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Hm, maybe I can shave a point off of con and int and put it into dex. Dex 5 will give me access to leading shot and Con 7 is enough for Juggernaut. Problem is though is that gun nut needs int 7 and I still have to get perception up to 9 for chaos defragmentation or whatever its called :/
Don't you have to invest in melee to use the spear though? Or pick up versatile?
Bullhead needs 80 bio too, so that's an investment.
Hm, maybe I can shave a point off of con and int and put it into dex. Dex 5 will give me access to leading shot and Con 7 is enough for Juggernaut. Problem is though is that gun nut needs int 7 and I still have to get perception up to 9 for chaos defragmentation or whatever its called :/
Don't you have to invest in melee to use the spear though? Or pick up versatile?
Bullhead needs 80 bio too, so that's an investment.
Ah my bad you're correct, its been a while since I've played. Just use the regular pistol they give you and you'll still be fine. Also note that you can just drop your perception a bit lower and allocate a stat point later. I don't think the feat you're talking about is even picked up until you've gained a few stat points from leveling.
Yeah I went with S8 C7 A3 D5 P7 W3 and I7 in the end.
Literally no points into stealth because I figured there's no point if you're wearing heavy armour. It does make the early game a lot harder.
On hard there are a lot more rat hounds and there's more adult psi beetles in mushroom cove. Those bandits that ambush you during the package delivery quest are nothing though. Literally just one molotov lol.
I also had to sacrifice hacking, which means I lose out on early game loot. Kept lockpicking though because Oddity XP and the Paranoid feat because it seems pretty useful, especially when you have no points into traps.
Intimidate actually seems pretty useful early game. I was worried its garbage but it unlocks Yell and it bypasses several early encounters.
are you aware that it drop enemies from stealth?
quite fun on lower difficulties when you can utilize dodge&eva, although you are quite points starved then
are you aware that it drop enemies from stealth?
quite fun on lower difficulties when you can utilize dodge&eva, although you are quite points starved then
Trying to do the GMS compound is a bear. I literally cannot hurt the sentry bots, I cannot sneak past them and there seems to be more of them on hard. I might have to return to SGS to get more gear.
I forgot how late you get metal armour in this game, and I really need it.
Trying to do the GMS compound is a bear. I literally cannot hurt the sentry bots, I cannot sneak past them and there seems to be more of them on hard. I might have to return to SGS to get more gear.
I forgot how late you get metal armour in this game, and I really need it.
You find several EMP grenades on the Sentry Bot floor and you also have grenades. You can clump all the Sentry bots together, drop an EMP, drop a grenade, then flee. Repeat that process and you should be able to kill all the Sentry bots on the floor. There are other cheese tactics you can use, such as save scumming a throwing net on the one by the trapdoor, bouncing back and forth between sight lines while dealing damage, and then closing the door once the net wears off to hide from the bots. Rinse and repeat till dead. You can also lure the Sentry Bots in the open, EMP them, then dash to the room you need to be, closing the door to safely get away and/or just outright escaping.
BROS! I NEED YOUR HELP! TL;DR I'm using same psy-abilities and same gear since for F'ing ever, and its a real drag! For the last 7-10 levels, I havent felt any real progression or meaningful addition to my character! Q1) Are you/other players also experiencing lack of progression in mid to late-game? With similar or other builds?
Q2) Any advice (_psy+melee-build\_) for adding fun new abilities or gear to my character?
...sending me 150 ideas for new builds a la "well, you could just start the game aaaaallllll over again! Why not try a spear-build, my cousin just finished the game using only spears and rocks. It was wunderbar!"
NO!
The issue is, I want to finish the game with this build. With more fun and less routine, if possible.
Thank you.
So, I'm a huge Underrail fan with 140h plus into it.
Made it to the end-boss and stopped played a few years back, but finally decided to finish the DLC and THEN kick his mean ass.
PROBLEM IS --_>>> I'm getting pretty bored!
So, my lvl 25 psi-character is awesome. Its a psy+melee build and generally I make it through all battles (sometimes after many tries, which is fun).
I believe I've visited almost all main game areas, except some ultra-hard fights here and there.
I started with Expedition, which was really fun. Awesome art, cool new setting.
BUT FUCK Im BORED OUT OF MY MIND!!!
Honestly, since level 15-ish I'm using the same combat tactics, same psy-abilities over and over again.
