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Underrail: The Incline Awakens

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
755
Location
Serbia
The latest patch says you can save 10 action points for the next turn, but it isn't happening for me (reinstalled from GoG recently). Is there a prerequisite?
Edit: son of a bitch, why am I on 1.145?

It'll be on GoG in a month or more, only on Steam experimental currently.
You can switch to Experiment branch on GOG Galaxy as well. The process is described in the dev log.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
randomly spotted something I didnt notive in wiki nor styg changelog. Spears got extra crafting spot now - wings. They dont seem to decrease melee performance in any way but do improve throws. q47 component results in +2 throw range, 44% extra base, damage per unit of flight by 10%.

BTW something I didnt know is that spear throws are not affected by str. As in you can be str 3 character that normally got trouble wielding one, but if you want to throw it then it will be all fine and there is no str requirement on feat itself!

Would it make knife throwing viable? :shredder:
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
randomly spotted something I didnt notive in wiki nor styg changelog. Spears got extra crafting spot now - wings. They dont seem to decrease melee performance in any way but do improve throws. q47 component results in +2 throw range, 44% extra base, damage per unit of flight by 10%.

BTW something I didnt know is that spear throws are not affected by str. As in you can be str 3 character that normally got trouble wielding one, but if you want to throw it then it will be all fine and there is no str requirement on feat itself!

Would it make knife throwing viable? :shredder:
>knife throwing viable
Fat chance. Maybe with CE
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Knife throwing was fun last I tried it, there was an annoying nerf to their ability to pierce mechanical damage resistance, but there's new feats and gear to buff throwing knives, like that glove and extra throwables. They weren't that bad last I played with them.
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
Yes.

ce1myGn.png
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Wow, did not knew that Styg actually reads and posts here.
Only sometimes I'd assume, after a big patch is dropped, and even then only for tech support type questions. But who knows, maybe he likes reading people shitposting about his game just as much as the rest of us do.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
randomly spotted something I didnt notive in wiki nor styg changelog. Spears got extra crafting spot now - wings. They dont seem to decrease melee performance in any way but do improve throws. q47 component results in +2 throw range, 44% extra base, damage per unit of flight by 10%.

BTW something I didnt know is that spear throws are not affected by str. As in you can be str 3 character that normally got trouble wielding one, but if you want to throw it then it will be all fine and there is no str requirement on feat itself!

Would it make knife throwing viable? :shredder:
Spear wing were added in an earlier patch, I think last summer.
 
Joined
Jan 1, 2011
Messages
617
Beyond Cold seems to give +1 Will now too.
Related to this, utility tower is currently bugged so the debuff in there seems to increase your cold resist instead of lowering it. If you stack it up a little then you become immune to cold. If you want the feat and don't mind abusing exploits then now's the time to get it.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Maybe someone who knows Styg (inner circle), can ask him?

Also, ask him who is 3rd Godmen and what exactly Cube for?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Also visions from Monoliths are from past, present, future?
This reality, another reality?
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
FYI there is now a reason to go and assasinate gerhard page
https://www.stygiansoftware.com/wiki/index.php?title=Commando_Belt

I was always doing it and Im happy there is actually a reward now.

I was theorizing in past that even on dominating versatile lazor pistols >> expose weakness on stabby builds. This run Im validating that indeed it is the case even without any extra investment(besides versatile feat and being able to craft lazor pistol - because afaik you cant buy/obtain one with better crit multiplier). Now crafting is even easier since few unique items received a boost, also commando belt and tesla armor give you nice improvement.

I just killed Gerhard Page and he didn't have a Commando Belt on his loot. What gives?

I was on the experimental branch before I killed him. Do I have to restart a whole new game on the new patch for it to change his loot?
 
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Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
Yep, just looted his whole camp and no belt in sight. I'm actually doing a versatility build. Very sad.

Styg lend a hand, please, my lord
 
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lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
one should always start anew with each patch

btw: huntsman merchant in junkyard no longer offers knife throwing glove. Sort of confirmed by spamming merchant refresh. Im confident that he used to, I guess now throwing builts cant get one before metro is opened
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
always learning new things

you can peek behind closed courtain door, essentially like with that wired camera thingy
electric lantern helps in silent isle
never cared for guns before so wasnt aware that wyat carries one. And such sweet sweet one that for knife versatile characters basically mean free action powerful shot
doctor feat is no longer enough to save cliff
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
No official modding tools at release, but we develop the engine so it has some mod possibilities, not to go into details, styg has the last word on that.

