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Underrail: The Incline Awakens

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Max int and max per, then pump int. That gives a bazillion skill points for everything. Rest could go into AGI and Sprint which is very useful, but could go elsewhere. Nothing like Mach IV grenades at Depot A.

High Technicalities, Pragmatic Physicist, Power Management, the obvious stuff really. Aimed Shot. Maybe Opportunist and Kneecap.

I am doing smart lenses on everything then Ambush / Aimed Shots. Anything and everything 1shot kills. Haste to cover for high AP cost.

But another way would be Recklessness, Focus Stims etc for regular crit stacking I guess. Partly depends on your chosen offhand.
 
Joined
Jan 1, 2011
Messages
617
Just kill the official in the bathroom, you won't aggro the base if you kill him (without attracting too much attention)
But murder is wrong.
Really though, there's not much point to that when you can just walk past them, and then the tunnel covered by the box takes you right to the stairs. Not even worth the time to kill him.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
You have 5 enemies lined up.

You are shooting an AR burst.

At which enemy do you aim to maximise enemies hit/killed? Does it even make a difference?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
Funny though, my current build is just that. I can make it on the builder to show you, wanna?
I'm starting another run, gibs plz.
https://underrail.info/build/?HgMFA...tKyYnYjEqwpoCVlpLATPCkSnCpMK0woXip74K4qulBd-_

This build is made entirely around energy crits. By level 26 you can get 100% easily with focus stim (not counting crit reducing stats from tincans and turrets), this without even ambush proc. You should get the energy belt at the Institute to craft energy pistols with extra crit chance.

The Mad Chemist and Cooked Shot are there for flavor, because i enjoy chem pistols to much to not include them, but you can forgo that and dump dex to 3 so you can get +2 INT and 2 extra feat slots. PK to 45 so you can use Grounding (it's not skill dependant, you can enjoy it in its full potential with just the minimum requirement) and Imprint. I do recommend including the chem pistols, though.

This build can deal almost 1000 damage with a laser crit. By level 26, one aimed shot from the smart plasma pistol deals around 4k damage. Electropistols deal around 2k. Note that plasma pistols are not very good against Naga, but the eletro ones will shred them. You can make amazing shields with this build, not to mention power management giving you long lasting googles and cloak devices. Even though it's a 3 AGI build, i can get around around 250 effective stealth without too much hassle.

Gear:
Seeker Glasses / Smart Glasses for one shotting crap with Aimed Shot
Infused Rathound with Black Cloak
Large Waist Bag (for 1 extra utility slot and 50+ carry weight)/Electroinvestigative Belt (for 2 extra utility slots)
Black Tabis
Low Low Efficient Energy Shield for expedition, High High Efficient Energy Shield for basically everything else

Weapons:
Laser Pistol, enhancements:
Circular_Wave_Amplifier.png
High_Efficiency_Energy_Converter.png


Plasma and Eletropistol, enhancements:
Circular_Wave_Amplifier.png
Smart_Module.png


Acid Blob Pistols and Fire Blob Pistols (optional, but recommended)
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Just kill the official in the bathroom, you won't aggro the base if you kill him (without attracting too much attention)
But murder is wrong.
Really though, there's not much point to that when you can just walk past them, and then the tunnel covered by the box takes you right to the stairs. Not even worth the time to kill him.
I would have loved to have a knock out option including binds and gags to hide them away.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Gas the Drones, I see it was changed, you can't pre-murder the entire base any more.
Soo how do you loot the uniques now?

Does the gas disappear after some time, and you can loot the dead mutants, or do you need to ninja the loot?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
Funny though, my current build is just that. I can make it on the builder to show you, wanna?
I'm starting another run, gibs plz.
https://underrail.info/build/?HgMFA...tKyYnYjEqwpoCVlpLATPCkSnCpMK0woXip74K4qulBd-_

This build is made entirely around energy crits. By level 26 you can get 100% easily with focus stim (not counting crit reducing stats from tincans and turrets), this without even ambush proc. You should get the energy belt at the Institute to craft energy pistols with extra crit chance.

The Mad Chemist and Cooked Shot are there for flavor, because i enjoy chem pistols to much to not include them, but you can forgo that and dump dex to 3 so you can get +2 INT and 2 extra feat slots. PK to 45 so you can use Grounding (it's not skill dependant, you can enjoy it in its full potential with just the minimum requirement) and Imprint. I do recommend including the chem pistols, though.

This build can deal almost 1000 damage with a laser crit. By level 26, one aimed shot from the smart plasma pistol deals around 4k damage. Electropistols deal around 2k. Note that plasma pistols are not very good against Naga, but the eletro ones will shred them. You can make amazing shields with this build, not to mention power management giving you long lasting googles and cloak devices. Even though it's a 3 AGI build, i can get around around 250 effective stealth without too much hassle.

Gear:
Seeker Glasses / Smart Glasses for one shotting crap with Aimed Shot
Infused Rathound with Black Cloak
Large Waist Bag (for 1 extra utility slot and 50+ carry weight)/Electroinvestigative Belt (for 2 extra utility slots)
Black Tabis
Low Low Efficient Energy Shield for expedition, High High Efficient Energy Shield for basically everything else

Weapons:
Laser Pistol, enhancements:
Circular_Wave_Amplifier.png
High_Efficiency_Energy_Converter.png


Plasma and Eletropistol, enhancements:
Circular_Wave_Amplifier.png
Smart_Module.png


Acid Blob Pistols and Fire Blob Pistols (optional, but recommended)
my build was way cooler
your build was jewish
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
In practice, a chem pistol is always a veyr occasional sidearm for a plasma crit build - both weapons have higher AP costs, you're a 3 DEX build, so it's only in specific situations that you want to acid entangle someone. That said, away from minmaxing and for the sake of fun, plasma crit has enough spare points all around the board that you can add it on for sure, or anything else. I've been trying out electroshock, Wyatt gun, chem pistol, etc. on the side and they're all fun enough if never essential.

