Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Underrail: The Incline Awakens

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
My niggas it literally says right in the log whenever it happens.

x8g2T9H.png
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Downloading as we speak. Will take a look at new feats but I'll have to wait for tomorrow to play. Is the DLC in contention to win GotY?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I started a new run last week, i wonder if the new content will be carried over to this save or should i start another?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,014
Bought it obviously but not sure if I have the time for leveling up again in the upcoming days unfortunately. CSG release is very soon too. In short,


Edit: Don't see 1.2.0.7 patch notes, perhaps there's just bug fixes (7)? Wating for Styg to post those anyway.
 
Last edited:

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
New feats

Brute Aim

Your Perception base ability is counted as being 3 points higher for the purpose of modifying the Heavy Guns skill

Requirements

- Strength 11
- Heavy Guns 30



Practiced Parabola

Increases precision with grenade lauchers by 5% and reduces the maximum grenade miss distance by 1

Requirements

- Perception 7
- Intelligence 5
- Guns 40

Bullet Trance

Grants 5% bonus damage to heavy gun attacks each time you kill an enemy with one of thsese weapons. Last 2 turns and stacks 5 times.

Requirements

- Will 5 (thats bullshit!)
- Heavy Guns 50

Heavy Metal

Reduces mechanical damage taken by 1% for each point of current weapon's strength requirement, and grants bonus percentage damage equal to 50% of the total armor penalty when attacking with heavy guns. Only works when heavy guns or sledgehammers are equipped in both weapon slots and total armor penalty is 50% or higher.

Requirements

- Strength 10
- Heavy Guns 60

Shell Shock

All humanoids caught in the blast radius of your grenade launcher's grenade have their offensive and defensive skills reduced by 4% for 3 turns. This stacks 5 times.

Requirements

- Guns 60
- Intimidation 40
Gunner's High

Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.

Requirements

- Heavy Guns 70
- Feat: Fast Metabolism
Mag Dump

Further increases number of extra rounds for LMG burst by 2, and increases the amount of extra rounds you get for each wind up stack when bursting with a minigun by 0.5

Requirements

- Strength 8
- Heavy Guns 80
- Feat: Full-Auto
Tricky Trajectory

Area of effect weapons deal 10% bonus damage and ignore 30% of target's evasion. This works with all non-thrown area of effect weapons, including those mounted on vehicles.

Requirements
- Perception 8
- Guns of Heavy Guns 90
Demolition Man

Getting hit by area of effect heat damage will grant 5% bonus damage to your grenade laucher attacks for 3 turns. Stacks 5 times.

Requirements
-Constitution 5
- Guns 100
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,668
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Heavy Metal

Reduces mechanical damage taken by 1% for each point of current weapon's strength requirement, and grants bonus percentage damage equal to 50% of the total armor penalty when attacking with heavy guns. Only works when heavy guns or sledgehammers are equipped in both weapon slots and total armor penalty is 50% or higher.

Requirements

- Strength 10
- Heavy Guns 60
Shell Shock
All humanoids caught in the blast radius of your grenade launcher's grenade have their offensive and defensive skills reduced by 4% for 3 turns. This stacks 5 times.

Requirements

- Guns 60
- Intimidation 40
Gunner's High

Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times.

Requirements

- Heavy Guns 70
- Feat: Fast Metabolism
Demolition Man

Getting hit by area of effect heat damage will grant 5% bonus damage to your grenade laucher attacks for 3 turns. Stacks 5 times.

Requirements
-Constitution 5
- Guns 100

:fuuyeah:
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It's too bad that by the looks of the feats the game will force you to play tanks with those weapons... But i'm sure i'll be able to pervert this into a sneaky crit build somehow, you can't stop me styg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom