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Underrail: The Incline Awakens

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
He won't detect any traps if the door's closed, i've done it on DOM countless times
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,646
Worst thing about DOM is Silent Isle if you do it before Depot A. Facing goliathuses at level 8? No way, thankfully they're easy to stealth by
There's nothing forcing you to go there before Depot A, though. If you really want to, however, you can bait them to go close to the ferry, and have the captain there help you. He's actually really tanky and can dish out good punishment, just make sure they don't actually kill him. Did it the day before yesterday, actually.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Worst thing about DOM is Silent Isle if you do it before Depot A. Facing goliathuses at level 8? No way, thankfully they're easy to stealth by
There's nothing forcing you to go there before Depot A, though. If you really want to, however, you can bait them to go close to the ferry, and have the captain there help you. He's actually really tanky and can dish out good punishment, just make sure they don't actually kill him. Did it the day before yesterday, actually.
You're right, but i need to finish silent isle to get Blaine's stock before Depot A
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
wanna try a temp manipulation/thought control with machetes build. since the machetes need a lot of feats which psi feats are best?
i need thought control mainly for the defensive mirror image it has. also is the new sword unique good enough to have 7 str?
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,515
Location
Crait
wanna try a temp manipulation/thought control with machetes build. since the machetes need a lot of feats which psi feats are best?
i need thought control mainly for the defensive mirror image it has. also is the new sword unique good enough to have 7 str?
Why does machete need a lot of feats?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
There's a SAW easter egg in the building right next to your house, just found out :-D

3mhyzg.png
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
with those cave wizardry tricks you guyz were showing recently, you can use it on native shaman
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I remember on my PSI TC Sniper I roughly calculated that it is about 2.5% less damage per point late game at least it was for my character. Should be similar for Guns skill. Though better yet, you go to the calculator, punch in 30 level, then max the skill you want to compare and adjust the attribute to see the difference. Then you divide the lower number by the higher one and you should get the damage difference.

Ok just did it myself. 18 Per and max skill level at 30 gives you 345 effective skill level. Reducing the level to 11 yields 255 effective skill level

255/345=73.9 or 74%. Ergo you deal 26% less damage. 26/7=3.8% per point so a little more than I remember. Though those were other calculations and PSI has some fixed bonuses that change the relationships a little.
Strictly speaking there is still the matter of hit chance so effectively might even be a bigger difference against enemies with high Evasion. Though using flashbangs and Crawler caltrops help with that since incapacitated and stunned enemies have 0 Evasion.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
I remember on my Sniper I roughly calculated that it is about 2.5% less damage per point late game. Should be similar for PSI. Though better yet, you go to the calculator, punch in 30 level, then max the skill you want to compare and adjust the attribute to see the difference. Then you divide the lower number by the higher one and you should get the damage difference.

Ok just did it myself. 18 Per and max skill level at 30 gives you 345 effective skill level. Reducing the level to 11 yields 255 effective skill level

255/345=73.9 or 74%. Ergo you deal 26% less damage. 26/7=3.8 so a little more than I remember. Though those were other calulcations and PSI has some fixed bonuses that change the relationships a little.

Yeah, but without knowing how it interacts with lower (burst) accuracy, and by how much you overkill targets it's not the full picture.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Well against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,646
Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
Nah, there's lots of ways to find phreak. And even the PER check can by bypassed by simply wearing night goggles. It's convenient for finding secrets, though, I'll give you that.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Well against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
You can find all secrets with 3 PER
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Well against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
You can find all secrets with 3 PER

Yeah but that's too much work, most secrets are useless.

But no real difference between 11 and 18 in this regard.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,769
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Cheers,

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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
AR builds - how big is the damage gap between 11 and 18 PER?

How much actual gametime do you spend at 18PER / level 30, though? If you play on Classic do you actually get dozens of battles at that capacity, or is it just about fulfilling the inner minmaxxer?

I've found 11-12PER to do just fine shredding most things on Dom, so curious.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Well against bosses I doubt you will burst them away in one burst anyway. Though it could be that either way you might need 2-3 in both scenarios. Higher Per also has the adantage of finding all secrets easily and is useful if you want to pursue the Phreak quest line iirc.
You can find all secrets with 3 PER
Secrets are only really worthwhile when you encounter them just by passing by the first time, not going to expansion area and doing Dude's quest line only to go back to some low level areas so you can find some now obsolete secrets. Too much effort for too little reward from just that. Also missing those short cuts earlier only to get back to find them is even more pointless.

AR builds - how big is the damage gap between 11 and 18 PER?

How much actual gametime do you spend at 18PER / level 30, though? If you play on Classic do you actually get dozens of battles at that capacity, or is it just about fulfilling the inner minmaxxer?

I've found 11-12PER to do just fine shredding most things on Dom, so curious.
I doubt that the difference at 26 will be significantly different.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Secrets are only really worthwhile when you encounter them just by passing by the first time, not going to expansion area and doing Dude's quest line only to go back to some low level areas so you can find some now obsolete secrets. Too much effort for too little reward from just that. Also missing those short cuts earlier only to get back to find them is even more pointless.
Late game secrets are worthwhile, and by then you'll have the means for finding them. The synestetic headband thingie by its own gives 3 PER

I've found 11-12PER to do just fine shredding most things on Dom, so curious.
I'm running a laser boy with 11 PER dealing 1000 damage per shot on DOM
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
AR builds - how big is the damage gap between 11 and 18 PER?

How much actual gametime do you spend at 18PER / level 30, though? If you play on Classic do you actually get dozens of battles at that capacity, or is it just about fulfilling the inner minmaxxer?

I've found 11-12PER to do just fine shredding most things on Dom, so curious.

No time really, I mostly stop playing at 26ish, that's less than half the game.

On Classic you have probably have a third of the game remaining at 30, XP gained takes a nosedive in Veteran levels.

Late game secrets are worthwhile

Which secrets?
 

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