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Underrail: The Incline Awakens

Scrounger

Educated
Joined
Mar 26, 2018
Messages
97
Only one way to DC as always. But Institute...yeah, there are some cool addition and changes, let's just say that you don't need to use main gates anymore to get an access. Stealth is still preferable though.
 

Blaine

Cis-Het Oppressor
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Oct 6, 2012
Messages
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Location
Roanoke, VA
Grab the Codex by the pussy
This was added, look out for the TK punch sound in upper underrail.

I did hear that, and it's next to one of Phreak's hideouts as well, so I furthermore noticed that you only begin to hear it after a certain point in the game—presumably after you exit the research facility.

I found nothing on the outside where the sound is played, though. If the thing to find is inside, this time around I chose to confiscate the figurine without bothering to waste my time dominating any Lunatics, and so I assumed the sound had to do with them.

I have noticed that there's more real estate inside of the Institute now than there once was. I also sneaked all the way to the elevator and back through Iodine's office past his secretary. The power of stealth!

someone make me a high con build capable of doing damage and passing attribute checks

It appears that Styg forgot about Constitution when designing the game such that having 12+ in your primary offensive attribute is all but mandatory, even on Normal.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
I found nothing on the outside where the sound is played, though. If the thing to find is inside, this time around I chose to confiscate the figurine without bothering to waste my time dominating any Lunatics, and so I assumed the sound had to do with them.

If you pass through these Lunatics you'll find your way to more Lunatics, just in a certain utility station.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
If you pass through these Lunatics you'll find your way to more Lunatics, just in a certain utility station.

Ah yes, and I bet I know where you'd end up exiting. I've been to that area from the inside already.

My fishing rod collection is a bit weedy at the moment... if only I'd thought to build a pre-deployed fishing empire earlier in the game, I could have had so many more from Old Jonas and co. by now.

By the way, in real life, I own more fishing rods and poles than my Underrail character currently does. :lol:

Oh, and despite a full tour and more of every watering hole in the Upper and Lower Caves, I still lack a Phantom Jelly.

250520_20220321214658_1.png
 
Joined
Jan 1, 2011
Messages
618
I'm just relieved that you can skip most of the "may infuriate you" content, except for DC. I'm never bothering with Phreak or the Hives dungeon after the first time, and same goes for music puzzle. I also tend to skip the remote controlled robot quest early game as I find it tedious. You can ignore the Aegis defences entirely and they'll usually be fine, especially if you give them a Naga. And so on.
The changes to DC last update mean you can skip some parts. Worm labyrinth is no longer mandatory, so that's great, because that area fucking sucks and isn't fun. It's easy to trivialise by stacking acid resist but that doesn't make it any less unenjoyable. Or you could skip Tithonus instead if you want. Still have to do mushroom forest and the first part of Arke though.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I still lack a Phantom Jelly.

I usually find Phantom Jellies
in the waters generally south of Milton (the lone guy in the caves who gives you a quest). Those are good waters for fishing, because that's where I find demon squid too (which is important for some crafting).
 

ItsChon

Resident Zoomer
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Երևան
Steve gets a Kidney but I don't even get a tag.
someone make me a high con build capable of doing damage and passing attribute checks
ItsChon
Too vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
someone make me a high con build capable of doing damage and passing attribute checks
ItsChon
Too vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.
last time I played underrail was not too long after release, I just want a build for dominating
 

Major_Blackhart

Codexia Lord Sodom
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Joined
Dec 5, 2002
Messages
18,413
Location
Jersey for now
Has anyone found Coagulation Shot to be useful? I looked at it, and while it looks very interesting, I've never had a situation where I've had so many bleeding wounds that I've needed to use it.

Probably more of a use on Dominating, I'd assume.
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
How many enemies perform bleeding attacks? I just did a check, and besides humans with feats or specific weapons, the only wildlife that can actually do it is Rathounds with Rend, Burrower Warriors, Bladelings, Chop Chop, and maybe a few others.

Seems like a missed opportunity. I'd love to see more sources of bleeding stacking up. But the thing is I've used heavy armors so much, either riot suits OR metal, that these guys don't actually manage to penetrate my defenses.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
maybe because along the way bleed became enabler for stuff like taste for blood or eviscerate. Actual bleed dmg? Just like poison dmg it isnt much in game where you worry about number of enemies you can put down in a single turn. Funny considering that in theory you could apply a bunch of poison and bleed stacks, then flashbang enemies and see them die. Except dmg is too low for it to happen. Different story with gas grenade and flashbang for example
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Cutthroat bleed is pretty baller though. Only useful on DOM though.

someone make me a high con build capable of doing damage and passing attribute checks
ItsChon
Too vague. What weapon do you want to use? Do you want to be ranged or up close and personal? And checks are largely based on skills. The attribute checks that are based on base stats are almost all agility/perception, which can be boosted, and the rest are relatively minor and can also be boosted.

Tons of lore is gated behind INT/WILL though.

PER/AGI stuff is super useful for skipping annoying stuff, especially in the XPAC, but is arguably less 'important'.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
155
Location
Evil Empire
On topic of locusts and Fetid Marsh.
Personally I consider the latter to be the second worst part of the game, right after Gauntlet. It is the nexus of almost everything wrong with Expedition - locust hive spam, lack of cover, enemies that are impossible to reach with melee, on-foot fights versus serpents. On their own each one of these is tolerable, but together they make for a terrible slog. A major problem with locusts and serpents is the fact that they are clearly balanced to be fought either in tight corridors or riding a jet. Their attacks have too much effective range and they are too happy to pelt you from a distance instead of closing in and engaging in melee. Permanent rusting acid entanglement from half a dozen wyrms attacking you at the same time does not make for a particularly riveting melee gameplay, not to mention all the hives that are unreachable on foot.
I think a lot of this bullshit could be mitigated with AI tweaks to limit the amount of projectile spam they do. Reducing the number of wyrms in the Marsh on Dom would also be an improvement..

someone make me a high con build capable of doing damage and passing attribute checks

Here’s 2 out of the 3 things you asked for. Attribute checks suck

Wonderful thumbnail.
 

Blaine

Cis-Het Oppressor
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Oct 6, 2012
Messages
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Location
Roanoke, VA
Grab the Codex by the pussy
Almost enough Detection to detect Death Stalkers in a timely manner, just need some Third Eye and I'll be good to go.

View attachment 23435

Where did you get that portrait from?

It might be a new vanilla portrait (that's what I assumed), but if not, it's probably from a collection of user-made portraits that I installed years ago (plus a few of my own).

I believe there's a portrait thread in the dedicated Underrail subforum, might want to check there. I'm at work currently and can't check.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
maybe because along the way bleed became enabler for stuff like taste for blood or eviscerate. Actual bleed dmg? Just like poison dmg it isnt much in game where you worry about number of enemies you can put down in a single turn. Funny considering that in theory you could apply a bunch of poison and bleed stacks, then flashbang enemies and see them die. Except dmg is too low for it to happen. Different story with gas grenade and flashbang for example
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
heartbreaker bear traps are funny I give you that.
 

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