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Yeah, it's pretty retarded that you're not allowed to be armed despite being a corporal. They insta aggro you if you come near the ambassador or the colonel while you got a gun on you. The port ones play no role whatsoever, you can kill them without worries.
Well, speaking on Fort Apogee, since i wanted to flex my collection of rare acids (pre Deep Caverns, you can hoard a lot of corrosive from the institute vendor now), i think i'm gonna do a little trolling at Fort Apogee. I need Cathcart's oddity anyway. Prepare to feel avenged. I'll make sure Fraser'll burn alive.
Underrail does not support Linux natively. And the game is only partially compatible with Steam Deck (SteamOS works on Linux) - "The game does not support cross-platform saved games" is stated on Underrail Steam Deck support popup, among other things.
But Steam Deck and Steam Cloud support for Underrail were added relatively recently. Maybe Styg still has something in the works to help with cross-platform Steam saved games?
I know nothing about Steam Deck though, so maybe there is a way to force it to use some alternative Linux <-> XNA "emulation" (XNA is an outdated MS tech - from the link you shared, it seems that the way it's handled by Linux is responsible for the incompatibility).
Though I would assume that even if you would manage to create a setup that creates cross-platform compatible saves, there is no chance of getting your current savegame to work (damage is already done, data is saved in an incompatible way).
[Can you even change shit like that on Steam Deck, or did Valve lock everything down? :D ]
I play Underrail on Linux, but it was a pain to get it working. Proton simply does not work for me with Underrail, managed to run it using simple wine. Performance's good, but i get lag sometimes, though it's rare.
--
I forgot how painful is the
Detritus
fight in the deep caverns. Luckily for me my build has plenty of incapacitation, rooting and AOE. This Deep Cavern run should be smooth, i managed to get in the elevator with almost 600lbs worth of stuff, lmao! Al Fabbeted my way to the elevator, thank Styg for that +50lb belt.
You might as well ask why he doesn't just kill every character in the game and then finish off Tchort for good measure, since he can teleport, does hundreds of damage per swing, and is fully immune to all sources of damage. There's no sense questioning the ways of GMPCs.
Yeah, they're a bitch to deal with. Bring a good shield and some bio protection. Expedition can be a lot of fun if you prepare for it. For example, the Tchortist Bioscrubber, CAU armor/Lemurian Armor and biohazard boots give you 100% bio resiste, meaning heartbreak serpents can't do SHIT to you. It's possible to obtain 100% acid resist if you rock the CAU armor and infused sea wyrm boots. With a good shield PSI crabs won't hurt you at all because their psi shock will bounce right off. One word about dealing with pretty much everything expedition has except for the automatons: fire. Expedition hates fire, so torch everything and if they survive torch some more.
Yeah, they're a bitch to deal with. Bring a good shield and some bio protection. Expedition can be a lot of fun if you prepare for it. For example, the Tchortist Bioscrubber, CAU armor/Lemurian Armor and biohazard boots give you 100% bio resiste, meaning heartbreak serpents can't do SHIT to you. It's possible to obtain 100% acid resist if you rock the CAU armor and infused sea wyrm boots. With a good shield PSI crabs won't hurt you at all because their psi shock will bounce right off. One word about dealing with pretty much everything expedition has except for the automatons: fire. Expedition hates fire, so torch everything and if they survive torch some more.
Anyways, enjoying this game, but not sure I'll get to complete it. I'm pondering if I didn't fuck myself over with a bad character and there is no way in hell I'm starting over. Those mutant dogs in Old Junkyard are buttraping me pretty hard
try sharing your build, on normal you should be able to finish easily.
Perhaps you didnt discover molotovs yet? There are also 2 vendors that might be selling acid resistance armor even if you cant craft it
taxalot I too made a character with initially bad stats, and I switched weapon types and psi school a couple times before finding a sweet spot. At level 6 you can salvage your build if you stop spreading and stick to one broad style. Depot A was hard as hell (guess it is designed to be so) but afterward the game opens and you can choose your pacing. But if you're not pleased with your character, now is a good time to restart.
Disclaimer : I've yet to finish the game so what do I know, but at level 20 I'm still having fun despite a difficult start.
I think I might have shot myself in the foot in this run. Again, I have to reiterate how much fun I'm having because I found a rapid reloader in Lucas' shop. It is insane, I remember doing Lucas - Lem - Foundry - Core City for days without any luck. The difference between 3 bursts per round and 2 is a gamechanger (not mentioning all the free actions you have with 5+ AP per round). I specced my character into guns and TC for damage and Mechanics and Electronics for crafting. I want to craft a rifle that can kill god (I know about Tchort but I have no idea what's in store in Expedition).
