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Underrail: The Incline Awakens

CHEMS

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Nov 17, 2020
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I usually do the GAB at around lvl 18-20.
Same. On builds that get strong early i can push it at lvl 16.

I always take Persuasion in my builds so once I hit 70 Persuasion I go ahead and do it. I don't know what level you'd have to be to fight your way through the base, but I'd assume you'd have to be at least 15 on Dominating with a good build, and perhaps even higher.
You can pretty much stealth your way through the whole thing, first two screens you only need the uniform from the locker. Schtab requires stealth and lockpicking, but there's few enemies there so you can just kill them all with not much hassle. Finally there's the area where you get the oil that you have plenty of cover to deal with it, or just stealth through if you have the agility for the fence. The only reason i'd get persuasion is for the initial weapon check at SGS armory, mutie island supplies and to convince the captain to let me raid alone.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I tried PK Tin Hammer again today, and I think I just cannot into tanking

First, stat spread - you either give up on Sprint (10/3/3/10/3/7/5) to be able to max STR, in which case you can never move, or you get Sprint and compromise STR which is your main attack power. Or I guess you could go psiless, which honestly might be the way.

Second, even at max STR + rathound barb, I feel like you're constantly behind on damage curve on DOM - sure you can two-hit regular enemies but you don't have enough tools (morphine, TK Punch, last stand) to last the distance against thicker enemies like, say, MacLander. Again maybe psiless for mushroom brew is the way

So I actually understand the logic of going crit on the hammer per normie - but the challenge is how do you fit that in. I hate playing SI unless I just set HP permanently at 29% and never get hit, it's a pain in the arse managing the threshold.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
nowadays persuasion boosts
I saw on the wiki that it affects speaking to Leo's hole of reason. Now i don't remember speaking to this old guy's hole and i don't think i want to speak to any man's hole at all.

:hmmm:
 

ItsChon

Resident Zoomer
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Երևան
Steve gets a Kidney but I don't even get a tag.
I tried PK Tin Hammer again today, and I think I just cannot into tanking

First, stat spread - you either give up on Sprint (10/3/3/10/3/7/5) to be able to max STR, in which case you can never move, or you get Sprint and compromise STR which is your main attack power. Or I guess you could go psiless, which honestly might be the way.

Second, even at max STR + rathound barb, I feel like you're constantly behind on damage curve on DOM - sure you can two-hit regular enemies but you don't have enough tools (morphine, TK Punch, last stand) to last the distance against thicker enemies like, say, MacLander. Again maybe psiless for mushroom brew is the way

So I actually understand the logic of going crit on the hammer per @normie - but the challenge is how do you fit that in. I hate playing SI unless I just set HP permanently at 29% and never get hit, it's a pain in the arse managing the threshold.
I went with 10/3/3/9/3/8/6 on my Metathermic Sledgehammer, and it was an absolute blast. I didn't take TM but I was still able to finish every fight in the game except for the Faceless Commander fight. Tanking is awesome, but until you craft your first set of triple plated Tungsten Metal Armor, you're not really fully online to be tanking things.
 

Trashos

Arcane
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Dec 28, 2015
Messages
3,413
I saw on the wiki that it affects speaking to Leo's hole of reason. Now i don't remember speaking to this old guy's hole and i don't think i want to speak to any man's hole at all.

While I agree with the general sentiment, you DO want to speak to Leo's hole of reason!
(whether you have persuasion or not)
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Is there a way to work for the black eel gang? I was sent to find drill parts and while I moved through Junkyard I got in contact with the scrappers, hammered some guy for his access card and afterwards was let into depot A which was my goal since I was told I should look there for the parts. After I finished I wonder if there are quests for the EEls since they seem to have their own way into the depot. I read in the wiki you should ask someone about the wormhole and then ask silas to get quests for them but that isnt possible. Am I locked out or am I doing soemthing wrong?
 