Also pinging Styg and epeli.

If you decide to do a closed release for Underrail: Expedition modding tools, I can polish them up and maintain them as per used bug reports and feature requests. For free. I have over 10 years of programming experience, including an open-source project with 50k+ users. Programming experience with C89, C++17, C#, Java, F#, Common Lisp and Scheme. Incidentally, also some XNA experience: https://www.youtube.com/watch?v=ie0Il8UYU6I

If further verification is needed, I helped some well-respected individuals here with 2 projects of theirs. It's been finalized and everyone's satisfied as far as I'm aware.

Hate to crush your optimism, but I think you might be just giving Styg second thoughts about releasing modding tools in the first place.
Here's a public chatlog of a prospective modder and Styg that explains his position quite well. He wants more control over it than that.

re: the question I have is if [modding is] specifically unwanted?

like, actively discouraged by styg

---

Styg: I'll rather not comment as I don't know if and what legal implications my statement might have in the future, if situations arise

Styg: I obfuscated the code for a reason and I'm not generally comfortable with people decompiling it

Styg: I wish we added more built-in modding support, but that would be a huge project at this point

---

then I guess a follow up would be... to what degree does it meat your criteria for decompilation?

e.g. Loading the assembly as a reference in another assembly? Looking at the IL? Reversing the IL to pseudo-code/C#/other while maintaining obfuscation? Reversing the IL and deobfuscating?

I have experience with ethical clean-room reverse engineering, I don't do anything illegal.

(due to parts of my job)

---

Styg: Well, I'll point you back to my first sentence. I purposefully will not state any official position.

---

So if I make something you don't like, you reserve the right to legal action? You know that's default, right?

You make a cease and desist and that's the end of it (in the US)

Ok, so - let's take legal implications off the table for you...

I completely cede to you full legal authority over all modification/etc. and create a license that literally gives you total control over anything derivative no matter how separate it is/could be. All additional parties would have to accept the license too granting you full rights too.

Given that, what would your position on modding be? You can be hypothetical if you don't want to say for sure.

---

Styg: My feelings on the modding in general? I'm not interested in having people do ad-hoc free development for us, which sounds like what you're describing. I wish we took modding into consideration from the start and could release tools for people to add their own stuff in the game. But, no, I do not like the idea of people changing the game engine/mechanics and spawning different builds of the game.

---

There would be no different builds, no modification to game exe/content/files. Could be completely separate, layered.

If you don't want people changing certain things, you can outline what you want sacred and it can be part of the license.

Could add an online whitelist/blacklist kind of deal too.

Right now mostly I make mods on my own machine for my personal use and it's entirely something that is my personal experience - what I'd be doing by this ad-hoc free development is enjoying sharing that experience.

---

Styg: I have no interest in managing anything like that.

---

No to the whitelist/blacklist? (I guess that's a good thing)

So skipping that bit... the rest, same sentiment, no comment?

---

Styg: I don't think you get what I'm saying, you're dealing with technicalities now, even if something is not technically a different build of the game but a wrapper of the .exe it makes no difference to me. I don't like it, I will not endorse it, even unofficially, and I retain the rights to the maximal extent provided by the law to prevent it if I so feel.

Styg: If you're hoping to work out some sort of an official or unofficial deal with me here, I'm not interested.

Styg: I appreciate that you like the game so much that you'd go to the these lengths to develop it, but so do I and I'd like to keep the development for myself.

Styg: The way I would, ideally, set the perimeter for people of what's "allowed" for modding and what's not and in what ways is through the tools I'd release.

Styg: And I don't have time for that, unfortuntely.

Styg: Does this explain my position well enough?

---

Yeah.

Way more clear.

In summary, no 3rd party content for Underrail until 1st party tools for such are released.

---

Styg: Pretty much.

Styg: My feelings on the modding in general? I'm not interested in having people do ad-hoc free development for us, which sounds like what you're describing.

Styg: I appreciate that you like the game so much that you'd go to the these lengths to develop it, but so do I and I'd like to keep the development for myself.

Styg: The way I would, ideally, set the perimeter for people of what's "allowed" for modding and what's not and in what ways is through the tools I'd release.
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
No modding is a good position, this way you aren't tempted to selectively reverse changes.
 

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