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Underrail: The Incline Awakens

lukaszek

the determinator
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CthuluIsSpy

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On the internet, writing shit posts.
How high does your resolve need to be anyway? What's the calculation for it?
I guess I'll just take the perk. Resolve only seems to protect your from Thought Control effects, and I don't think 142 resolve is going to be enough to protect against high level thought control abilities.
 
Last edited:

CHEMS

Scholar
Joined
Nov 17, 2020
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Is the body horror feat worth it? Taking it drops my resolve from 142 to 100. Do I get some new dialogue options in DC at least?
Who cares about resolve? By the time you get this feat most things will be dead before resolve even matters
 

Tygrende

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Joined
Aug 2, 2017
Messages
874
Is the body horror feat worth it? Taking it drops my resolve from 142 to 100. Do I get some new dialogue options in DC at least?
Who cares about resolve? By the time you get this feat most things will be dead before resolve even matters
Tanks do, thought control is one of the few things that hurt them quite a bit, to the point where taking the veteran feat for bonus resolve is a decent option. For them the resolve hit is not worth it, so the doctor will have to suffer for all eternity.
 

CHEMS

Scholar
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Messages
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Is the body horror feat worth it? Taking it drops my resolve from 142 to 100. Do I get some new dialogue options in DC at least?
Who cares about resolve? By the time you get this feat most things will be dead before resolve even matters
Tanks do, thought control is one of the few things that hurt them quite a bit, to the point where taking the veteran feat for bonus resolve is a decent option. For them the resolve hit is not worth it, so the doctor will have to suffer for all eternity.
Well, after dozens of playthroughs i never actually invested time on tank builds, i think the game is just too fast paced to enjoy those

All my builds make sure to kill the TC guys first. Tanks can't deal enough damage to do that? TC psi types are usually very frail.
 

CthuluIsSpy

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Messages
8,650
Location
On the internet, writing shit posts.
Is the body horror feat worth it? Taking it drops my resolve from 142 to 100. Do I get some new dialogue options in DC at least?
Who cares about resolve? By the time you get this feat most things will be dead before resolve even matters
Tanks do, thought control is one of the few things that hurt them quite a bit, to the point where taking the veteran feat for bonus resolve is a decent option. For them the resolve hit is not worth it, so the doctor will have to suffer for all eternity.
Well, after dozens of playthroughs i never actually invested time on tank builds, i think the game is just too fast paced to enjoy those

All my builds make sure to kill the TC guys first. Tanks can't deal enough damage to do that? TC psi types are usually very frail.
They can, its just that thought control users tend to hang back and wait until they have just enough MP and AP to get in range for mental breakdown + doppleganger.
Tanks can kill psykers just fine. Its just that if the psyker gets to act the tank usually dies.
I did end up taking body horror anyway. I reasoned that late game thought control users are probably doing to have more thought control skill than 142 resolve, so it doesn't matter.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Is the body horror feat worth it? Taking it drops my resolve from 142 to 100. Do I get some new dialogue options in DC at least?
Who cares about resolve? By the time you get this feat most things will be dead before resolve even matters
Tanks do, thought control is one of the few things that hurt them quite a bit, to the point where taking the veteran feat for bonus resolve is a decent option. For them the resolve hit is not worth it, so the doctor will have to suffer for all eternity.
Well, after dozens of playthroughs i never actually invested time on tank builds, i think the game is just too fast paced to enjoy those

All my builds make sure to kill the TC guys first. Tanks can't deal enough damage to do that? TC psi types are usually very frail.
They can, its just that thought control users tend to hang back and wait until they have just enough MP and AP to get in range for mental breakdown + doppleganger.
Tanks can kill psykers just fine. Its just that if the psyker gets to act the tank usually dies.
If the psyker gets to act everybody dies. Except if you are a psyker as well and have locus of control, but even still if gets to zap you with NO right after stunning you, is double damage and usually game over
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
If you:
  • went 7 WIL for Stoicism (you really should on most tanks, it's a great feat, well worth the investment)
  • managed to get Philosophy II (quite likely if you are a melee tank since they need 5 INT for cheap shots/expose weakness)
  • took Iron Will feat
  • didn't take Body Horror
You will have 270 resolve at level 30. Together with damage reductions from morphine and stoicism (and tempered: electricity if you took it, works on mental damage), it's quite possible to survive tc enemies if you didn't kill them in time, which is often the case for tanks.
 