Strange Fellow

Peculiar
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Jun 21, 2018
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4,241
Steve gets a Kidney but I don't even get a tag.
Is there a way to work for the black eel gang? I was sent to find drill parts and while I moved through Junkyard I got in contact with the scrappers, hammered some guy for his access card and afterwards was let into depot A which was my goal since I was told I should look there for the parts. After I finished I wonder if there are quests for the EEls since they seem to have their own way into the depot. I read in the wiki you should ask someone about the wormhole and then ask silas to get quests for them but that isnt possible. Am I locked out or am I doing soemthing wrong?
Pretty sure I did exactly the same as you, and I was still able to ask about the wormhole after I'd gained entrance to Depot A. You sure you're talking to the right person? Maybe it's hidden behind another line which leads into it.
 

Parabalus

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Mar 23, 2015
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How do you design knives around not having the RNG issue?

Take a standard Expedition native pack of around 10 mobs - depending on how much you crit, especially on the first mob, you will either clear all 10 in one round, or struggle to finish a few and have to retreat.

Having played DEX swords and knives I find them pretty similar.
you dont need to finish each enemy. You also have cheap shots. Enemies that skip round also make it harder to reach you, possibly creating a choke point. You make it sound like retreating is bad. You just move out of harms way and close back in next turn.

Mostly meant that such gameplay isn't unique to swords, it's common across various builds.

Sword really isn't very different from dagger/fist/hammer melee, if you run out of AP in the open you're toast. Play very similarly too.

Less clicking though.
Not on early game, if you count electro ones. More stabby, more shocking, more damage. Also i think it's better for fancy footwork, no? Does flurry gives me 3 MP bonus, assuming all land, or i get only one?

Procs trigger on each hit.

You can just use a knife until it ramps up, all but two feats are shared either way.
 

Parabalus

Arcane
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Mar 23, 2015
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17,502
So far on level 8 with sword build on DOM and i'm already butthurt with the amount of flurry misses even using tasers and nets. Will i miss it less when my melee ramps up? Jesus. So far my build looks like this:

https://underrail.info/build/?CAcHBgkDBAYALQAyEREsMi4tABAjAAAAAAAAAA8AFDkxL8KMBmLfvw

Now i plan getting ripper way later in the game, but i think i made a fucky wucky with the stat spread.

You need 18 in STR/DEX, or stop playing imo. Enemy defenses are too high, you'll be limited to attacking incapacitated enemies.
 

CHEMS

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Messages
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The idea is to rack up crits, but yeah, it's a gimmick one. Running with 5 utility slots to abuse knives, flashbangs, caltrops, fire and grenades. Abusing stealth during combat too. I had amazing luck as i obtained the shuriken blueprint twice in junkyard, so this will smooth depot A for sure. The build won't be optimal at all, but the 7 STR is necessary because i want to try out the claymore and the chainsword.
 

Hag

Arbiter
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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
At what level do people usually tackle this? I ask because my build is a complete disaster that's trying to do everything and failing at it. I'd like to gauge just how much of a disaster it is.
Did it level 16 full infiltration, with a female character however. Am in a similar situation with my build, spent all my last level up 40 skills point to increase Mind Control just so that I can cast Enrage.
It was probably a stupid idea, we'll see.

I view it as the second-and-final stress test for build efficiency after Depot A.
Well shit then.
 

CHEMS

Scholar
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Messages
1,694
Soooooo... turns out you CAN now apply poison to your melee weapons. Did Styg make melee actually fun to play? Picture this: you have two knives, one with cave ear poison and another with burrower. Shank with cave ear, then spam burrower knife on your victim. And with that, hypertoxicity actually became a useful feat now. With throwing knives and crossbow high AP costs, you couldn't apply a lot of stacks of poison, but now you can. Heartbreak knives? Now that's a thing. Shut down a group of psionics easily without having to get split spare? Yup. You can too run like a maniac among a group of iron heads, stab everyone with crawler poison knives and run away before the poison do it's magic. I can finally be... CRAWLER MAN! Fucking awesome.
 

