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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
wooow, so he is real?

are there any triggers? Did you meet him during your first visit to depot a?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yeah in the sector east of Wyatt but I do not think that it is a trigger just a random event. I might have been just unlucky to have never met him before. Or maybe he was there but I missed him. Or her? It?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
Yeah in the sector east of Wyatt but I do not think that it is a trigger just a random event. I might have been just unlucky to have never met him before. Or maybe he was there but I missed him. Or her? It?
yeah its supposed to be the event. It is possible to miss them since you can emerge from some hole, come back underground and then 20min will pass before you come back and poof, gone
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
BdPBG_jCcAAXHry
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Am I the only one who thinks that Coral needs to be changed a little? Those trinkets are awful, barely do anything and waste a quickslot and 5 AP each time you activate them. If at least you could upgrade those charms...
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
Next time try STR versatility as it is clearly superior.
Am I the only one who thinks that Coral needs to be changed a little? Those trinkets are awful, barely do anything and waste a quickslot and 5 AP each time you activate them. If at least you could upgrade those charms...
Coral and her charms exist primarily to spite and confuse the player. To make them worthwhile is to betray the core reason for their existence.
 
Joined
Jan 1, 2011
Messages
617
Coral would be a lot more tolerable if you were told what charms actually did instead of it being a secret. It's weird because Underrail is usually all about character building, but then there are mystery items which tell you nothing so they're the complete opposite.
It doesn't help that people did finally datamine a bunch of them and they turned out to be mostly useless anyway though. Burrower in particular is so pointless that it seems like a parody.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I am doing a Psychokinesis build (Tranquility with TM), and in my view it is the best psi build out of the 3 main schools. TC is extremely fun, but it is useless against robots, while PK deals with everything from beginning to end.

For my next playthroughs, I am considering:
- Some build that features Disassemble. I have never used it before, and it could be interesting. I haven't decided what to pair it with.
- Metathermics build. I haven't played Metathermics in a loooong time. I will probably rely on TM to deal with robots before plasma beam. What is the earliest I can get the plasma beam?
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,650
Location
On the internet, writing shit posts.
I am doing a Psychokinesis build (Tranquility with TM), and in my view it is the best psi build out of the 3 main schools. TC is extremely fun, but it is useless against robots, while PK deals with everything from beginning to end.

For my next playthroughs, I am considering:
- Some build that features Disassemble. I have never used it before, and it could be interesting. I haven't decided what to pair it with.
- Metathermics build. I haven't played Metathermics in a loooong time. I will probably rely on TM to deal with robots before plasma beam. What is the earliest I can get the plasma beam?
Disassemble is a crafting tool. You pair it with anything that allows you to craft more, or just for crafting in general.
You use it to tear apart guns to use their barrels or whatever upgrades they have so you can cobble together your own, likewise with electronics.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I am doing a Psychokinesis build (Tranquility with TM), and in my view it is the best psi build out of the 3 main schools. TC is extremely fun, but it is useless against robots, while PK deals with everything from beginning to end.

For my next playthroughs, I am considering:
- Some build that features Disassemble. I have never used it before, and it could be interesting. I haven't decided what to pair it with.
- Metathermics build. I haven't played Metathermics in a loooong time. I will probably rely on TM to deal with robots before plasma beam. What is the earliest I can get the plasma beam?
There is no best school, it all depends on what you want from PSI. Yes PK is nice againt robots but it is not that great against groups of enemies like MT and does not offer long lasting total shutdown CC and stealth killing like TC nor does it offer the support of TM.
PK is kinda a jack of all trades but master of none school. It also does not have a good spammable single target like the other schools. EK is crap against single targets and decent against groups but pales in comparison to what MT can do with Cryo Orb, Pyrokinesis, Plasma Beam and Destab. Likewise LoC crit NO is one the hardest hitting silent AoE in the game late game rivaling MT though with a long CD.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
PK is kinda a jack of all trades but master of none school. It also does not have a good spammable single target like the other schools. EK is crap against single targets and decent against groups but pales in comparison to what MT can do with Cryo Orb, Pyrokinesis, Plasma Beam and Destab. Likewise LoC crit NO is one the hardest hitting silent AoE in the game late game rivaling MT though with a long CD.