CthuluIsSpy

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On the internet, writing shit posts.
Finished my hard playthrough. Killed Tchort in 2 turns with a spas 12 and a rancor at point blank range. Taking coffee and taking a bunch of drugs helped.
I actually killed him on my first try but then a scanner walked up to me when I was reloading and killed me with mental breakdown + NO. I was not amused.
Other than the scanner the next greatest threat was the acid spitting tentacle due to entangle. The bilocation tentacle wasn't that bad because nervosomnifer reduces the ghost's damage to nothing and you can silence it with black dragon poison anyway.

I was level 29 by the end. Leveling up with oddities is hard.

I didn't see much interaction between DC and Expedition. I did not notice any new dialogue, other than exposition from Six about the torch.
Do you get more extra dialogue if you go to the Black Sea after DC.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It's been years and i still never finished the game with a sniper build...
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
Have any of you joined the pirates in Expedition? How was it compared to sticking with Aegis? I'm thinking of doing a playthrough with them, but not if they're a straight up downgrade in terms of content (like Scrappers are, for example)
 

lukaszek

the determinator
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Joined
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Messages
13,160
Have any of you joined the pirates in Expedition? How was it compared to sticking with Aegis? I'm thinking of doing a playthrough with them, but not if they're a straight up downgrade in terms of content (like Scrappers are, for example)
piratez are best in fact. Especially if you are into fisting/stabbing or poison/acid crafting(due to speific vendor access).
If you join them you get naval combat centric missions, some eels infiltration.

I dont think you can get rid of eels completly though(even if joined scrappers), or at least end game credits dont acknowledge it, same like with protectorate
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
Have any of you joined the pirates in Expedition? How was it compared to sticking with Aegis? I'm thinking of doing a playthrough with them, but not if they're a straight up downgrade in terms of content (like Scrappers are, for example)
piratez are best in fact. Especially if you are into fisting/stabbing or poison/acid crafting(due to speific vendor access).
If you join them you get naval combat centric missions, some eels infiltration.

I dont think you can get rid of eels completly though(even if joined scrappers), or at least end game credits dont acknowledge it, same like with protectorate
I meant more in terms of story and quests. Aegis guides you through the entire black sea, dropping interesting lore and stuff at you, and I'm wondering whether pirates have something of that sort too
 
Vatnik
Joined
Apr 10, 2018
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7,681
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澳大利亚
Insert Title Here Strap Yourselves In
Have any of you joined the pirates in Expedition? How was it compared to sticking with Aegis? I'm thinking of doing a playthrough with them, but not if they're a straight up downgrade in terms of content (like Scrappers are, for example)
piratez are best in fact. Especially if you are into fisting/stabbing or poison/acid crafting(due to speific vendor access).
If you join them you get naval combat centric missions, some eels infiltration.

I dont think you can get rid of eels completly though(even if joined scrappers), or at least end game credits dont acknowledge it, same like with protectorate
I meant more in terms of story and quests. Aegis guides you through the entire black sea, dropping interesting lore and stuff at you, and I'm wondering whether pirates have something of that sort too
They're much less interested in Black Sea than is the Aegis, but they're interesting in their own right and their piracy questline is cool.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
if anything its aegis that is boring. They push you towards location that you can visit anyway.
Meanwhile piratez do their own thing. If you play oddity - you can steal them from friendly pirates.
With merchant secret stock I recall some quality fabric too.

Only thing that you miss is pirate base infiltration if you are sneaky, but you can do that for your own pleasure and then load. Then you get rig infiltration
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,014
You also miss all the personal recording bits from old tablets or whatever they were. At least I dunno how to power up the reader w/o that tech guy. But I imagine you've read them already anyway.
 

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