I know the temporal thing was added to psy, but dont think Ive found any yet? (Anyway, I need 12 INT to unlock more slots).
Specialization is a neat idea. But they seem so piecemeal since I level up so rarely.
Also.... I've been using the SAME ARMOUR AND KNIFE for OMG I cant even remember anymore!!! Feels like the entire game, at this point.
Cant stand to look at this fucking galvanic suit and shock tungsten steel knife anymore. Its hurting my eyes.
So, any advice appreciated on how to make THIS BUILD (not starting over) more fun.
Decided I'll finish it anyway, grind through if I have to, but darn a new knife wouldnt hurt!
Trying to do the GMS compound is a bear. I literally cannot hurt the sentry bots, I cannot sneak past them and there seems to be more of them on hard. I might have to return to SGS to get more gear.
I forgot how late you get metal armour in this game, and I really need it.
You find several EMP grenades on the Sentry Bot floor and you also have grenades. You can clump all the Sentry bots together, drop an EMP, drop a grenade, then flee. Repeat that process and you should be able to kill all the Sentry bots on the floor. There are other cheese tactics you can use, such as save scumming a throwing net on the one by the trapdoor, bouncing back and forth between sight lines while dealing damage, and then closing the door once the net wears off to hide from the bots. Rinse and repeat till dead. You can also lure the Sentry Bots in the open, EMP them, then dash to the room you need to be, closing the door to safely get away and/or just outright escaping.
Yeah, shortly after writing that that's what I ended up doing. Still needs a bit of luck though because if the bots get initiative you get stunlocked, but its still 100% possible without stealth.
I ended up using 2 EMPs, 1 HE and some 2wc 5mm rounds to kill the four of them. Had I not wasted my frag grenades on cameras I would have had 2 frags to use too.
Then I got overburdened with loot and so I have to make the long trek back to SGS. I should have taken Pack Rat afterall. Oh well, that would be the next perk I guess.
Saved the hostages at GMS. Its so much harder without hacking. That raider leader packs a punch.
I got lucky with a molotov and triggered the panic effect, allowing me to finally kill him.
Okay? This is common for Psy builds, and combat in games in general. You designed the build to work a certain way, so obviously you're going to keep reusing the tools that you've optimized. The fun should come from having to adjust those tactics based on the encounter design as well as the different enemies you face.
I can guarantee you there are better armors and knives around that you can use, even if you didn't spec into crafting to make better gear. Why don't you repost your screenshots so we can actually see them, because as they are I can barely see the character stats one (missing the skills tab btw), and I can't make out anything on the equipment you sent me.
Also, I can guarantee some of the boredom you're facing is because you probably barely, if ever, use melee. When making a character in Underrail that uses two combat styles, you need to be careful to not make one combat style overpower the other, otherwise you'll just be using the stronger combat style the vast majority of the time and you won't get to realize your gameplay vision. With only six dexterity, your melee skill is probably pretty fucking useless, especially compared to Psi. On my Tin Can Metathermic Sledgehammer, my stat spread was 10/3/3/9/3/8/6 and I went through the whole game with only 8 Will. This was on Dominating mind you, and Metathermics was still really powerful. To make it stronger I would have had to nerf my Sledgehammer by taking points away from Strength and putting them towards Will, and it would have rendered the Sledgehammer pretty useless.
Okay? This is common for Psy builds, and combat in games in general. You designed the build to work a certain way, so obviously you're going to keep reusing the tools that you've optimized. The fun should come from having to adjust those tactics based on the encounter design as well as the different enemies you face.
I can guarantee you there are better armors and knives around that you can use, even if you didn't spec into crafting to make better gear. Why don't you repost your screenshots so we can actually see them, because as they are I can barely see the character stats one (missing the skills tab btw), and I can't make out anything on the equipment you sent me.
Also, I can guarantee some of the boredom you're facing is because you probably barely, if ever, use melee. When making a character in Underrail that uses two combat styles, you need to be careful to not make one combat style overpower the other, otherwise you'll just be using the stronger combat style the vast majority of the time and you won't get to realize your gameplay vision. With only six dexterity, your melee skill is probably pretty fucking useless, especially compared to Psi. On my Tin Can Metathermic Sledgehammer, my stat spread wa
s 10/3/3/9/3/8/6 and I went through the whole game with only 8 Will. This was on Dominating mind you, and Metathermics was still really powerful. To make it stronger I would have had to nerf my Sledgehammer by taking points away from Strength and putting them towards Will, and it would have rendered the Sledgehammer pretty useless.
