There's nothing forcing you to go there before Depot A, though. If you really want to, however, you can bait them to go close to the ferry, and have the captain there help you. He's actually really tanky and can dish out good punishment, just make sure they don't actually kill him. Did it the day before yesterday, actually.Worst thing about DOM is Silent Isle if you do it before Depot A. Facing goliathuses at level 8? No way, thankfully they're easy to stealth by
You're right, but i need to finish silent isle to get Blaine's stock before Depot AThere's nothing forcing you to go there before Depot A, though. If you really want to, however, you can bait them to go close to the ferry, and have the captain there help you. He's actually really tanky and can dish out good punishment, just make sure they don't actually kill him. Did it the day before yesterday, actually.Worst thing about DOM is Silent Isle if you do it before Depot A. Facing goliathuses at level 8? No way, thankfully they're easy to stealth by
Why does machete need a lot of feats?wanna try a temp manipulation/thought control with machetes build. since the machetes need a lot of feats which psi feats are best?
i need thought control mainly for the defensive mirror image it has. also is the new sword unique good enough to have 7 str?
I remember on my Sniper I roughly calculated that it is about 2.5% less damage per point late game. Should be similar for PSI. Though better yet, you go to the calculator, punch in 30 level, then max the skill you want to compare and adjust the attribute to see the difference. Then you divide the lower number by the higher one and you should get the damage difference.
Ok just did it myself. 18 Per and max skill level at 30 gives you 345 effective skill level. Reducing the level to 11 yields 255 effective skill level
255/345=73.9 or 74%. Ergo you deal 26% less damage. 26/7=3.8 so a little more than I remember. Though those were other calulcations and PSI has some fixed bonuses that change the relationships a little.
Nah, there's lots of ways to find phreak. And even the PER check can by bypassed by simply wearing night goggles. It's convenient for finding secrets, though, I'll give you that.Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
You can find all secrets with 3 PERWell against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
You can find all secrets with 3 PERWell against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
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AR builds - how big is the damage gap between 11 and 18 PER?
Secrets are only really worthwhile when you encounter them just by passing by the first time, not going to expansion area and doing Dude's quest line only to go back to some low level areas so you can find some now obsolete secrets. Too much effort for too little reward from just that. Also missing those short cuts earlier only to get back to find them is even more pointless.You can find all secrets with 3 PERWell against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
I doubt that the difference at 26 will be significantly different.AR builds - how big is the damage gap between 11 and 18 PER?
How much actual gametime do you spend at 18PER / level 30, though? If you play on Classic do you actually get dozens of battles at that capacity, or is it just about fulfilling the inner minmaxxer?
I've found 11-12PER to do just fine shredding most things on Dom, so curious.
Late game secrets are worthwhile, and by then you'll have the means for finding them. The synestetic headband thingie by its own gives 3 PERSecrets are only really worthwhile when you encounter them just by passing by the first time, not going to expansion area and doing Dude's quest line only to go back to some low level areas so you can find some now obsolete secrets. Too much effort for too little reward from just that. Also missing those short cuts earlier only to get back to find them is even more pointless.
I'm running a laser boy with 11 PER dealing 1000 damage per shot on DOMI've found 11-12PER to do just fine shredding most things on Dom, so curious.
No, it's not like this bui-like this?I'm running a laser boy with 11 PER dealing 1000 damage per shot on DOM
https://underrail.info/build/?HgMDA...DCoCYBMcKaKDIzAktNKVrChV3CtH3CpOKnvgriqJIF378
Mercantile: 160(336)
AR builds - how big is the damage gap between 11 and 18 PER?
How much actual gametime do you spend at 18PER / level 30, though? If you play on Classic do you actually get dozens of battles at that capacity, or is it just about fulfilling the inner minmaxxer?
I've found 11-12PER to do just fine shredding most things on Dom, so curious.
Late game secrets are worthwhile
If i told you it wouldn't be a secret anymore...Which secrets?
If i told you it wouldn't be a secret anymore...Which secrets?