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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
its a bait to steer you from one true path - max dex
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
AR builds - how big is the damage gap between 11 and 18 PER?
Pretty much doesn't matter. Maxed con fire spec makes enemies take 30% per shot taken for up to 300% and this is multiplicative, making the increase from PER negligible. In practice, regardless of PER, average enemies will not care about being shot once but most likely die in 3-4 shots. Bosses may survive one burst to the face, but are very unlikely to survive the second.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Which secrets?
If i told you it wouldn't be a secret anymore...

You mean the few DC stuff or what?
Mostly shortcuts that allow you to avoid very annoying stuff in DC and Expedition, oddities too

Which one in DC? Mostly remember there's a semi-useful one in Arke.

AR builds - how big is the damage gap between 11 and 18 PER?
Pretty much doesn't matter. Maxed con fire spec makes enemies take 30% per shot taken for up to 300% and this is multiplicative, making the increase from PER negligible. In practice, regardless of PER, average enemies will not care about being shot once but most likely die in 3-4 shots. Bosses may survive one burst to the face, but are very unlikely to survive the second.

It's really hilarious, even at the beginning you can just mow everything down. Newton beetles go down in one burst.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
How do you do Lenox Pierce's quest with no hacking for the morgue, or pickpocket for the insignia/keycard?

Also, Grey Army base, what's the route for no AGI/stealth/lockpick/persuade?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
How do you do Lenox Pierce's quest with no hacking for the morgue, or pickpocket for the insignia/keycard?
all here https://www.stygiansoftware.com/wiki/index.php?title=Meet_Lenox_Pierce

Also, Grey Army base, what's the route for no AGI/stealth/lockpick/persuade?
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing

Yeah, I think you could get the keycard from the offices, or just hack the armory, but dunno how you could access it.


Ah there's a mortuary keycard.
 
Last edited:

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
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27,756
Location
Copenhagen
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing

Yeah, I think you could get the keycard from the offices, or just hack the armory, but dunno how you could access it.

If male, it's entirely doable with uniform, no? I did it as female with uniform and fairly low Stealt but with Lockpicking and Agi, and it was hell. Had to kind of cheese the keycard. So without any of that stuff + female it sounds impossible.
 
Joined
Jan 1, 2011
Messages
617
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing

Yeah, I think you could get the keycard from the offices, or just hack the armory, but dunno how you could access it.

If male, it's entirely doable with uniform, no? I did it as female with uniform and fairly low Stealt but with Lockpicking and Agi, and it was hell. Had to kind of cheese the keycard. So without any of that stuff + female it sounds impossible.
Male is technically doable with no skills, but you need to exploit combat mode to not let anyone outside the barracks start dialogue and catch you. Not sure if that counts. Also requires enough move points to safely move past everyone who wants to talk.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
yeah, abusing combat movement could work, but you would need to access vents to obtain key card, i think?

Only certain characters will stop you for questioning. Thing is I recall not being able to tell all of them apart so i did a bit of save&loading
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
How do you do Lenox Pierce's quest with no hacking for the morgue, or pickpocket for the insignia/keycard?

Also, Grey Army base, what's the route for no AGI/stealth/lockpick/persuade?
>talk to lenox
>go to his brothers room
>interact with computer
>go back to lenox and ask for password
>go back to the computer and read the log about him
>go to the small room next to it, get the keycard to the morgue from the locker
>go back to lenox and ask about what his brother did in core city
>go to core city
>ask jon about patrick
>get his special
>give him his special and learn about specters
>talk with oscar (arms merchant in core city) about specters, pay/persuade/intimidate him to read the file
>go back to SGS
>go to the morgue
>acess medical database
>read the entry about Michael Mordington (Mordre)
>read the entry about surgical equipment (if you don't learn about the spectres in core city, you won't be able to find out about the surgical needle that went missing)
>talk to Pasquale about Patrick
>ask him to perform another autopsy
>get confirmation that it was a murder
>go back to lenox, say you found out that it was murder
>point Mordre as guilty, all motivations should be available and say that the murder weapon was a large surgical needle
>profit
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
>go to his brothers room
>interact with computer
>go back to lenox and ask for password
>go back to the computer and read the log about him
>go to the small room next to it, get the keycard to the morgue from the locker

You can also talk to bartender next to Lenox and skip all of this if you can open the door or pickpocket.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
>go to his brothers room
>interact with computer
>go back to lenox and ask for password
>go back to the computer and read the log about him
>go to the small room next to it, get the keycard to the morgue from the locker

You can also talk to bartender next to Lenox and skip all of this if you can open the door or pickpocket.
That i didn't know
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing

Yeah, I think you could get the keycard from the offices, or just hack the armory, but dunno how you could access it.

If male, it's entirely doable with uniform, no? I did it as female with uniform and fairly low Stealt but with Lockpicking and Agi, and it was hell. Had to kind of cheese the keycard. So without any of that stuff + female it sounds impossible.
Male is technically doable with no skills, but you need to exploit combat mode to not let anyone outside the barracks start dialogue and catch you. Not sure if that counts. Also requires enough move points to safely move past everyone who wants to talk.
So it's easily doable as female:

  1. stealth combat move from dude's room to room with uniform (can't crowbar the vent since they come to investigate noise), works even though you don't have a uniform
  2. put on uniform
  3. combat move around the left side of the map, into area transition
  4. hack both armory keypads (didn't know these could even be hacked, doesn't display skill requirement, inner one requires >100), go into warehouse (pay attention to where the patrolling guard is so you can zone back)
  5. combat move past the checkpoint
  6. loot the warehouse
You can also easily loot officer armor and the keycard with combat movement, no vents or lockpicking needed, just go down the hall to the left door, if you don't have hacking.

The spec ops guys instadetect even at 140 stealth, wonder what their detection is.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The spec ops guys instadetect even at 140 stealth, wonder what their detection is.
They detected me even with roughly 200 stealth. But that's the snipers. Their helmets boost detection, so it's pretty damn high
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
dont think its doable. Mind you that I was doing it as female in uniform under stealth and I think there was still that one choke point near your objective where progressing through agi check was mandatory. You might have to go guns blazing

Yeah, I think you could get the keycard from the offices, or just hack the armory, but dunno how you could access it.

If male, it's entirely doable with uniform, no? I did it as female with uniform and fairly low Stealt but with Lockpicking and Agi, and it was hell. Had to kind of cheese the keycard. So without any of that stuff + female it sounds impossible.
Male is technically doable with no skills, but you need to exploit combat mode to not let anyone outside the barracks start dialogue and catch you. Not sure if that counts. Also requires enough move points to safely move past everyone who wants to talk.
So it's easily doable as female:

  1. stealth combat move from dude's room to room with uniform (can't crowbar the vent since they come to investigate noise), works even though you don't have a uniform
  2. put on uniform
  3. combat move around the left side of the map, into area transition
  4. hack both armory keypads (didn't know these could even be hacked, doesn't display skill requirement, inner one requires >100), go into warehouse (pay attention to where the patrolling guard is so you can zone back)
  5. combat move past the checkpoint
  6. loot the warehouse
You can also easily loot officer armor and the keycard with combat movement, no vents or lockpicking needed, just go down the hall to the left door, if you don't have hacking.

The spec ops guys instadetect even at 140 stealth, wonder what their detection is.

Yeah with combat movement it's doable, but I consider that an exploit.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
looks like fence in storage requires 7 AGI, you can get it with 2 cave hopper pieces and junkyard surprise. Or some limited drugs.
No idea if you can get into the storage without stealth, lockpicking/hacking AND expoloiting combat movement
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
looks like fence in storage requires 7 AGI, you can get it with 2 cave hopper pieces and junkyard surprise. Or some limited drugs.
No idea if you can get into the storage without stealth, lockpicking/hacking AND expoloiting combat movement
With crowbar vents or not?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
looks like fence in storage requires 7 AGI, you can get it with 2 cave hopper pieces and junkyard surprise. Or some limited drugs.
No idea if you can get into the storage without stealth, lockpicking/hacking AND expoloiting combat movement
With crowbar vents or not?
lockpicking allows you to do vents silently. I know nothing about crowbars
 
Joined
Jan 1, 2011
Messages
617
Well, I figured out a route which doesn't need any skills or exploiting combat movement, but it does require base 5 perception or waiting until really late to do it. Also it's male only.
At first you walk out the door and go get the uniform, as usual. Just takes timing. That lets you leave the barracks and head to the main hall.
After that you walk to the main hall, and then run to the pushable crate. There might be some soldiers in the way, but if you want long enough they'll patrol away and you can make it. If you don't have enough strength to push the crate then all-in and adrenaline is enough. Once you've pushed it you can head through the tunnel under it and come out at the vent next to the stairs leading to the HQ, which you can crowbar open, and then head upstairs.
In the HQ you crowbar the vent right next to you open and then open the far east vent too. Wait until the guard who patrols there leaves and then drop a tnt charge outside it, then head through the secret vent connecting north and south and get out in the general's office, who won't be there since he'll be investigating the tnt. So quickly go grab the magazine keycard and the officers uniform and get back in the vent before he comes back, then head back to the vent near the stairs and go back to the main hall.
In the main hall head to the storage, it's pretty easy since the regular soldiers won't bother you any more.
In the storage jump over the fence (7 agility, easy to meet with hopper leather/boots and junkyard surprise/all-in), go get the oil, go back to the barracks and done.

The only problem is that finding the secret vent in the HQ needs 9 perception, and that's hard to meet if you have base 3. You can get +4 perception from adaptive goggles and all-in, but that's not enough. Can't get +1 from juice, obviously, and you can't have an upgraded refocus since that requires juice too. So it'll either require getting a supersoldier drug from the Masters (dominating only, requires them to have spawned) or the random encounter (it's random, fuck that) or going to the Black Sea to get marsh honey for its +2.
But yeah, it should work. Might require waiting a long time and stocking up on the right items but it should work. As long as you're a guy.

Edit: found a way to make it work as female too. Crowbar the vent in the southeast room with the uniform open, then throw a grenade in there to make noise. While they're doing that you head through the vents to the southwest room (spec ops will be investigating the noise from the grenade so it's safe), then crowbar the other vent in that room and head north to the room with the pool table. From there you can head to the main hall and it's like before. When you need to get back throw a grenade in the pool room so the spec ops in the southwest room will head over again and you can get back to the Dude. Easy.
 
Last edited:

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
There might be some soldiers in the way, but if you want long enough they'll patrol away and you can make it
Just kill the official in the bathroom, you won't aggro the base if you kill him (without attracting too much attention)

You don't need persuasion if someone talks to you with the official uniform in the second level.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
Funny though, my current build is just that. I can make it on the builder to show you, wanna?
 

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
595
Location
Brasil
After years of ignoring plasma pistol as useless, I'm enjoying a dedicated plasma build. Almost feels better than a Sniper build in being able to fairly flexibly slam anything with 1 hit kills with a better damage type, and I don't really miss the additional distance capability. High INT is always nice too.

I still find electroshock's jumps annoying and unpredictable, and have been using Wyatt's gun as offhand - not sure what to transition that into now that it's starting to fall behind, maybe just chem pistols.
Funny though, my current build is just that. I can make it on the builder to show you, wanna?
I'm starting another run, gibs plz.
 

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