I have plenty of experience using firearms, and had to qualify on the M-16A2 when I was in the USAF.
If you want to compare expertise and dick sizes, I'm a shooting instructor. I shoot with various types of people using various firearms on a daily basis. This includes kids, people with missing limbs, people with diseases such as cerebral palsy, etc. Military and police, too. Firearms include anything from .22 pistols up to rifles in full power cartridges, including full auto from time to time. I wouldn't be talking about this otherwise.
From experience I think I have a pretty good idea how various deficiencies in the muscle department affect shooting and I'd say they affect off-hand accuracy, a lot. Especially with long guns, handguns to a lesser degree.
I'm at work right now so I might as well post some proof. I'd rather not record myself shooting full auto so an older pic of the shot timer will have to suffice. I trust someone with plenty of experience can read a shot timer.
That makes me one of the few people who use this forum who has actually used a burst fire/automatic battle rifle.
M16A2 is not a battle rifle. Battle rifles are service rifles chambered for full power rifle cartridges. M1 Garand is a battle rifle, for example. M16 and its variants are assault rifles - selective fire rifles with detachable magazines chambered for intermediate cartridges.
Might not seem like a big deal but they are both very specific and clearly defined categories, I wouldn't expect someone with plenty of experience to confuse the two.
African warlords have children using AKs and redneck children fill up outdoor shooting ranges on the weekend, so cut the BS.
And they all suffer from hit chance penalties because their child arms are strong enough to hold a rifle, but not strong enough to hold it steadily for any period of time.
I know perfectly well it's for "game balance" reasons, but even long before Underrail was an apple in Styg's eye, the notion that a suit of armor makes you move in essentially slow motion has always irked me.
It's not ideal but okay. It's not like you cannot move in metal, you can go as low as 4% with super steel, armor sloping, nimble and body weight training. 2% if you spec sloping. That's the equivalent of a plate armor you can do gymnastics in. You only end up at 95% if you wear reinforced tungsten and don't build for lower penalty. Even then there's some mobility available. I think that if anything the weight value on tungsten and reinforced variant is too low compared to other armors.
Generally speaking, realism-based arguments are rubbish, I've excoriated them on the regular, and when I make them I'm just being an asshole and am not in earnest.
I agree. Especially when Underrail strikes a pretty good balance between being too realistic or too silly for its own good.
Yeah, and then when you get hit with Crippling Strike, which will happen anytime you allow any human NPC into melee range, you won't even be able to raise the barrel. More and more, feats and other mechanics that massively benefit enemies and are rubbish for the player are starting to get on my nerves—possibly because we've now progressed to building them directly into the fundamental workings of combat (AP reservation).
With one stack of CS you can still hit, just not reliably. There are always going to be feats and mechanics that work better for enemies and vice versa because it's almost always an asymmetric one vs. many scenario. Crippling strike is not even bad, it's just that there are so many better things to pick for knives and fists. Be glad no enemies have cut-throat.
Personally I like that STR requirements are a factor to consider beyond just the character creation. You can choose between a number of weapons in the 2nd weapon slots some of which do not require STR and make great sidearms. There's a number of items and drugs you can increase STR with, more than any other stat. On an AR build I tend to eat BBQ if I'm going to fight crippling strike enemies. Already have 7 STR for Full Auto, at 8 you still meet the 6 requirement with one stack of CS. Add adrenaline and that's 2 stacks you can shrug off for 3 turns. Use coke instead, 3 stacks ignored for 2 turns. Can't stack higher than that.
Meanwhile, rapid-firing a Desert Eagle analogue ten times in one turn requires no STR at all.
I won't defend that beyond noticing there's a soft 5 STR "requirement" on big pistols in the form of Steadfast Aim.
What I dislike about it more is that the upgraded version dazes all enemies around you while Black Arrow dazes the player. If it's gonna daze you, at least make it daze everything around you too.