Okay? This is common for Psy builds, and combat in games in general. You designed the build to work a certain way, so obviously you're going to keep reusing the tools that you've optimized. The fun should come from having to adjust those tactics based on the encounter design as well as the different enemies you face.
I can guarantee you there are better armors and knives around that you can use, even if you didn't spec into crafting to make better gear. Why don't you repost your screenshots so we can actually see them, because as they are I can barely see the character stats one (missing the skills tab btw), and I can't make out anything on the equipment you sent me.
Also, I can guarantee some of the boredom you're facing is because you probably barely, if ever, use melee. When making a character in Underrail that uses two combat styles, you need to be careful to not make one combat style overpower the other, otherwise you'll just be using the stronger combat style the vast majority of the time and you won't get to realize your gameplay vision. With only six dexterity, your melee skill is probably pretty fucking useless, especially compared to Psi. On my Tin Can Metathermic Sledgehammer, my stat spread wa
s 10/3/3/9/3/8/6 and I went through the whole game with only 8 Will. This was on Dominating mind you, and Metathermics was still really powerful. To make it stronger I would have had to nerf my Sledgehammer by taking points away from Strength and putting them towards Will, and it would have rendered the Sledgehammer pretty useless.
Unless you're doing an all Psi school build, there is absolutely no reason to go into extra intelligence. Also, if you have a shit ton of intelligence, you should have leveled into crafting which would completely solve your issue of not having any new gear, as you would've actually crafted something much better than what you'd picked up off the floor.
As for the knife, fair enough. You're probably playing on Normal and it's easier to make stuff work on that difficulty, while I haven't played on anything but dominating for years at this point, so my perspective is a bit colored. At this point I might just recommend leveling into Will as it seems like you don't have any knife related feats such as Crippling Strike, Expose Weakness, or Eviscerate to name a few which also are huge when it comes to making the weapon that you're using actually viable.
I finally got metal armour and a shotgun.
Metal Armour is kind of neat. It slows you down (unless you use armour sloping?) but it makes most low tier enemies redundent.
Problem though is that in junkyard alpha rats start showing up and their rends can bypass your metal armour and human enemies still deal quite a bit of damage.
Shotgun is pretty fun. I went with the short barreled version and it is such a huge upgrade over the pistol I've been using.
I picked up Dissemble so I can break down sledgehammers into metal plates. I'm going to need them for ammo and armour, it seems. Which means that pack rat, armour sloping and leading shot will have to come later :/
What's a good point to stop leveling up throwing? I have it up to 40 base, which should be an effective skill of 50 or so. I need to start investing in electronics, traps or hacking.
I finally got metal armour and a shotgun.
Metal Armour is kind of neat. It slows you down (unless you use armour sloping?) but it makes most low tier enemies redundent.
Problem though is that in junkyard alpha rats start showing up and their rends can bypass your metal armour and human enemies still deal quite a bit of damage.
On Dominating, it isn't until you get your first set of Tungsten armor that you really feel like you can tank shit. On Hard it should kick in a little sooner, especially once you get some good DT.
As for it slowing you down, there actually is a way to be relatively mobile while still wearing Metal Armor. You want to go with Super Steel armor that is modified with armor sloping, as Super Steel armor has the lowest Armor Penalty of all the other metal armors. Combine that with some high quality Boot Spring Boots and Sprint, and you are very mobile. Some builds can make use of fancy footwork and a low AP weapon to make it so you can become hyper mobile, running from enemy to enemy, killing them and resetting your movement speed.
What's a good point to stop leveling up throwing? I have it up to 40 base, which should be an effective skill of 50 or so. I need to start investing in electronics, traps or hacking.
I think around 90 effective throwing you're good to stop leveling it if you're just looking to have accurate grenade throws. On Dominating I'm usually playing super skill point starved niche/hybrid builds so I usually just save scum grenade lobs to avoid having to put so many points into throwing. Also, you can put off crafting skills till later. Due to the skill point cap, you often won't have high enough crafting even with good intelligence modifiers till you're in the late teens, so you can focus on leveling certain niche skills in the early game, before power leveling the required crafting skills as you level up more. Plus, you can use drugs and crafting benches to lower the investment required.
