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Prophet
Never too late for quality shit.I realise I'm about 8 years late
Never too late for quality shit.I realise I'm about 8 years late
I scoped out the junkyard previously but noped out because I wasn't able to disarm any of the traps or unlock any of the doors. That might have changed now that I'm level 7 + have a jackknife.
this can get tricky as right way to build it is in following spoiler and it might take away joy of finding it out yourselfPlanning to start my first run with chem build. Can you give some tips? How fast will I be able to get my first acid pistol? Will I have any problems with ammo? What about cryo and fire pistols? Are they good or I should just stick with acid?
I scoped out the junkyard previously but noped out because I wasn't able to disarm any of the traps or unlock any of the doors. That might have changed now that I'm level 7 + have a jackknife.
I suggest either maxing out lockpicking & hacking or not spending any point on them, but even if you max you will usually still find boxes and doors that are too high of level, just leave a note on your map and come back later.
junkyard has alternate paths that don't require any lockpicking at all, it's only loot you miss out on, but in anomaly mode you'll want to open every box probably
as I said, you don't require lockpicking at all to complete depot AI scoped out the junkyard previously but noped out because I wasn't able to disarm any of the traps or unlock any of the doors. That might have changed now that I'm level 7 + have a jackknife.
I suggest either maxing out lockpicking & hacking or not spending any point on them, but even if you max you will usually still find boxes and doors that are too high of level, just leave a note on your map and come back later.
junkyard has alternate paths that don't require any lockpicking at all, it's only loot you miss out on, but in anomaly mode you'll want to open every box probably
I think I'm not going to be able to do the junkyard at level 7. I can get through a lot of screens but some doors are just slightly too high. I do have lockpick + hacking maxed so I just need another level, maybe two.
I might go away and explore the underrail for a bit before coming back.
Genuinely skill issue. Junkyard used to be really hard but now it's pretty easy once I figured out my strategy. There is a completely alternative way you can access that area where getting auto-detected won't be an issue, and even if it is, you'll have more time to fight the enemies as they approach you.Gah, I went and gained a level exploring the underrail and I return to the junkyard to find a dog insta-detects me from stealth and aggros every mob in the entire zone.
View attachment 39749
I was only able to get past this via pure cheese. Sprinted to a nearby shack, chucked a molotov out the door, waited, then cleaned up the remains by firing bursts into queues of mutants and mutated dogs.
Anyway, now much further on and the end is now in sight. I can't say that this level makes any sense to me at all. There's something interesting to it but why the fuck make it so pointlessly hard?
What is your effective stealth? What is your armor penalty? Why aren't you wearing a black overcoat to boost your stealth skill?Gah, I went and gained a level exploring the underrail and I return to the junkyard to find a dog insta-detects me from stealth and aggros every mob in the entire zone.
View attachment 39749
I was only able to get past this via pure cheese. Sprinted to a nearby shack, chucked a molotov out the door, waited, then cleaned up the remains by firing bursts into queues of mutants and mutated dogs.
Anyway, now much further on and the end is now in sight. I can't say that this level makes any sense to me at all. There's something interesting to it but why the fuck make it so pointlessly hard?
If you're in combat and leave a zone the enemies will stay aggroed when you come back. Even if it's hours later and you're in stealth mode.Gah, I went and gained a level exploring the underrail and I return to the junkyard to find a dog insta-detects me from stealth and aggros every mob in the entire zone.
Skill issue or meta knowledge issue? Anyway, I suppose I am surprised I aggro'd the dog because I wasn't aware of it when I left.Genuinely skill issue. Junkyard used to be really hard but now it's pretty easy once I figured out my strategy. There is a completely alternative way you can access that area where getting auto-detected won't be an issue, and even if it is, you'll have more time to fight the enemies as they approach you.Gah, I went and gained a level exploring the underrail and I return to the junkyard to find a dog insta-detects me from stealth and aggros every mob in the entire zone.
View attachment 39749
I was only able to get past this via pure cheese. Sprinted to a nearby shack, chucked a molotov out the door, waited, then cleaned up the remains by firing bursts into queues of mutants and mutated dogs.
Anyway, now much further on and the end is now in sight. I can't say that this level makes any sense to me at all. There's something interesting to it but why the fuck make it so pointlessly hard?
Don't forget all the tools the game gives you like caltrops/nets/traps/etc., they can really help out before your dude gets going.Skill issue or meta knowledge issue?
It's not bad, but definitely some wasted points. Your intelligence should be at three as you're not getting any skills that require it. The extra attribute point is worth more than the minor skill point loss. Agility should also be at 6 instead of seven, as the vast majority of your movement points will come from Tabis or Boot Springs, and the extra point doesn't do anything. Dexterity should be at six instead minimum for Grenadier and maybe even seven for Quick Tinkering if you're going down the trap route. If you want to use heavy armor, seven strength is fine as you can keep your strength permanently boosted by eating food, although I've always found that to be pretty annoying and would prefer to just take a hit to my perception and eat food to maintain damage. If you're not interested in heavy armor, than your strength should be at five as that's the threshold required to use sniper rifles and shotguns, and extra strength doesn't do anything for you. As for your constitution, seven would be nice for Juggernaut. It is possible to make a fast moving heavy armor wearer but not with your current attribute point layout. If you're not wearing heavy armor, six Constitution is fine for conditioning and fast metabolism.Here you go. All skills not shown are 0 (or only have synergetic points). Not sure why I don't get some synergetic points in hacking from my electronics skill.
Anyway, now much further on and the end is now in sight. I can't say that this level makes any sense to me at all. There's something interesting to it but why the fuck make it so pointlessly hard?
Wtf, I'm letting the Faceless commander read my mind in Deep Caverns, and I pass the Thought Control check, but then they turn hostile anyway. Wtf!
Did you accept the Tchortist quest to scout out Faceless Positions? Doing so will immediately turn the Faceless hostile after they do a Thought Control check, unless your will is high enough to prevent mental probing.Wtf, I'm letting the Faceless commander read my mind in Deep Caverns, and I pass the Thought Control check, but then they turn hostile anyway. Wtf!
No, I haven't encountered anyone else yet.Did you accept the Tchortist quest to scout out Faceless Positions? Doing so will immediately turn the Faceless hostile after they do a Thought Control check, unless your will is high enough to prevent mental probing.Wtf, I'm letting the Faceless commander read my mind in Deep Caverns, and I pass the Thought Control check, but then they turn hostile anyway. Wtf!