lukaszek

the determinator
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Jan 15, 2015
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Soooooo... turns out you CAN now apply poison to your melee weapons. Did Styg make melee actually fun to play? Picture this: you have two knives, one with cave ear poison and another with burrower. Shank with cave ear, then spam burrower knife on your victim. And with that, hypertoxicity actually became a useful feat now. With throwing knives and crossbow high AP costs, you couldn't apply a lot of stacks of poison, but now you can. Heartbreak knives? Now that's a thing. Shut down a group of psionics easily without having to get split spare? Yup. You can too run like a maniac among a group of iron heads, stab everyone with crawler poison knives and run away before the poison do it's magic. I can finally be... CRAWLER MAN! Fucking awesome.
problem is, as far as knives go - enemies will die to your crits before your poison can do much. DT lowering poison though does have some uses
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
So far on level 8 with sword build on DOM and i'm already butthurt with the amount of flurry misses even using tasers and nets. Will i miss it less when my melee ramps up? Jesus. So far my build looks like this:

https://underrail.info/build/?CAcHBgkDBAYALQAyEREsMi4tABAjAAAAAAAAAA8AFDkxL8KMBmLfvw

Now i plan getting ripper way later in the game, but i think i made a fucky wucky with the stat spread.


7STR/7DEX is unfortunately extreme gimp for swords (and honestly for any build why aren't you maxing your main attack stat??) - you gotta pick one of these two and max (and then there's a debate as to whether you leave the other one lower or higher).
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
7STR/7DEX is unfortunately extreme gimp for swords (and honestly for any build why aren't you maxing your main attack stat??) - you gotta pick one of these two and max (and then there's a debate as to whether you leave the other one lower or higher).
It's a extremely experimental/meta build. Just got critical power and it's starting to get strong. Don't forget it's a SI build, so damage output is actually pretty good and i'm not even using crafted equipment yet.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
If I want to buy psi skills, does the game use my effective skill with bonuses or the raw skill out of the points I invested to check if I pass the requirements?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,502
7STR/7DEX is unfortunately extreme gimp for swords (and honestly for any build why aren't you maxing your main attack stat??) - you gotta pick one of these two and max (and then there's a debate as to whether you leave the other one lower or higher).
It's a extremely experimental/meta build. Just got critical power and it's starting to get strong. Don't forget it's a SI build, so damage output is actually pretty good and i'm not even using crafted equipment yet.

Do you even outdamage 18 DEX with SI active? Did you run the numbers?

If I want to buy psi skills, does the game use my effective skill with bonuses or the raw skill out of the points I invested to check if I pass the requirements?
Raw skill, no bonuses - like feat reqs.
 

CHEMS

Scholar
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Nov 17, 2020
Messages
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Do you even outdamage 18 DEX with SI active? Did you run the numbers?
Beats me. Never actually played 18 DEX swords before. But tungsten swords offer a 180% crit bonus, before critical power. Later on the game each flurry should be doing some ridiculously high damage. There's Aran sword, too. I had to gimp DEX to squeeze AGI for mobility feats and WILL there for ripper, i should be getting ripper only after getting the DEX veteran feat, so it's pretty much gonna get busted by endgame. Either will end to be an awesome build, or it's just gonna fall flat. But i think it's going to be good. So far i'm able to kill stuff without using a single gas granade the entire run.
 

BanEvader

Guest
I forgot how good this game is.
It's the last game that makes me feel like I'm shooting black tar heroin up my veins when I play it.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,502
Do you even outdamage 18 DEX with SI active? Did you run the numbers?
Beats me. Never actually played 18 DEX swords before. But tungsten swords offer a 180% crit bonus, before critical power. Later on the game each flurry should be doing some ridiculously high damage. There's Aran sword, too. I had to gimp DEX to squeeze AGI for mobility feats and WILL there for ripper, i should be getting ripper only after getting the DEX veteran feat, so it's pretty much gonna get busted by endgame. Either will end to be an awesome build, or it's just gonna fall flat. But i think it's going to be good. So far i'm able to kill stuff without using a single gas granade the entire run.

Sure, but DEX increases base damage - the stuff that gets multiplied by crits. For similar reasons Onslaught spec > CP spec.
And if you drop SI you can pump DEX to max, that's why I asked.

I wouldn't drop AGI any more, even 6 if pretty painful since no FF.

When I did my sword build I was even unhappy with 7 STR, from a power perspective, but there's just something cool about decapitate.
 
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