Hmm, well my dex is only at 5 which means that base 45 throwing is 48 effective. It will take a while to get to 90 :/
I guess I'll go up to 60 or so and stop it there.
So funny thing happened in Depot -
So there's an part of it where there's a gun turret and a lot of dogs. I got into that part on the right with the robot and security room and tried accessing it. Still couldn't hack it (because 0 hack). Didn't even have enough perception to see the hidden door because I didn't take snooper.
So I went to leave the room. When I opened the door there were about 10 mutant dogs waiting for me. Fortunately I had that mutated dog overcoat from the strange island so they didn't deal too much damage, so I basically made bottleneck with myself and threw molotovs them and shot the stragglers with houndshot.
It was quite a shock though to just open the door and see them all waiting for me.
I forgot how stupidly evasive dogs are. I should have taken leading shot earlier.
ow the temporal thing was added to psy, but dont think Ive found any yet? (Anyway, I need 12 INT to unlock more slots).
Specialization is a neat idea. But they seem so piecemeal since I level up so rarely.
Unless you're doing an all Psi school build, there is absolutely no reason to go into extra intelligence. Also, if you have a shit ton of intelligence, you should have leveled into crafting which would completely solve your issue of not having any new gear, as you would've actually crafted something much better than what you'd picked up off the floor.
As for the knife, fair enough. You're probably playing on Normal and it's easier to make stuff work on that difficulty, while I haven't played on anything but dominating for years at this point, so my perspective is a bit colored. At this point I might just recommend leveling into Will as it seems like you don't have any knife related feats such as Crippling Strike, Expose Weakness, or Eviscerate to name a few which also are huge when it comes to making the weapon that you're using actually viable.
Decided on continue going straight psy for the last levels, with shock-knife as back-up.
Found this guide, according to which I basically chose a psychosis-based Quad School character. That means high crit-chance, with high psy-cost as tradeoff.
Couldve built him differently here and there, but overall quite happy with the result.
Indeed, will have to skip crafting, but apparently there is some cool psi-gear in the Expedition DLC...
Metal does actually help against the gunwielding mutants and dogs in the lower depot area. Its only really the knife wielding bastards you have to look out for because they will use crippling strike and sledgehammers will still hurt a lot. Other than that you won't take that much damage.
I remember trying to clear it with light armour and it was a real bother because they deal so much damage and those dogs can tear you up.
Holy shit the warehouse mission is the most broken fucking thing.
If you try posing as Bob and get discovered the game soft locks. And you will get discovered because their detection radius is like 3 squares for some idiot reason.
Holy shit the warehouse mission is the most broken fucking thing.
If you try posing as Bob and get discovered the game soft locks. And you will get discovered because their detection radius is like 3 squares for some idiot reason.
Nah it just takes some time getting used to. I've done the warehouse mission close to ten times at this point using the name tag method every time. Although if you've been softlocked because you didn't have a prior save...ooof, that sucks. Usually you have an arena save you can revert to that is generally close to where you were progress wise.
A good habit is to make a save for each level your character gets around level ten onwards.
Yeah, I eventually did finish it, but it took several forced game shutdowns because of the lock.
I think pure stealth might be the way to go for that mission. You can't be seen walking into the storage rooms area and if you don't have 70 persuasion you can't even go through the front door, having instead to go through the crawler infested vents.
You can cheese that area though at least with a grenade. I don't think crawlers respawn there (or in general?) so coming back for more loot is a possibility. I discovered there's actually a second, northern area with more gear.
Did you accept the Tchortist quest to scout out Faceless Positions? Doing so will immediately turn the Faceless hostile after they do a Thought Control check, unless your will is high enough to prevent mental probing.
When should I start expedition content? I'm level 14 right now and just killed the beast. I had to pick up packrat because even with 8 strength lugging around heavy armour, ammo, guns and gear puts me at my weight limit and I wanted to use the shotgun ammo belt instead of the merc belt.
When should I start expedition content? I'm level 14 right now and just killed the beast. I had to pick up packrat because even with 8 strength lugging around heavy armour, ammo, guns and gear puts me at my weight limit and I wanted to use the shotgun ammo belt instead of the merc belt.