CHEMS
Scholar
- Joined
- Nov 17, 2020
- Messages
- 1,214
Versatility max DEX + advanced catalyzing belt = 4AP XALhow?
Versatility max DEX + advanced catalyzing belt = 4AP XALhow?
ahh, its effect is stronger than I rememberedadvanced catalyzing belt
It's +10%, so I would think it's the latter.how exactly does https://www.stygiansoftware.com/wiki/index.php?title=Unprojector work?
what is this damage bonus and how is it calculated? Is it basically the more extra damage you manage to stack the better it is or is the value constant?
Take for example spear throw at 10 units which should result in 325% damage. Do I get +10 resulting in 335%, or *1.1, giving me 357% ? How does expertise get included in this?
Helicon-2, Io-3, Helicon-1, Ovid-3, Io-1, Solis-1Any puzzle lover out there! I need a hand with the mutagen puzzle. I tried a few times got close but no cigar. The shame!!
It disarms them. Guess it'd be too strong if you could set up a trap wall and then jump over it.how does sure step specialization work. Is bear trap triggered or do you jump over it so to speak?
I did Phreak's puzzles no problem, but both the Mutagen and the Music puzzle require far too much brainpower, and that's assuming I could even manage to figure them out eventually. Props to you.I finally solved the bloody mutagen puzzle - Helicon-2, Io-3, Io-1, Ovid-3, Echo-1, Helicon-1, Io-2, Ovid-3, Io-1, Echo-1, Solis-1 - did I say I hate these puzzles, because I'm crap at logic.
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Never bothered to try cryo grenades. Just the damage alone from the cryo pistols is enough, and mid late games on already have a great chance to proc a freeze.ahh, its effect is stronger than I rememberedadvanced catalyzing belt
btw, do cryo pistols make cryo grenade usable?
It's a new thing, and the first thing it happened i lost the fucking initiative roll and got killed, losing hours of gameplay because i didn't save. Thanks, styg.So it turns out that your house can get burgled. I guess that's why there's a home defense option.
I've never ever did the mutagen puzzle. Music i've always used that online solver. Phreak's was a fun puzzle though, even with low PER.Mutagen and the Music puzzle
I disabled it, autosave tends to add a little to much to the transition loading timesDidn't you have an autosave? Usually you get one when you enter a new area.
Alright I'll break it down since it is a bit complicated/convoluted. Upon finding the third keycard which is what allows you to open the room that has the ladder leading down to the basement, you need to head towards the center of the basement which allows you to find the Utility Key. You use that to go into the southwestern room towards the bottom of the basement, where you find the Utility Storage Keycard, which you then use to get into the southeastern room, again at the bottom of the basement where you can find the Utility Keycard. Assuming that is the keycard you have, you need to head towards the main hall, which is accessed by the southwestern room. From there I'm sure you'll be able to figure things out.Where am I supposed to go in Arke station? I have the utility keycard from that coil spider and crawler infested basement, but I can't find the door it goes to. The shutters are still closed and robots keep spawning. Also what do recharge pads do?
Ok, I can see why people hate Deep Caverns.
It's not that it's hard. On it's own its actually a pretty cool area with strong Stalker vibes.
The problem is that it's fucking tedious and you're stuck there. You're basically stuck doing a glorified fetch quest, you have no idea where anything is and if you piss off the Faceless you're fucked because they're everywhere.
Also, the mutagen puzzle is incredibly poorly designed and convoluted, and you have to scan each regeant individually in an area with Dread where each sequence is something like 10 characters.
It's probably the weakest part of the game, and the fact it's at the end of the game and you're not allowed to properly use whatever cool gear or oddities you find is just insulting. They should have allowed you to go there early so you have more of an idea what's going on, but unlock parts of it as you progress through the game and understand what you're fighting. You know, actually make it feel like a build up instead of kicking you into a hole and say "you're stuck here until you find out how to kill an entity who we barely mentioned all game and who didn't actually threaten anyone. Have fun!"
Instead of the Faceless invasion it should have been a tchortling invasion. It feels like they had two different ideas going on but couldn't work out how to organically implement meant, so they just mashed them together and hope no-one notices.
Underrail Infusion is being developed right as we speak, most likely set in North Underrail where we'll see what happens about himTurns out I didn't need the Mutagens after all.
I killed Tchort after like 4 rounds.
Sniped him with the Black Arrow (even though I didn't have enough strength it was still a 76% chance to hit, missed him with a Aimed Shot BA, then finished him off with a couple of hits from the 8.6 reaper I made.
Tentacles couldn't do shit to my double low shield. This was on normal, mind you. I dunno how my build would go on hard.
Sucks how the game ended on a cliff hanger though. Is there going to be a sequel or DLC where you hunt
?Tanner
Me too, but that'd make the game too easy exporting your OP characterI kind of hope there's an export character option where you can port over your character and his gear. It would give a reason to use that stuff you find in Deep Caverns at least.