Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Where is topic/forum for most complete lore discussion?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Where is topic/forum for most complete lore discussion?
It has been discussed a lot in this thread, just over 840 pages sadly so good luck.

What is Flotsommir? A Leviafan?

And how monoliths got into Underrail at first place? Who are Godmen and where is 3rd one? What purpose of Cube? Who created ACoRN? What happened to the Surface? Why game had another name, Timelapse Vertigo? What Time had to to with storyline?
 

Rosey

Novice
Joined
Dec 5, 2022
Messages
32
I feel like a lot of the lore was left intentionally vague which was part of the appeal to it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
Why game had another name, Timelapse Vertigo? What Time had to to with storyline?
player in the future traveled back in time; joined oculus; oculus received quest to steal the cube from faceless and gave it to their best agent - future player; player mutilated himself to look like faceless and did the thing. Game starts, future you is likely still living with faceless

What happened to the Surface?
we dont know. All that we are aware of is that its extremally cold in there and humanity moved underground where planet core heats you up. Perhaps something happened to the sun?

Who are Godmen and where is 3rd one?
dunno, potentially the player due to time travelling

What purpose of Cube? Who created ACoRN?
dunno really, interesting part is that among the 2 cube appears to be way more important
 
Joined
Jan 1, 2011
Messages
617
Who are Godmen and where is 3rd one?
dunno, potentially the player due to time travelling
I'm told that there's a very high int check at the end of the game (12 int) where you can deduce that
the crime that Six is hunting Tanner for must have been murder
so that'd explain where the third is. Never had int that high so I haven't actually seen it though. Need to do that someday.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
What happened to the Surface?
we dont know. All that we are aware of is that its extremally cold in there and humanity moved underground where planet core heats you up. Perhaps something happened to the sun?
It is likely that a Leviathan, maybe Flottsormir himself, "consumed" the sun, hence the uninhabitable surface
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Does anyone know if Expertise gets bonus from Blindsiding and Opportunist feats?
Nope! The only things that increase the damage bonus from expertise are effects that increase the damage a target receives, so things like Contaminated (from gas, glove), Leper poison, Broken Ribs and similar. Not 100% sure if concentrated fire does.
is that true for spear throw and unprojector too?
I'm not sure, but I image neither increase it. The Expertise bonus is generally added last, after all the "increase damage dealt" type bonuses are applied (called passiveMod in the damage formula), that's why only "increase damage received" bonuses work.
The damage of an attack is calculated, expertise is added, if applicable block and then DT/DR are applied and then whatever damage goes through is lastly modified by the targets damage multiplier (or reduction, or modifier, or whatever you want to call it).

What does the damage formula look like?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
What does the damage formula look like?
You can find it on the discord, I think epeli posted it ages ago, I have it save in a .txt. For weapons it's: baseDamage*(skillMod+strMod-1)*passiveMods*critMod*specialMod

baseDamage is base weapon damage. Skinner for example modifies the quality of leather, thus increasing the base damage of crafted gloves. Same for guns with Gun Nut.
skillMod is damage bonus from skill.
strMod is damage bonus from STR, applicable for melee. Unarmed used to have strMod as a separate multiplier, but it may have been changed in the recent patches.
passiveMods is stuff like TfB, Opportunist, Blindsiding. Additive with each other, so in case of melee, with 10 stacks of TfB, out of stealth and against an stunned enemy this should be 1.9.
critMod is crits.
specialMod is for conditional special attacks. Ranged weapons only as far as I know, so for Snipe, Aimed Shot, Kneecap etc.
If not a crit, Expertise is then slapped on after all that.

Stuff I'm not sure about:
Expert Unarmed and the veteran feat are both fucky, not sure where they fall in the damage formula, probably passiveMods.
Heavy Punch and Combo - sometimes I'd get inconsistent results, might just be that my math was wrong and they're passiveMods.
Concentrated Fire, it's a debuff, so it may work by increasing the mech damage modifier on the effected enemy. Or it might be coded to work in some other way. You never know.
Spear Throw, personally never did extensive testing, someone on discord might know more, probably gets added to passiveMods.

Never did extensive calculations for psi damage, since there aren't that many conditional bonuses, and few psi specializations offer damage bonuses, so I never bothered to learn how they stack.
But from the time I played a TC NO specialist, I remember that the damage bonus from Cerebral Trauma is added to the damage bonus from headband NO filter. So they might be treated as passiveMods for psi?
Dunno how exactly Corporeal Projection stacks for PK spells, the feat might just enable strMod for the affected spells.

I use this as a reference mostly. There are oddities and outliers and without looking into the code it's hard to be sure.
 
Joined
Jan 1, 2011
Messages
617
Generic precision also works on bursts but not at full strength. It seems like the accuracy penalty for burst fire applies after the bonus from +precision gets calculated, so it gets heavily reduced by range. I did some testing and when I was right next to an enemy laser sight gave me +9% chance to hit compared to an SMG with no upgrade, but at maximum range it was only +2%. Grip was +10% up close and +8% at max range.
Both types stack, too. And in fact, they seem to multiply each other (I guess this is burst precision lowering the burst penalty on generic precision's bonus?). An SMG with laser+grip had +12% chance to hit at long range, so that's more than the sum of the +2% and +8% they were worth individually. Not sure how they worked up close since I went from 82% chance to hit to 95% though. I should have tested on a character with lower guns so I wouldn't hit the cap.

I hadn't looked into this before so I'm glad you brought it up. I thought grips were useless because laser sight was always better, but it seems that's not the case. Also MP5 having +5% generic precision bonus and +15% burst precision is probably more useful than the +10%/+10% that a lot of other uniques get. Very interesting.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,650
Location
On the internet, writing shit posts.
If you're spamming burst fire it's probably just worth it to use a muzzle brake and a grip for more dakka.
I can't remember which SMG variant has a burst precision bonus, jackrabbit I think? Well with a grip you should get something like 15% burst precision.
With the muzzle brake you get two extra shots. So that's 7 shots at a decent accuracy at close range.
Slap some shock rounds onto it and you can have some fun with the daze procs.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Oh I am only using unique SMGs and still figuring out which of them is the best. The Styg might be the overall most practical since I am drowning in 7.62 ammo unlike 9mm. It also has the highest damage per bullet which has its perks when overcoming damage threshholds. It is only available from Institute of Tchort though. Still using the K&H from Junkyard and was unlucky with frames so no refurbishment yet. Occasionally I am using the Izu.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
anyway, how does smgs compare with pistols? Always thought of them being similar yet feats are mostly incompatible
 

Rosey

Novice
Joined
Dec 5, 2022
Messages
32
Just finished with metathermics, sniper/shotgun, and stealth. Psychic meatball was a joke. DC are annoying on a first play. Recommend a walkthrough to anyone for the gate items just to avoid having to wander around faceless territory getting shanked by endlessly spawning gaunts.

I killed the faceless using viking crack powder but you lose the cube anyway? Fucking 6 fingered antediluvian jew ayyyyo had to sit limp dick while I carved a path of crack fueled murder and spiced the big meatball god while he was capable of just yoinking it and teleporting away from any of the far less dangerous crackheads who were transporting it up until that point? Is there no way to xcom that fucker?

What should I try next? Is psi still viable after the rework or does it have to be paired with something else? Want a strong willpower to touch them BBM
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Rosey Psi is still mega strong, and multischool is still viable. PK punch unarmed, Plasma beam specialist, chem pistol pyromaniac, TC locus of control enrage demagogue, Cryo freeze + Sniper shatter...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom