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Underrail: The Incline Awakens

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,014
In the world of big real mighty (dead) corpos you care about some small specific station who got blasted. Right.
 

std::namespace

Guest
So has anyone done the new DLC quest? Is it worth playing? I cant find shit online.
There was a dude on Twitch who posted Dominating runs but I cant remember his name...
 

Scrounger

Educated
Joined
Mar 26, 2018
Messages
97
Only characters will be in 3D, background and other similar props will be prerendered as before. In technical terms it's better then working with myriad of PNGs for every armor and weapon combination...
 

Gromoer

Educated
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Jan 26, 2023
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238
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Vault 15
Codex+ Now Streaming!
I love 2D, but I am absolutely conscious about the limitations it brings along. Funnily enough, Infinity Engine’s 2D models are basically 3D models rendered as 2D sprites in different projections. Drawing all types of armor for each projection for each type of creature would have been an impossible task to accomplish.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
Only characters will be in 3D, background and other similar props will be prerendered as before.
Oh really? Never mind then, I thought it was gonna be full 3d.
i am by no means an expert on the MonoGame framework used for Underrail, but I believe that fundamentally it was a 2D engine that did not allow the easy importing of 3D models and their associated rigging / animation. This new engine, which will feature pre-rendered backgrounds, obviates the need for sprite sheets made from exported 3D models/anims.

many codexers have ptsd from experiencing the renassiance era of crpgs transition into the cRPG “brown period” of 3D decline (h/t Brian Fargo), but there are many ways to handle and present 3D.

I expect Styg will do it in a way that eases production without fundamentally changing UR’s aesthetic sensibilities
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
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5,387
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Երևան
Steve gets a Kidney but I don't even get a tag.
Only characters will be in 3D, background and other similar props will be prerendered as before.
Oh really? Never mind then, I thought it was gonna be full 3d.
Don't mean to self-plug an old post of mine but it has some words from Styg in regards to why they decided to modify the engine.
View attachment 25922
A preview of some of the 3D models that Styg and crew have been working on. I asked to see what the new models might look like on a background so we can get a feel for them, and he said that the backgrounds need to be brought up to par first.
View attachment 25923
Some comments regarding Stygian's design philosophy and the engine upgrades planned for Infusion and Underrail 2 in the distant future.
I'll repost a screenshot that Styg put up on his twitter that you might not have seen yet.
1698710233723.png

I don't know about you, but this looks quite fucking good, and they still have another 3-4 years of total development, of which a good chunk of time will just be pure engine work. Stygian Software as a game development company have put out enough quality work that they deserve the benefit of the doubt, so keep that in mind that the next time you feel inclined to make a snap judgement on something.
 

negator2vc

Scholar
Joined
May 1, 2017
Messages
340
Location
Greece
I don't know about you, but this looks quite fucking good, and they still have another 3-4 years of total development, of which a good chunk of time will just be pure engine work. Stygian Software as a game development company have put out enough quality work that they deserve the benefit of the doubt, so keep that in mind that the next time you feel inclined to make a snap judgement on something.
The problem is that Stygian is an indie team. Can they waste another 3-4 of development building another engine?
The original game engine was good enough. Didn't need an "improvement".
Just needed more actual content in the form of a sequel.
This "improvement" looks like something that only the developer though it was needed or maybe the devs got bored and wanted add 3D in the engine just for "fun".
 

Scrounger

Educated
Joined
Mar 26, 2018
Messages
97
They are small but I don't think they're bored. I can see it that styg will have a good basis and legacy for future games with this engine, and maybe a new member or two...
Infusion will probably be smaller in scope due to time they will need to actually finish the engine but after that it should not take much time to do "Underrail 2" or any new project.
For what I know, 3D characters are not the only new aspect of this engine, there will be plenty of new stuff, especially under it's hood; tools for easier scripting and dialogs, etc.
I don't know..I can see a really good potential and not just for this new game
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I don't know about you, but this looks quite fucking good, and they still have another 3-4 years of total development, of which a good chunk of time will just be pure engine work. Stygian Software as a game development company have put out enough quality work that they deserve the benefit of the doubt, so keep that in mind that the next time you feel inclined to make a snap judgement on something.
The problem is that Stygian is an indie team. Can they waste another 3-4 of development building another engine?
The original game engine was good enough. Didn't need an "improvement".
Just needed more actual content in the form of a sequel.
This "improvement" looks like something that only the developer though it was needed or maybe the devs got bored and wanted add 3D in the engine just for "fun".
Well obviously they think they can afford to spend a few years developing another engine, and they know their financials better than any of us. Stygian has made millions of dollars of revenue hrough the release of Underrail and Expedition. Even if we were to assume relatively low margins of around 50%, they've probably net around 1-2 million dollars of pure profit. That should be more than enough to run a small indie company of around 5-6 people for a few years, especially since the company is based in Serbia which even if we're being generous has an average yearly salary of around $20,000 USD.

Finally, the biggest thing about the engine as revealed in the screenshots is that it will allow them to make content that they previously could not and also streamline the creation of content that they could do before. These are grown men running a company, I'm sure they took all this into account before they decided to bite the bullet on creating an entirely new engine for Infusion. If we're lucky, we'll see Infusion, and an Underrail 2 within the next decade, and Styg can retire having made good money while also cementing has legacy as one of the best cRPG developers of all time.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,014
The original game engine was good enough. Didn't need an "improvement".
Not really. It's obvious that several newer areas in the OG not only had tremendously longer loading times which is tolerable but some of them like that dungeon with flames all over showed that the engine was at breaking point and if they wanted to add even more stuff it wouldn't handle it for sure. In other words, level design needs. Also Styg was saying about potential verticality to fights which would be great to see, the OG is flat as fuck, unfortunately.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
Like the guy in the comments said, I was surprised there is a use for Lock, since keys usually vanish after being used.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Like the guy in the comments said, I was surprised there is a use for Lock, since keys usually vanish after being used.
They vanish?

Anyway, my method to gets wyatt's pistol is quicker. I plant a trap at the door and throw a gas grenade, shooting and get out of his line of sight. We'll get trapped and huffing some poison, with no evasion. He goes down pretty quickly this way. It's even easier with acid pistols because of the entanglement.
 

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