Story-wise, this is the first time I'm helping Abraham (I'm guessing he's a crime boss and I'm not into Thieves Guild quests) and running with the Free Drones. In my previous run I accidentally joined the Protectorate because I used the speech check during the Train Heist. What made me join the Drones was the speech given by Gorski during the Eels quest. Since previously I could not do the gang fight pre drill parts, now I listened to Gorski and Ezra's positions on the matter. Gorski is a chad and seems like a good judge of character; Ezra taught me Mind Break. It was settled, the Protectorate had to go.
What was my trade-off? The protectorate shop had 120+ quality Rife Frames , all kinds of mods, drugs and ammo. Looking at the sorry state of the FD vendor I wanted to gas them all again out of principle. I'll consider joining Praetor security for the chance of better rifle frames (I usually go with CoreTech but out of the 3 Praetor seems like the most "noble", "chevalier", I don't know how to call it. I don't think my murderhobo could fit in well as a Corpo) unless there is another secret shop that I'm missing.
Without much spoilers, what value does the game take when doing speech and mercantile checks? Does it take the base value (total amount of skill points invested) or the net value (after modifiers). With a level 18 character I have 65 speech and mercantile but with all modifiers accounted for I have 100 net speech and 109 mercantile (I'm carrying a large backpack). Should I stop pumping these stats once I reach 120 in both? 110 in both?
For future levels I will start pumping tailoring to make custom armor, get some decent throwing and maybe traps? Another psi school (I have Thought and Temporal)? Biology for custom drugs (I have 7 int)? Haven't decided yet.
taxalot if you want over, here is a spoiler on whats wrong. Sneak peak so to speak.
dont open if you want to figure stuff on your own. Starting over because you screwed up is part of experience
dodge and evasion is fine on normal. It is however skill that you need to either max or leave at 0. Your AGI seems too low.
versatility is power gamer feat
you max dex - start at 10, all lvlups there. On each lvlup pump melee. THen your melee stat is translated to guns for you. You lvlup guns juuust high enough for feat requirements of choice
why oh why do you pump guns, xbow AND melee at the same time while already having versatility?
You are lvl 6 and all your feats are lvl1...
40 effective throwing allows you to throw grenades well enough. Grenades are powerful.
luka new character recommendation based on what I see
3 STR max DEX 7+ AGI 3 CON 3 PER 3 WILL 6+ INT. From feats look into gun fu and such. You go versatility, max melee. Early game use both pistol and some fist
There's some goodies there, super steel plates, oddities and a way to infiltrate pirate base before joining them (if you have good stealth to do so). I go through the fetid marsh, steal the junk jet at the pirate base, and get early access to the rift and the quad naga fight.
Well shit, man. Styg really buffed the eyeball huh. I remember i could waltz in there and pop it in one turn. He was such a pushover but this fight was actually hard for my lvl 30 build.
Well shit, man. Styg really buffed the eyeball huh. I remember i could waltz in there and pop it in one turn. He was such a pushover but this fight was actually hard for my lvl 30 build.
Hi guys, wanted to get some feat opinions for Underrail... I have a knife build, no armor penalty, max dodge and evasion, high stealth, 15 dex. Mechanics, tailoring, electronics. Was wondering what two feats I should take next? It's for my 22nd level, so I have a couple of basic feats I can take before hitting 26 and moving on to the epic feats.
Feats I Have:
Expertise
Nimble
Opportunist
Recklessness
Weaponsmith
Cheap Shots
Expose Weakness
Fancy Footwork
Taste for Blood
Blitz
Critical Power
Hunter
Feats I am Considering:
Parry
Paranoia
Crippling Strike
Escape Artist
Interloper
Uncanny Dodge
Evasive Maneuvers
Eviscerate
Blindsiding
Cut Throat
Vile Weaponry
Hit and Run
I'm thinking parry might be a great feat since it will give me about 55% chance to block around 25 damage per melee attack. That seems like a pretty powerful defense.
I am also tempted to try to boost my damage a bit with either eviscerate, crippling strike or vile weaponry.
I'm thinking the movement points from Interloper and Hit and Run might not be worth it since I already have Fancy Footwork which is super awesome.
Cut Throat sounds incredible on paper but I don't know if it will be practical in combat. Would I really have to be behind the target to be able to trigger it? What's your experience? Plus it only works on humanoids.
My current top picks might be Parry and either Crippling Strike or Eviscerate.
Interloper is fantastic, I can't believe it wasn't your first choice as a stealth knifer. With flashbangs and smoke grenades you can spend a lot of time stealthed in combat to great effect.
I found vile weaponry very underwhelming - you can already apply infected wounds in a huge area with nail bombs from the free drones, and honestly you don't want to be using a serrated knife to begin with since they have lower damage/critical rate than the other options.
Blindsiding is a nice damage increase but I'd get interloper first.
Cut-throat, crippling strike, eviscerate - all the damaging attacks seem completely pointless to me, since a stealth knife character can kill any humanoid enemy in a few swings once you get that crit chance up.