I'd like to see multiple ways to infiltrate the Institute
This was added, look out for the TK punch sound in upper underrail.
someone make me a high con build capable of doing damage and passing attribute checks
I found nothing on the outside where the sound is played, though. If the thing to find is inside, this time around I chose to confiscate the figurine without bothering to waste my time dominating any Lunatics, and so I assumed the sound had to do with them.
If you pass through these Lunatics you'll find your way to more Lunatics, just in a certain utility station.
The changes to DC last update mean you can skip some parts. Worm labyrinth is no longer mandatory, so that's great, because that area fucking sucks and isn't fun. It's easy to trivialise by stacking acid resist but that doesn't make it any less unenjoyable. Or you could skip Tithonus instead if you want. Still have to do mushroom forest and the first part of Arke though.I'm just relieved that you can skip most of the "may infuriate you" content, except for DC. I'm never bothering with Phreak or the Hives dungeon after the first time, and same goes for music puzzle. I also tend to skip the remote controlled robot quest early game as I find it tedious. You can ignore the Aegis defences entirely and they'll usually be fine, especially if you give them a Naga. And so on.
ItsChonsomeone make me a high con build capable of doing damage and passing attribute checks
someone make me a high con build capable of doing damage and passing attribute checks
I still lack a Phantom Jelly.
Too vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.ItsChonsomeone make me a high con build capable of doing damage and passing attribute checks
someone make me a high con build capable of doing damage and passing attribute checks
last time I played underrail was not too long after release, I just want a build for dominatingToo vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.ItsChonsomeone make me a high con build capable of doing damage and passing attribute checks
Almost enough Detection to detect Death Stalkers in a timely manner, just need some Third Eye and I'll be good to go.
View attachment 23435
Too vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.ItsChonsomeone make me a high con build capable of doing damage and passing attribute checks
someone make me a high con build capable of doing damage and passing attribute checks
Here’s 2 out of the 3 things you asked for. Attribute checks suck
Almost enough Detection to detect Death Stalkers in a timely manner, just need some Third Eye and I'll be good to go.
View attachment 23435
Where did you get that portrait from?
maybe because along the way bleed became enabler for stuff like taste for blood or eviscerate. Actual bleed dmg? Just like poison dmg it isnt much in game where you worry about number of enemies you can put down in a single turn. Funny considering that in theory you could apply a bunch of poison and bleed stacks, then flashbang enemies and see them die. Except dmg is too low for it to happen. Different story with gas grenade and flashbang for example