jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,014
In the world of big real mighty (dead) corpos you care about some small specific station who got blasted. Right.
You need some Disco Elysium therapy my man (there's a quest about that).Frickin' closed vault door won't open, man!
So has anyone done the new DLC quest? Is it worth playing? I cant find shit online.
So has anyone done the new DLC quest? Is it worth playing? I cant find shit online.
It doesn't come out until November 1st.
I love how he glosses over the fact he had a mature and robust engine but chose to do a new one instead. Who the fuck even wants Underrail in 3d? I for one isn't the least bit excited for Infusion
Right, in 3D? Very slim possibilityThe new engine might possibly decrease the amount of loading zones and loading time.
Oh really? Never mind then, I thought it was gonna be full 3d.Only characters will be in 3D, background and other similar props will be prerendered as before.
i am by no means an expert on the MonoGame framework used for Underrail, but I believe that fundamentally it was a 2D engine that did not allow the easy importing of 3D models and their associated rigging / animation. This new engine, which will feature pre-rendered backgrounds, obviates the need for sprite sheets made from exported 3D models/anims.Oh really? Never mind then, I thought it was gonna be full 3d.Only characters will be in 3D, background and other similar props will be prerendered as before.
Don't mean to self-plug an old post of mine but it has some words from Styg in regards to why they decided to modify the engine.Oh really? Never mind then, I thought it was gonna be full 3d.Only characters will be in 3D, background and other similar props will be prerendered as before.
I'll repost a screenshot that Styg put up on his twitter that you might not have seen yet.View attachment 25922
A preview of some of the 3D models that Styg and crew have been working on. I asked to see what the new models might look like on a background so we can get a feel for them, and he said that the backgrounds need to be brought up to par first.
View attachment 25923
Some comments regarding Stygian's design philosophy and the engine upgrades planned for Infusion and Underrail 2 in the distant future.
The problem is that Stygian is an indie team. Can they waste another 3-4 of development building another engine?I don't know about you, but this looks quite fucking good, and they still have another 3-4 years of total development, of which a good chunk of time will just be pure engine work. Stygian Software as a game development company have put out enough quality work that they deserve the benefit of the doubt, so keep that in mind that the next time you feel inclined to make a snap judgement on something.
no, as you can see with the recent 2 weapons dlcCan they waste another 3-4 of development building another engine?
Well obviously they think they can afford to spend a few years developing another engine, and they know their financials better than any of us. Stygian has made millions of dollars of revenue hrough the release of Underrail and Expedition. Even if we were to assume relatively low margins of around 50%, they've probably net around 1-2 million dollars of pure profit. That should be more than enough to run a small indie company of around 5-6 people for a few years, especially since the company is based in Serbia which even if we're being generous has an average yearly salary of around $20,000 USD.The problem is that Stygian is an indie team. Can they waste another 3-4 of development building another engine?I don't know about you, but this looks quite fucking good, and they still have another 3-4 years of total development, of which a good chunk of time will just be pure engine work. Stygian Software as a game development company have put out enough quality work that they deserve the benefit of the doubt, so keep that in mind that the next time you feel inclined to make a snap judgement on something.
The original game engine was good enough. Didn't need an "improvement".
Just needed more actual content in the form of a sequel.
This "improvement" looks like something that only the developer though it was needed or maybe the devs got bored and wanted add 3D in the engine just for "fun".
Not really. It's obvious that several newer areas in the OG not only had tremendously longer loading times which is tolerable but some of them like that dungeon with flames all over showed that the engine was at breaking point and if they wanted to add even more stuff it wouldn't handle it for sure. In other words, level design needs. Also Styg was saying about potential verticality to fights which would be great to see, the OG is flat as fuck, unfortunately.The original game engine was good enough. Didn't need an "improvement".
Crafting ain't shit
They vanish?Like the guy in the comments said, I was surprised there is a use for Lock, since keys usually vanish after being used.