via Cryo. Might as well finish them off. 8 turns is also excessive when do you need that much CC duration? Arena is one of the few places where it has some uses but I would much rather use Implosion+Recurrence+Fear. They are usually dead before fear wears off.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
True it’s way better to use 3 spells, lol. Wtf did I just read? Also getting those stacks isn’t difficult with premed orb
 

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