You can play classic and play only the content you want, since you aren't stuck grinding oddities.Stalkers are pretty fun to fight, if you have a room you can hide in then it's pretty easy, mind you multiple death stalkers attacking you at once is pretty much fatal. One criticism of the game is it's too long. Easily a 200 hour game if you explore the world thoroughly...but at the same time wanting to try a new approach is so tempting. I stuck to a Psi, stealth, hack, dodge, character, didn't get a chance to mess around with crafting, or traps, next time.
I've made a thread about the build on Underrail forum, there's a link to the build there, plus some more info on the build: https://stygiansoftware.com/forums/index.php?topic=7760.0Sheepherder do you have somewhere in your files link to your shiv build? Looking for inspirations
One still needs to max dex with a shiv build because shivs do 0 damage to any lategame enemy on a non-crit, so if you're not running survival instincts you need max dex and everything else to jack crit chance up.im missing this underrail excitement.
Up to the point im considereing unspeakable things.
Is there any cave wizardry build that doesnt feel like cave wizardry?
i am considering shiv build of sort. Maybe still do it without cave wizardry. WIth shiv one does not need to max dex, feels weird and I wonder what I can do with it
not what Im looking for :/I've made a thread about the build on Underrail forum, there's a link to the build there, plus some more info on the build: https://stygiansoftware.com/forums/index.php?topic=7760.0Sheepherder do you have somewhere in your files link to your shiv build? Looking for inspirations
For poisons you'll want either throwing knives or caltrops. Xbows can also apply poison, but more often than not, the xbow damage will kill enemies before poison damage does.not what Im looking for :/I've made a thread about the build on Underrail forum, there's a link to the build there, plus some more info on the build: https://stygiansoftware.com/forums/index.php?topic=7760.0Sheepherder do you have somewhere in your files link to your shiv build? Looking for inspirations
Since its fastest weapon, Im wondering if I can do some poison larping instead.
there are also poisoned javelins!For poisons you'll want either throwing knives or caltrops. Xbows can also apply poison, but more often than not, the xbow damage will kill enemies before poison damage does.
Melee weapons for poisons kinda suck, because you can't reapply poison on your melee weapon mid-combat, so you'll have to carry 20 shivs each with a poison pre-applied and switch them out once the poison charges are used up.
Poison could do 3x the damage it currently does and it would still be a niche item for gimmick builds. No idea why he bothered. Crawler poison traps can be useful situationally combined with stealth, but then if you're laying traps with stealth you already have a dozen ways to cheese an encounter.Poisons are kind of disappointing in general, really. I don't know I can't just apply a poison to a caltrop or trap instead of needing a chunk of metal. I have so many burrower glands and nothing to use them on lol.
as usual problem is that most builds that thematically could utilize poisons, got no problem dispatching enemies that are vulnerable to it.Poison could do 3x the damage it currently does and it would still be a niche item for gimmick builds. No idea why he bothered. Crawler poison traps can be useful situationally combined with stealth, but then if you're laying traps with stealth you already have a dozen ways to cheese an encounter.Poisons are kind of disappointing in general, really. I don't know I can't just apply a poison to a caltrop or trap instead of needing a chunk of metal. I have so many burrower glands and nothing to use them on lol.
you can buy both crawler caltrops and traps relatively cheaply from vendors. This usually cover any poison needs that you might have. Cave ear tooI dunno, crawler poison seems useful because of the stun. Poisoned caltrops and traps seem useful too.
It's just that you can't apply poison to normal traps and caltrops you find, which limit their usefulness. You need steel plates to make poisoned traps, and that's a waste due to how expensive steel can be, especially early game.
its mid-late area, think 16+ lvl? You can go in&out. Difficulty spikes come mainly by offering enemy types not found in base game which tests some builds.How difficult is the DLC supposed to be anyway? Is it meant to be played after the main game? You get an increased level cap, right?
You're stuck in DC when you get there. The only thing you have to do to get out is kill the designated target. After which, you can leave and you're free to do whatever you want. For example, if you didn't do expedition, you could do it then.I'm a little confused about DC; apparently there's old world weapons there that can be refurbished, but apparently going there is a one way trip? What's the point of having weapons like that down there when you can't actually use them? Is there a NG+?
Same. I guess in the end the Rathound was just a wee bit too ugly to sway the masseshttps://store.steampowered.com/news/app/250520/view/5172978183027507645?l=english
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Ordered one but....
the project fell through, got cancelled
To me is the strongest build, period. Run a versatility with SI, you'll be able to shoot 4AP blobs with the XAL, but what's really fun is using the fire blob pistol, the DOT is crazy on a crit. Setting multiple guys on fire taking around 200 damage a turn while running from you is awesome. Mid to late game you'll have pistols that have around 60% change to proc an entanglement, people can even reach you. The only drawback is the short range, but bear in mind your damage will come from acid that almost no one resists. They're very good as support weapons too for the entanglement alone.Also, how viable is a pure chem pistol build, or is it a support weapon and you're supposed to use a real gun / energy weapon after getting the debuff off?
how?you'll be able to shoot 4AP blobs with the XAL
btw can you run execute with acid pistols? Always assumed its only firearms but now that I read it closely it should work? As such you havent seen the real dot magnitude!DOT is crazy on a crit
XAL will definitely kill you if it backfire, especially if you're on SI HP range and it crits (it will). But worry not, because you'll use the CAU armor + Infused Sea Wyrm Tabis. 100% Acid Resistance right there, you'll feel nothing. And you'll need escape artist if you want to use the XAL, so you can get rid of the entanglement and move again.Doesn't the XAL hurt you too though? I did the Institute quest and it entangled me in the middle of a firefight with gangsters. Damn thing hurts like hell too.
Chem weapons do seem strong though. I found acid hunters being pretty dangerous as they can ignore your shields due to low velocity attacks. I had to craft mutant dog leather to deal with them. I guess that's why there's a cave full of them nearby.
The Protectorate even gives you armor that buffs cooked shot, and I'm pretty sure the institute gives you a belt that buffs them too.
You don't have to invent in int for chem builds, right? For energy weapons, is it better to build perception, or is it better to build int and take high technicalities? Getting something like a +128% damage increase on energy weapons assuming you have 14 int sounds pretty fun.
Versatility max DEX + advanced catalyzing belt = 4AP XALhow?
ahh, its effect is stronger than I rememberedadvanced catalyzing belt