lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 12,673
check wiki, most base leathers got fairly low max quality. Notable difference is ancient rathound. DLC leathers are better in that regardYou can't just find a Q120 leather?
check wiki, most base leathers got fairly low max quality. Notable difference is ancient rathound. DLC leathers are better in that regardYou can't just find a Q120 leather?
Infused leather gives you bonuses tac vests can't, mostly infused rathound for the crit.Interesting, it seems that the only leather in the base game that goes up to 120 is ancient rat, which I'm assuming you can only find in the deep caverns.
I'm still not sure about armour though. Tac vest is obviously good against bullets, but why leather over riot, if you don't have good evasion stats to make the lower DR/DT worth while? I have like 22 dodge / evasion which at this point of the game is pretty useless and honestly a waste of points.
Also, is it possible to beat the game without stealth? I'm mulling over a heavy armour build next run, something of a Brotherhood of Steel / Enclave fellow, but I don't see how I can without stealth because it's such a massively useful tool and wearing metal armour tanks your stealth stat.
So you trade off defense for utility / offense? Fair enough.
True, which is why you kill the sniper first, leaving only the ones that have weaker weapons.So you trade off defense for utility / offense? Fair enough.
Usually there's very little difference in defense between leather/tac vests, even against guns, since often there's a sniper in packs who will punch through your tac vest DT.
Constantine has yet to supply black cloth.
I read the Original Report and it seems that the Deep Caverns have a lot of toxic caverns and critters, so I'm not sure a tac vest would be all that useful. Maybe a hazmat riot armor with black cloak?
Constantine doesn't sell cloth. He sells nice quality black balaclavas/tabis, but no cloth. High quality black cloth is actually really hard to find, to the point I think it might be a mistake. Your best bet is probably Derica in Core City or engineering guy whose name I forgot in SGS, but neither of them are really very good sources of it.So you trade off defense for utility / offense? Fair enough.
What about boots though? They seem inferior to tabis in everywhere.
Yeah sure, you get a point of DR/DT, but tabis give you a lot of free stats.
you need to understand that movement is valid defense in underrail. Up to the point one can play glass cannon even on dominating and just outrun the danger/break the los.So you trade off defense for utility / offense? Fair enough.
What about boots though? They seem inferior to tabis in everywhere.
Yeah sure, you get a point of DR/DT, but tabis give you a lot of free stats.
on my usual builds that rarely get hit, low-low is preferable.Couple of questions about optimal shield builds -
Is going high-high overkill? Like, shields are already pretty good at negation high and very high velocity attacks, would it be a good idea to instead go medium-low or low-low to try to cover the inherent weakness of the shield?
Going efficient of course to get those high capacity values. Right now my shield has 780 and it's ok but I noticed it does get drained quickly by melee attacks and small arms.
some unique ones offer extra. I like those two for 'melee' gun fuI mean, I guess if you aren't crafting they're great, but why would you not craft?
max dex versatility with bullet time. Stun/daze can allow execute and cutthroat!I haven't tried the pistols yet though. Well, I tried the Hawk and it's crap. .44 pistols seem pretty rubbish in general because of the AP cost.
Pretty sure they're 45. Intestines are 45 and you need taurine to make them.If you go chem you pump chem early. Mach III grenades against the starting areas Azuridae, for example? Or Mach IV against some of the early-mid game human mobs (e.g. any of the Core City town fights)? Hoo boy.
Grenades in Underrail are a gamechanger, as are molotovs and flashbangs. You don't have to use them of course, but chem has its place for that alone.
Focus Stims are 55.
You can play classic and play only the content you want, since you aren't stuck grinding oddities.Stalkers are pretty fun to fight, if you have a room you can hide in then it's pretty easy, mind you multiple death stalkers attacking you at once is pretty much fatal. One criticism of the game is it's too long. Easily a 200 hour game if you explore the world thoroughly...but at the same time wanting to try a new approach is so tempting. I stuck to a Psi, stealth, hack, dodge, character, didn't get a chance to mess around with crafting, or traps, next time.
I've made a thread about the build on Underrail forum, there's a link to the build there, plus some more info on the build: https://stygiansoftware.com/forums/index.php?topic=7760.0Sheepherder do you have somewhere in your files link to your shiv build? Looking for inspirations
One still needs to max dex with a shiv build because shivs do 0 damage to any lategame enemy on a non-crit, so if you're not running survival instincts you need max dex and everything else to jack crit chance up.im missing this underrail excitement.
Up to the point im considereing unspeakable things.
Is there any cave wizardry build that doesnt feel like cave wizardry?
i am considering shiv build of sort. Maybe still do it without cave wizardry. WIth shiv one does not need to max dex, feels weird and I wonder what I can do with it