Kinda true. However, for single targets you have proxy enhanced Implosion and TK Punch (not to mention further enhancing them with TM's Entropic Recurrence). The only real issue is, as you mentioned, that TK Punch is not spammable. Obviously, I would have loved to be able to spam it, but it hasn't caused me any significant problems this far. Balor had to be kited to an EK Imprint after the initial assault, but that's the most creative I have had to be (this far at least!).

I don't disagree with you that EK is not as strong in some situations as the other 2. Still, overall, it is the smoothest of the 3.

I have never used plasma beam, although I have heard good things about it. What is the earliest you get it?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
CthuluIsSpy, yes, I know. But since I want Disassemble to feature prominently in my playthrough, there are some issues. Eg, versatility or any builds that really need specialization are out the window, because I am planning to specialize Disassemble first. That's why this needs some thought.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
PK is kinda a jack of all trades but master of none school. It also does not have a good spammable single target like the other schools. EK is crap against single targets and decent against groups but pales in comparison to what MT can do with Cryo Orb, Pyrokinesis, Plasma Beam and Destab. Likewise LoC crit NO is one the hardest hitting silent AoE in the game late game rivaling MT though with a long CD.

Kinda true. However, for single targets you have proxy enhanced Implosion and TK Punch (not to mention further enhancing them with TM's Entropic Recurrence). The only real issue is, as you mentioned, that TK Punch is not spammable. Obviously, I would have loved to be able to spam it, but it hasn't caused me any significant problems this far. Balor had to be kited to an EK Imprint after the initial assault, but that's the most creative I have had to be (this far at least!).

I don't disagree with you that EK is not as strong in some situations as the other 2. Still, overall, it is the smoothest of the 3.

I have never used plasma beam, although I have heard good things about it. What is the earliest you get it?
Depends on when you are going to expansion area. In the original game you can technically grab it right after you are done with Depot A and opened up the world though the area where you can get it, which is in Utility Station 6 in Upper Underrail, is quite challenging even for characters of level 16 and onwards.
Expansion I am not quite sure, maybe Lemurian Archive iirc. If you are lucky it appears in Constantine's merchandise on occasion which would be by far the easiest of course.
Funny enough, PK was my originally most used school but these days it is the least. You mention Implosion but that ability is a waste in anything but quadruple digit boss type enemies, though pairs well with Entropic Recurrence. TK Punch is a waste unless you get Force User which always becomes useless to me mid game onwards especially now after Force Field was gutted to near uselessness.
 
Joined
Jan 1, 2011
Messages
617
I have never used plasma beam, although I have heard good things about it. What is the earliest you get it?
Earliest possible is probably from one of the random encounter caves. But you only get one chance at them per area and there are only four areas where they can spawn, so you might need to save and load a bunch to reroll the RNG and make it show up. You need to be level 16 to learn it so you can't rush it that hard in any case.
 
Joined
Jan 1, 2011
Messages
617
I mean, you might get lucky and not need to. Maybe. Possibly.
At least it's more likely than it is to find cyclops eye on a build that can actually use it. I wonder how many people have done that. Probably less than ten.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Lvl16 is fine if I get it then. That's when I am in the middle of the first major quest I do, which is usually Rail Crossing. I am not planning to use Plasma Beam exclusively, but I really want it for the robots. I try to avoid using grenades with my psi builds. As a matter of fact, the reason I used to dislike Metathermics is because of the robots (and if I am to need a different skill for robots, then I prefer Thought Control over MT). But now Plasma Beam is here, so I will revisit the issue.

I do not like save scumming either, but I am bound to save scum this if Utility Station 6 proves too hard (I know where it is, but I have never gone through it). As far as I see in the wiki, my other choice is a random psi beetle cave, but I see no more information. What are the 4 locations it can spawn?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Sykar, without Force User, TK Punch is next to useless. I do not get why you don't take Force User in EK builds (unless you are using other psi schools as well, but I am only using TM here for support). I do not use Force Field either.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I told you, because on my multi-school PSI builds I used TKP less and less. Originally it was also great for FF but since Styg gutted it to near uselessness the feat has lost quite a bit of its usefulness. To me this feat is now exclusively for pure TK puncher builds, nothing else. Bear in mind, that is my opinion. I find the feat great early game but it just loses too much value the longer the game goes on and you get more and more abilities that will outdo TKP in most situations.
 

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