No matter what though, there's no way anyone wants to take Aimed Shot at lv18 and take Pack Rathound at lv1. It's a free crit. And crit "chance" means something very different between a million shots per turn energy pistol versatility build and a one shot per turn plasma boy.

Also 55 bio surely if you want the crit path
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
On which Expedition stuff are there (post)-DC comments?

Torch, the nut, anything else? Is it interesting?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
Funny though, my current build is just that. I can make it on the builder to show you, wanna?
I'm starting another run, gibs plz.
https://underrail.info/build/?HgMFA...tKyYnYjEqwpoCVlpLATPCkSnCpMK0woXip74K4qulBd-_

This build is made entirely around energy crits. By level 26 you can get 100% easily with focus stim (not counting crit reducing stats from tincans and turrets), this without even ambush proc. You should get the energy belt at the Institute to craft energy pistols with extra crit chance.

The Mad Chemist and Cooked Shot are there for flavor, because i enjoy chem pistols to much to not include them, but you can forgo that and dump dex to 3 so you can get +2 INT and 2 extra feat slots. PK to 45 so you can use Grounding (it's not skill dependant, you can enjoy it in its full potential with just the minimum requirement) and Imprint. I do recommend including the chem pistols, though.

This build can deal almost 1000 damage with a laser crit. By level 26, one aimed shot from the smart plasma pistol deals around 4k damage. Electropistols deal around 2k. Note that plasma pistols are not very good against Naga, but the eletro ones will shred them. You can make amazing shields with this build, not to mention power management giving you long lasting googles and cloak devices. Even though it's a 3 AGI build, i can get around around 250 effective stealth without too much hassle.

Gear:
Seeker Glasses / Smart Glasses for one shotting crap with Aimed Shot
Infused Rathound with Black Cloak
Large Waist Bag (for 1 extra utility slot and 50+ carry weight)/Electroinvestigative Belt (for 2 extra utility slots)
Black Tabis
Low Low Efficient Energy Shield for expedition, High High Efficient Energy Shield for basically everything else

Weapons:
Laser Pistol, enhancements:
Circular_Wave_Amplifier.png
High_Efficiency_Energy_Converter.png


Plasma and Eletropistol, enhancements:
Circular_Wave_Amplifier.png
Smart_Module.png


Acid Blob Pistols and Fire Blob Pistols (optional, but recommended)
my build was way cooler
your build was jewish

Point shot works with % special attack amplification right?

Think with ambush going for SI is overkill, since you have LTI+Stasis, then you could dump CON to 3, and spam special attacks instead with smart gear.
Big T dies to one aimed shot either way, right? And aimed electroshock clears packs.

PK is also great for proxy, triggers ambush at a low cost.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Big T dies to one aimed shot either way, right? And aimed electroshock clears packs.
Probably on any difficulty below DOM an aimed shot could pop the ball

Ambush is there to carry you through early-mid game, non crit laser is like 20 damage, so i really need to crit
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
You have 5 enemies lined up.

You are shooting an AR burst.

At which enemy do you aim to maximise enemies hit/killed? Does it even make a difference?
front row enemies.

Any proof? Or how big the difference is?

Makes sense, but I've often seen just the first target taking hits even though he died in the first two bullets.

Big T dies to one aimed shot either way, right? And aimed electroshock clears packs.
Probably on any difficulty below DOM an aimed shot could pop the ball

Ambush is there to carry you through early-mid game, non crit laser is like 20 damage, so i really need to crit

I thought it would be enough on DOM too, how much resist does he have?
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
7,972
Location
Brasilien
Codex+ Now Streaming!
You have 5 enemies lined up.

You are shooting an AR burst.

At which enemy do you aim to maximise enemies hit/killed? Does it even make a difference?
front row enemies.

Any proof? Or how big the difference is?

Makes sense, but I've often seen just the first target taking hits even though he died in the first two bullets.
Lazy to check on my end at the moment, but i had times where it hit people on the surrounding and other times it didn't.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,100
I just started this and I finished the beginning part where you turn on the outpost power, then I went south from the crossroads and got jumped by these 3 named bandit guys, and I soon as I got shot for like 54 damage, I knew this was bad news, so I ran away. then they proceeded to camp the zone line forever. so I started over, and this time they were not there. what the hell is going on
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
I just started this and I finished the beginning part where you turn on the outpost power, then I went south from the crossroads and got jumped by these 3 named bandit guys, and I soon as I got shot for like 54 damage, I knew this was bad news, so I ran away. then they proceeded to camp the zone line forever. so I started over, and this time they were not there. what the hell is going on

There are some random events in the game, also random dungeons in the beginning.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,650
Location
On the internet, writing shit posts.
Did they change the controls from 7 years ago? I remember starting to play Underrail and getting put off by the control scheme, but I'm replaying it now and it plays like a normal RPG.
Also, is the game designed for oddity xp in mind? I think I'm overleveled; I'm level 18 now and I just started the acid hunter quest.
 
Joined
Jan 1, 2011
Messages
617
It's strange how the game claims that normal difficulty is the way it's meant to be played on the selection screen, but doesn't mention that oddity is the intended experience system. It's not like there's no room to say that.
Also, fuck the gauntlet. Shit design. I bet the reward is trash too.
Gauntlet randomly picks four floors out of eight options. So sometimes it picks the good ones and it's fun and sometimes it picks the shit ones and it sucks. A lot of them get much easier if you have stealth too.
 

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