near a rock wall? just a small cavern with some lootWhere does the 9 AGI jump in front of the JSHQ lead?
Between the plasma turret rows, next to the fence.
I have another psi question. right now I am stocked with inhalants but I burn through psi points really quickly, or so I think, on the other hand I dont get that many shrooms and only have two so far (didnt play long and currently try to kill psi beetles for the rescue mission) but need at least 3 to have enough mats for only one inhalant. It seems the points I burn getting the shrooms will be more than what I get in return? Or is this just an early game problem?
Parabalus, you asked about the damage in comparing to high dex builds, my flurries are dealing around ~700 damage on a crit. Few things survive a claymore flurry. While the non crit hit does not deal much damage, when it crits it's around ~200. Not too shabby. Also, the claymore also has a chance to daze and even stun opponents, adding to the stun chance i already have on cheap shots. When i got the claymore, i just went ahead and killed Balor and all his gang. I'm at lvl 16 now, hit chance got better but it's still a little problematic with some enemies. Sweep helps, and there's nets, tasers and flashbangs just in case. Too bad styg made impossible to cheese Aran's gear with toxic grenades before the end of expedition. Having to finish the expansion just to get his gear sucks.
Early game problem, plus you can find many shrooms places without beetles.I have another psi question. right now I am stocked with inhalants but I burn through psi points really quickly, or so I think, on the other hand I dont get that many shrooms and only have two so far (didnt play long and currently try to kill psi beetles for the rescue mission) but need at least 3 to have enough mats for only one inhalant. It seems the points I burn getting the shrooms will be more than what I get in return? Or is this just an early game problem?
Yeah. If the map has more than one exit grid it's easy for me. I came from grid A, engaged enemy group, killed some of them, if i'm in combat and want to leave, i'll exit at grid B and re enter grid A. Did this to get MacLander swords, but on Balor's map i did it too. Not my main strategy but worked in a pinch. Also, lots of flashbangs. I don't think i played a build that used flashbangs this much.How did you deal with the >20 Ironheads per map? Split the packs?
Including Depot A?PSA: If a build requires you to set 15 bear traps before every fight, then the build isn't viable.
I said *every* fight, not certain really difficult ones. I'm trying max dex min str knife on hard right now and genuinely cannot even damage most enemies, let alone win fights. I'm sure this gets powerful late on with bloodthirst and vile wounds and a dozen other stacking damage bonuses, but low strength melee cannot do shit in the early game.Including Depot A?PSA: If a build requires you to set 15 bear traps before every fight, then the build isn't viable.
Yeah. If the map has more than one exit grid it's easy for me. I came from grid A, engaged enemy group, killed some of them, if i'm in combat and want to leave, i'll exit at grid B and re enter grid A. Did this to get MacLander swords, but on Balor's map i did it too. Not my main strategy but worked in a pinch. Also, lots of flashbangs. I don't think i played a build that used flashbangs this much.How did you deal with the >20 Ironheads per map? Split the packs?
I said *every* fight, not certain really difficult ones. I'm trying max dex min str knife on hard right now and genuinely cannot even damage most enemies, let alone win fights. I'm sure this gets powerful late on with bloodthirst and vile wounds and a dozen other stacking damage bonuses, but low strength melee cannot do shit in the early game.Including Depot A?PSA: If a build requires you to set 15 bear traps before every fight, then the build isn't viable.
Not really. I only had to do that on those two screens though. I was seriously underleveled, and on dominating both Balor and MacLander had thousands of HP. I had to cheese a little to thin out the ironheads, but once i got the Claymore, it all got smooth. Having the hability to sweep made everything smoother. The map above Balors compound was easy. I sneaked to the center and made some noise, sneaked back to one house, throwed crawler caltrops outside and a gas grenade inside, lured all of them at once, they ran into the caltrops and gas, hide out of their LOS, started to stun, then it was flurry time. One, two, three, flashbang, repeat, taser, repeat, net, repeat, all in one go. Untouchable.I'd say that having to play like that means that the fights were 'tough'.
Not really. I only had to do that on those two screens though. I was seriously underleveled, and on dominating both Balor and MacLander had thousands of HP. I had to cheese a little to thin out the ironheads, but once i got the Claymore, it all got smooth. Having the hability to sweep made everything smoother. The map above Balors compound was easy. I sneaked to the center and made some noise, sneaked back to one house, throwed crawler caltrops outside and a gas grenade inside, lured all of them at once, they ran into the caltrops and gas, hide out of their LOS, started to stun, then it was flurry time. One, two, three, flashbang, repeat, taser, repeat, net, repeat, all in one go. Untouchable.I'd say that having to play like that means that the fights were 'tough'.
That's my most recent build and it wasn't that bad - barring the robots. Think I did stealth a lot of depot A though.
That's my most recent build and it wasn't that bad - barring the robots. Think I did stealth a lot of depot A though.
How'd you kill burrowers? Like, literally even a single burrower? Takes 5-6 traps in a row somehow to kill one, they tank 4-5 straight turns of knife attacks, one can kill you from full health, and their areas are all crammed with spawn that make stealth impossible.
That's my most recent build and it wasn't that bad - barring the robots. Think I did stealth a lot of depot A though.
How'd you kill burrowers? Like, literally even a single burrower? Takes 5-6 traps in a row somehow to kill one, they tank 4-5 straight turns of knife attacks, one can kill you from full health, and their areas are all crammed with spawn that make stealth impossible.
Maximize crit chance.I said *every* fight, not certain really difficult ones. I'm trying max dex min str knife on hard right now and genuinely cannot even damage most enemies, let alone win fights. I'm sure this gets powerful late on with bloodthirst and vile wounds and a dozen other stacking damage bonuses, but low strength melee cannot do shit in the early game.